add fixes37.0 entries for the expanded-glyphs

This commit is contained in:
nhmall
2021-09-20 10:15:05 -04:00
parent c67783dfd5
commit 9e46366a5e

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@@ -1330,3 +1330,37 @@ artilist.h is used to generate appropriate artifact enum values by the C
preprocessor during compile
remove requirement of object probabilities adding to 1000
delete obsolete variable 'g.monstermoves' (copperwater pull request #579)
expand glyphs to map wall styles that can vary between main, mines, gehennom,
knox and sokoban; tile interfaces were already doing that on the fly
by swapping several tiles in and out on those levels
expand glyphs to map altars that can vary between unaligned, chaotic,
neutral, lawful and shrines; tty was already doing that on the fly
per map cell via display code
explosion types are mapped and can vary between dark, noxious, muddy, wet,
magical, fiery and frosty; tile interfaces already had unique tiles
for each and tty was altering the color on the fly via per map cell
via display code
expand glyphs to uniquely represent things that are at the top of a pile of
objects (piletops); some window ports were already doing that on the
fly via a glyphmap flag, but NetHack itself had no awareness beyond
setting the glyphmap flag within the display code
expand glyphs to uniquely represent male and female variations of monsters,
pets, ridden monsters, detected monsters and the statues of monsters;
tile interfaces were already mapping them uniquely via a glyphmap flag
and mapping to separate tiles within the window port code, but NetHack
itself had very little awareness beyond setting the glyphmap flag
within the display code
added glyph_to_body_corpsenm(glyph) and glyph_to_statue_corpsenm(glyph)
macros to display.h for use by pager.c; the game core code is better
off using such display macros/functions for all glyph_to_* mappings
that are needed, rather than resorting to direct references of glyph
offsets that could change as the set of glyphs expands or gets adjusted
map_glyphinfo() now simply references an internal array that maps each unique
glyph to a color, a ttychar, or a tile, also to a set of glyphflags
that confirm some unique characteristics of that glyph; the glyph
mappings are set at game init/restore after config file processing, and
are reset upon level change, or when some game options are adjusted
in-game that could have an impact on the mappings, but they remain
stable between those events
added MG_MALE glyphflag to complement the MG_FEMALE glyphflag that was there