fix #H7655 - highlighting gold
With options along the line of OPTIONS=statushilites:4 HILITE_STATUS=gold/always/yellow gold started out unhighlighted (unhighlit?). I didn't try to figure out why, just changed things to force a full status update when gold requires internal changes (different \G encoding or different glyph) which is something that happens when session first enters moveloop().
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@@ -252,6 +252,7 @@ hero hit by something that causes inventory items to be destroyed with loss of
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similar problem with more obvious symptom, an "object lost" panic when
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the unholy water was wielded; the fix for that wasn't general enough]
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add MM_ASLEEP makemon() flag and honor it when creating group for fill_zoo
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at start of session (new game or restore), HILITE_STATUS for gold was ignored
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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13
src/botl.c
13
src/botl.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 botl.c $NHDT-Date: 1527042178 2018/05/23 02:22:58 $ $NHDT-Branch: NetHack-3.6.2 $:$NHDT-Revision: 1.101 $ */
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/* NetHack 3.6 botl.c $NHDT-Date: 1544171789 2018/12/07 08:36:29 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.128 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Michael Allison, 2006. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -732,15 +732,14 @@ boolean *valsetlist;
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* NNNN = the glyph portion
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* 25 = the gold amount
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*
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* Setting 'chg = 2' is enough to render the field properly, but
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* not to honor an initial highlight, so force 'update_all = 1'.
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*/
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if (fld == BL_GOLD) {
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if (context.rndencode != oldrndencode) {
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chg = 2;
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if (context.rndencode != oldrndencode
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|| showsyms[COIN_CLASS + SYM_OFF_O] != oldgoldsym) {
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update_all = 1; /* chg = 2; */
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oldrndencode = context.rndencode;
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}
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if (oldgoldsym != showsyms[COIN_CLASS + SYM_OFF_O]) {
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chg = 2;
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oldgoldsym = showsyms[COIN_CLASS + SYM_OFF_O];
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}
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}
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