fix #K3503 - boulder-carrying monster killed twice
A giant that is carrying a boulder and standing on ice who drowns when the ice gets melted could die a second time if the resulting pool gets plugged by the boulder. It results in an impossible from dmonsfree() about bookkeeping inconsistency when dead monsters are removed at the end of the turn. The fuzzer escalates that to a panic.
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@@ -722,6 +722,9 @@ attack feedback when using a bullwhip said "swing"; change to "lash"
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attack feedback for monster using polearm when adjacent said "thrust"; change
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to "bash"
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apply runmode delay to multiturn actions, not just running
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if a giant carrying a boulder was on ice that melted, it could be killed
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twice, first by drowning, then by boulder filling the resulting pool
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when it dropped inventory before being removed from the map
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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10
src/do.c
10
src/do.c
@@ -66,7 +66,15 @@ boulder_hits_pool(struct obj *otmp, int rx, int ry, boolean pushing)
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} else
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levl[rx][ry].typ = ROOM, levl[rx][ry].flags = 0;
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if ((mtmp = m_at(rx, ry)) != 0)
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/* 3.7: normally DEADMONSTER() is used when traversing the fmon
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list--dead monsters usually aren't still at specific map
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locations; however, if ice melts causing a giant to drown,
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that giant would still be on the map when it drops inventory;
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if it was carrying a boulder which now fills the pool, 'mtmp'
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will be dead here; killing it again would yield impossible
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"dmonsfree: N removed doesn't match N+1 pending" when other
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monsters have finished their current turn */
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if ((mtmp = m_at(rx, ry)) != 0 && !DEADMONSTER(mtmp))
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mondied(mtmp);
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if (ttmp)
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