fix #H7655 - highlighting gold

With options along the line of
 OPTIONS=statushilites:4
 HILITE_STATUS=gold/always/yellow
gold started out unhighlighted (unhighlit?).  I didn't try to figure
out why, just changed things to force a full status update when gold
requires internal changes (different \G encoding or different glyph)
which is something that happens when session first enters moveloop().
This commit is contained in:
PatR
2018-12-07 00:36:38 -08:00
parent 150d01a965
commit 9e170baecc
2 changed files with 7 additions and 7 deletions
+1
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@@ -252,6 +252,7 @@ hero hit by something that causes inventory items to be destroyed with loss of
similar problem with more obvious symptom, an "object lost" panic when similar problem with more obvious symptom, an "object lost" panic when
the unholy water was wielded; the fix for that wasn't general enough] the unholy water was wielded; the fix for that wasn't general enough]
add MM_ASLEEP makemon() flag and honor it when creating group for fill_zoo add MM_ASLEEP makemon() flag and honor it when creating group for fill_zoo
at start of session (new game or restore), HILITE_STATUS for gold was ignored
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
+6 -7
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@@ -1,4 +1,4 @@
/* NetHack 3.6 botl.c $NHDT-Date: 1527042178 2018/05/23 02:22:58 $ $NHDT-Branch: NetHack-3.6.2 $:$NHDT-Revision: 1.101 $ */ /* NetHack 3.6 botl.c $NHDT-Date: 1544171789 2018/12/07 08:36:29 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.128 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2006. */ /*-Copyright (c) Michael Allison, 2006. */
/* NetHack may be freely redistributed. See license for details. */ /* NetHack may be freely redistributed. See license for details. */
@@ -732,15 +732,14 @@ boolean *valsetlist;
* NNNN = the glyph portion * NNNN = the glyph portion
* 25 = the gold amount * 25 = the gold amount
* *
* Setting 'chg = 2' is enough to render the field properly, but
* not to honor an initial highlight, so force 'update_all = 1'.
*/ */
if (fld == BL_GOLD) { if (fld == BL_GOLD) {
if (context.rndencode != oldrndencode) { if (context.rndencode != oldrndencode
chg = 2; || showsyms[COIN_CLASS + SYM_OFF_O] != oldgoldsym) {
update_all = 1; /* chg = 2; */
oldrndencode = context.rndencode; oldrndencode = context.rndencode;
}
if (oldgoldsym != showsyms[COIN_CLASS + SYM_OFF_O]) {
chg = 2;
oldgoldsym = showsyms[COIN_CLASS + SYM_OFF_O]; oldgoldsym = showsyms[COIN_CLASS + SYM_OFF_O];
} }
} }