conflicting 'bullets'

This was pointed out several years ago.  Since tho different
'static bullets[]' contain different values, give them distinct
names.
This commit is contained in:
PatR
2020-12-05 12:32:52 -08:00
parent edefa14834
commit 9e33d658a4
2 changed files with 9 additions and 8 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.7 dothrow.c $NHDT-Date: 1606343578 2020/11/25 22:32:58 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.190 $ */
/* NetHack 3.7 dothrow.c $NHDT-Date: 1607200366 2020/12/05 20:32:46 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.191 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
@@ -23,8 +23,9 @@ static boolean FDECL(mhurtle_step, (genericptr_t, int, int));
static NEARDATA const char toss_objs[] = { ALLOW_COUNT, COIN_CLASS,
ALL_CLASSES, WEAPON_CLASS, 0 };
/* different default choices when wielding a sling (gold must be included) */
static NEARDATA const char bullets[] = { ALLOW_COUNT, COIN_CLASS, ALL_CLASSES,
GEM_CLASS, 0 };
static NEARDATA const char t_bullets[] = {
ALLOW_COUNT, COIN_CLASS, ALL_CLASSES, GEM_CLASS, 0
};
/* g.thrownobj (decl.c) tracks an object until it lands */
@@ -295,7 +296,7 @@ dothrow()
if (!ok_to_throw(&shotlimit))
return 0;
obj = getobj(uslinging() ? bullets : toss_objs, "throw");
obj = getobj(uslinging() ? t_bullets : toss_objs, "throw");
/* it is also possible to throw food */
/* (or jewels, or iron balls... ) */
@@ -407,7 +408,7 @@ dofire()
use direction of previous throw as getobj()'s choice here */
g.in_doagain = 0;
/* choose something from inventory, then usually quiver it */
obj = getobj(uslinging() ? bullets : toss_objs, "throw");
obj = getobj(uslinging() ? t_bullets : toss_objs, "throw");
/* Q command doesn't allow gold in quiver */
if (obj && !obj->owornmask && obj->oclass != COIN_CLASS)
setuqwep(obj); /* demi-autoquiver */

View File

@@ -1,4 +1,4 @@
/* NetHack 3.7 wield.c $NHDT-Date: 1596498228 2020/08/03 23:43:48 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.77 $ */
/* NetHack 3.7 wield.c $NHDT-Date: 1607200367 2020/12/05 20:32:47 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.78 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2009. */
/* NetHack may be freely redistributed. See license for details. */
@@ -275,7 +275,7 @@ static NEARDATA const char wield_objs[] = {
static NEARDATA const char ready_objs[] = {
ALLOW_COUNT, COIN_CLASS, ALL_CLASSES, ALLOW_NONE, WEAPON_CLASS, 0
};
static NEARDATA const char bullets[] = { /* (note: different from dothrow.c) */
static NEARDATA const char w_bullets[] = { /* (different from dothrow.c) */
ALLOW_COUNT, COIN_CLASS, ALL_CLASSES, ALLOW_NONE,
GEM_CLASS, WEAPON_CLASS, 0
};
@@ -455,7 +455,7 @@ dowieldquiver()
quivee_types = (uslinging()
|| (uswapwep
&& objects[uswapwep->otyp].oc_skill == P_SLING))
? bullets
? w_bullets
: ready_objs;
newquiver = getobj(quivee_types, "ready");