lost ball and chain (trunk only)
Saving the game while punished, not carrying the attached ball, and while swallowed by a purple worm resulted in losing the ball and chain. Since the required information was not being written to the save file at all, I couldn't come up with a clean way to do this for the branch, and preserve save file format. I could think of lots of kludgy ways to do it (insert ball and chain into the hero's inventory prior to saving, and remove it on restore, etc.)
This commit is contained in:
@@ -352,6 +352,10 @@ register int fd, mode;
|
||||
uball->nobj = uchain;
|
||||
uchain->nobj = (struct obj *)0;
|
||||
saveobjchn(fd, uball, mode);
|
||||
} else {
|
||||
int minusone = -1;
|
||||
if (perform_bwrite(mode))
|
||||
bwrite(fd, (genericptr_t) &minusone, sizeof(int));
|
||||
}
|
||||
|
||||
saveobjchn(fd, migrating_objs, mode);
|
||||
|
||||
Reference in New Issue
Block a user