Update lit corridor display if dark_room toggled
The dark_room option determines whether remembered but unseen waslit corridor spaces are displayed with S_litcorr or not. When it is disabled, a remembered permanently-lit corridor spot will be shown as "lit corridor" when out of sight. When it is enabled, corridors are only shown as lit if they are currently in view. Toggling this option was not immediately refreshing how corridors on the map were displayed: an unseen spot shown as a lit corridor because dark_room was disabled would continue to be shown as a lit corridor when it was toggled on, until the hero's memory was refreshed by visiting the spot and then leaving. Slightly extend the existing function for updating how room spaces are displayed when dark_room is toggled so that it will update the glyph used for unseen lit corridors in a similar way.
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committed by
Pasi Kallinen
parent
c2393344b7
commit
9d28a8dc76
@@ -1606,6 +1606,16 @@ reglyph_darkroom(void)
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for (y = 0; y < ROWNO; y++) {
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struct rm *lev = &levl[x][y];
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if (!flags.dark_room) {
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if (lev->glyph == cmap_to_glyph(S_corr)
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&& lev->waslit)
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lev->glyph = cmap_to_glyph(S_litcorr);
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} else {
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if (lev->glyph == cmap_to_glyph(S_litcorr)
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&& !cansee(x, y))
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lev->glyph = cmap_to_glyph(S_corr);
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}
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if (!flags.dark_room || !iflags.use_color
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|| Is_rogue_level(&u.uz)) {
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if (lev->glyph == cmap_to_glyph(S_darkroom))
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