Make starting inventory magic markers more likely, but fewer charges
In particular, Wizards now get a magic marker guaranteed (but with fewer charges than magic markers naturally generate with). This is intended to improve the game in two ways: it reduces the incentive for startscumming, and it gives Wizards a method to gain an additional low-level spell early if they wish (but the marker does not have enough charges to get higher-level spells quickly using this method).
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@@ -1296,6 +1296,8 @@ mimics sometimes woke up and came out of hiding when they shouldn't have if
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Wizards no longer have a bonus to writing unknown spellbooks, but now
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learn what spellbooks look like as they gain skill in their
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spell schools (allowing a guaranteed write with enough skill)
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Starting inventory: magic markers are more likely (guaranteed for
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Wizards), but have fewer charges
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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