add a master off/on switch for sounds
sounds can be set in the config file or on the fly with the Options menu. This also adds a mechanism for specifying a terminology preference for a boolean option in the options menu. The choices are: Term_False, Term_Off, Term_Disabled Term_False, the default, will use the terms "false" and "true" in the Options menu. Term_Off will use the terms "off" and "on" in the Options menu. Term_Disabled will use the terms "disabled" and "enabled" in the Options menu. I didn't review any of the existing options to see if one of the new alternative terms might be a better fit. They were all left at the default.
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@@ -37,7 +37,7 @@
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.ds f0 "\*(vr
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.ds f1
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.\"DO NOT REMOVE NH_DATESUB .ds f2 "DATE(%B %-d, %Y)
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.ds f2 "December 28, 2022
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.ds f2 "January 30, 2023
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.
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.\" A note on some special characters:
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.\" \(lq = left double quote
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@@ -4483,6 +4483,8 @@ order by count, low to high; ties broken by internal index.
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.PE
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Can be interactively set via the \(oq\f(CRm O\fP\(cq command or via using
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the \(oq\f(CRm\fP\(cq prefix before the #vanquished command.
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.lp "sounds "
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Allow sounds to be emitted from an integrated sound library (default on).
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.lp "sparkle "
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Display a sparkly effect when a monster (including yourself) is hit by an
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attack to which it is resistant (default on).
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