zap.c formatting bit
that's been sitting around for a while and I want to get out of the way.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 zap.c $NHDT-Date: 1542798627 2018/11/21 11:10:27 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.289 $ */
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/* NetHack 3.6 zap.c $NHDT-Date: 1543744276 2018/12/02 09:51:16 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.299 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2013. */
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/*-Copyright (c) Robert Patrick Rankin, 2013. */
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/* NetHack may be freely redistributed. See license for details. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -433,7 +433,8 @@ struct obj *otmp;
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dmg = spell_damage_bonus(dmg);
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dmg = spell_damage_bonus(dmg);
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if (resists_drli(mtmp)) {
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if (resists_drli(mtmp)) {
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shieldeff(mtmp->mx, mtmp->my);
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shieldeff(mtmp->mx, mtmp->my);
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} else if (!resist(mtmp, otmp->oclass, dmg, NOTELL) && !DEADMONSTER(mtmp)) {
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} else if (!resist(mtmp, otmp->oclass, dmg, NOTELL)
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&& !DEADMONSTER(mtmp)) {
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mtmp->mhp -= dmg;
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mtmp->mhp -= dmg;
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mtmp->mhpmax -= dmg;
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mtmp->mhpmax -= dmg;
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/* die if already level 0, regardless of hit points */
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/* die if already level 0, regardless of hit points */
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@@ -782,7 +783,7 @@ boolean by_hero;
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if ((mons[montype].mlet == S_EEL && !IS_POOL(levl[x][y].typ))
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if ((mons[montype].mlet == S_EEL && !IS_POOL(levl[x][y].typ))
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|| (mons[montype].mlet == S_TROLL
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|| (mons[montype].mlet == S_TROLL
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&& uwep && uwep->oartifact == ART_TROLLSBANE)) {
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&& uwep && uwep->oartifact == ART_TROLLSBANE)) {
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if (by_hero && cansee(x,y))
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if (by_hero && cansee(x, y))
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pline("%s twitches feebly.",
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pline("%s twitches feebly.",
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upstart(corpse_xname(corpse, (const char *) 0, CXN_PFX_THE)));
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upstart(corpse_xname(corpse, (const char *) 0, CXN_PFX_THE)));
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return (struct monst *) 0;
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return (struct monst *) 0;
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@@ -1831,10 +1832,9 @@ struct obj *obj, *otmp;
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* from its inventory as a result of the change.
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* from its inventory as a result of the change.
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* If the items fall to the floor, they are not
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* If the items fall to the floor, they are not
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* subject to direct subsequent polymorphing
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* subject to direct subsequent polymorphing
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* themselves on that same zap. This makes it
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* themselves on that same zap. This makes it
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* consistent with items that remain in the
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* consistent with items that remain in the monster's
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* monster's inventory. They are not polymorphed
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* inventory. They are not polymorphed either.
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* either.
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* UNDEAD_TURNING - When an undead creature gets killed via
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* UNDEAD_TURNING - When an undead creature gets killed via
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* undead turning, prevent its corpse from being
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* undead turning, prevent its corpse from being
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* immediately revived by the same effect.
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* immediately revived by the same effect.
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