fix #H1662 - temporary vs permanent sleepiness (trunk only)
From a bug report, wearing
(or removing) an amulet of restful sleep was overriding permanent
sleepiness which had been obtained previously via eating another amulet.
The setting of timeout clobbered the non-timeout bits for that intrinsic.
This also adds the timeout counter for sleepiness to enlightenment
feedback in wizard mode. Unrelated: rephrase enlightenment feedback for
adornment to more accurately describe what that does.
This commit is contained in:
@@ -285,6 +285,7 @@ seen eels who were stuck in isolated pools would never re-hide
|
||||
can no longer get both strength and resistance from eating one giant corpse
|
||||
aborting key/lock pick usage via ESC at direction prompt no longer use a move
|
||||
when probing from inside an engulfer, "not carrying anything" overlooked hero
|
||||
wearing or removing an amulet of restful sleep clobbered permanent sleepiness
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific Fixes
|
||||
|
||||
Reference in New Issue
Block a user