conflicting 'bullets'

This was pointed out several years ago.  Since tho different
'static bullets[]' contain different values, give them distinct
names.
This commit is contained in:
PatR
2020-12-05 12:32:52 -08:00
parent edefa14834
commit 9e33d658a4
2 changed files with 9 additions and 8 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.7 wield.c $NHDT-Date: 1596498228 2020/08/03 23:43:48 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.77 $ */
/* NetHack 3.7 wield.c $NHDT-Date: 1607200367 2020/12/05 20:32:47 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.78 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2009. */
/* NetHack may be freely redistributed. See license for details. */
@@ -275,7 +275,7 @@ static NEARDATA const char wield_objs[] = {
static NEARDATA const char ready_objs[] = {
ALLOW_COUNT, COIN_CLASS, ALL_CLASSES, ALLOW_NONE, WEAPON_CLASS, 0
};
static NEARDATA const char bullets[] = { /* (note: different from dothrow.c) */
static NEARDATA const char w_bullets[] = { /* (different from dothrow.c) */
ALLOW_COUNT, COIN_CLASS, ALL_CLASSES, ALLOW_NONE,
GEM_CLASS, WEAPON_CLASS, 0
};
@@ -455,7 +455,7 @@ dowieldquiver()
quivee_types = (uslinging()
|| (uswapwep
&& objects[uswapwep->otyp].oc_skill == P_SLING))
? bullets
? w_bullets
: ready_objs;
newquiver = getobj(quivee_types, "ready");