conflicting 'bullets'
This was pointed out several years ago. Since tho different 'static bullets[]' contain different values, give them distinct names.
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 dothrow.c $NHDT-Date: 1606343578 2020/11/25 22:32:58 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.190 $ */
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/* NetHack 3.7 dothrow.c $NHDT-Date: 1607200366 2020/12/05 20:32:46 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.191 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2013. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -23,8 +23,9 @@ static boolean FDECL(mhurtle_step, (genericptr_t, int, int));
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static NEARDATA const char toss_objs[] = { ALLOW_COUNT, COIN_CLASS,
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ALL_CLASSES, WEAPON_CLASS, 0 };
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/* different default choices when wielding a sling (gold must be included) */
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static NEARDATA const char bullets[] = { ALLOW_COUNT, COIN_CLASS, ALL_CLASSES,
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GEM_CLASS, 0 };
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static NEARDATA const char t_bullets[] = {
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ALLOW_COUNT, COIN_CLASS, ALL_CLASSES, GEM_CLASS, 0
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};
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/* g.thrownobj (decl.c) tracks an object until it lands */
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@@ -295,7 +296,7 @@ dothrow()
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if (!ok_to_throw(&shotlimit))
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return 0;
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obj = getobj(uslinging() ? bullets : toss_objs, "throw");
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obj = getobj(uslinging() ? t_bullets : toss_objs, "throw");
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/* it is also possible to throw food */
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/* (or jewels, or iron balls... ) */
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@@ -407,7 +408,7 @@ dofire()
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use direction of previous throw as getobj()'s choice here */
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g.in_doagain = 0;
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/* choose something from inventory, then usually quiver it */
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obj = getobj(uslinging() ? bullets : toss_objs, "throw");
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obj = getobj(uslinging() ? t_bullets : toss_objs, "throw");
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/* Q command doesn't allow gold in quiver */
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if (obj && !obj->owornmask && obj->oclass != COIN_CLASS)
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setuqwep(obj); /* demi-autoquiver */
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 wield.c $NHDT-Date: 1596498228 2020/08/03 23:43:48 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.77 $ */
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/* NetHack 3.7 wield.c $NHDT-Date: 1607200367 2020/12/05 20:32:47 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.78 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2009. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -275,7 +275,7 @@ static NEARDATA const char wield_objs[] = {
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static NEARDATA const char ready_objs[] = {
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ALLOW_COUNT, COIN_CLASS, ALL_CLASSES, ALLOW_NONE, WEAPON_CLASS, 0
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};
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static NEARDATA const char bullets[] = { /* (note: different from dothrow.c) */
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static NEARDATA const char w_bullets[] = { /* (different from dothrow.c) */
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ALLOW_COUNT, COIN_CLASS, ALL_CLASSES, ALLOW_NONE,
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GEM_CLASS, WEAPON_CLASS, 0
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};
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@@ -455,7 +455,7 @@ dowieldquiver()
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quivee_types = (uslinging()
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|| (uswapwep
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&& objects[uswapwep->otyp].oc_skill == P_SLING))
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? bullets
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? w_bullets
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: ready_objs;
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newquiver = getobj(quivee_types, "ready");
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