Make rope golem have some death drops
This commit is contained in:
@@ -824,6 +824,7 @@ if a lit potion of oil on the floor was launched by an explosion and it hit
|
||||
it could trigger an "obj_is_local" panic when end of game cleanup
|
||||
tried to extinguish it as a light source
|
||||
place_object() validated coordinates after using them to index level.objects
|
||||
killed rope golem may drop leashes and bullwhips
|
||||
|
||||
|
||||
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
|
||||
|
||||
@@ -607,6 +607,13 @@ make_corpse(struct monst *mtmp, unsigned int corpseflags)
|
||||
}
|
||||
free_mgivenname(mtmp);
|
||||
break;
|
||||
case PM_ROPE_GOLEM:
|
||||
num = rn2(3);
|
||||
while (num-- > 0) {
|
||||
obj = mksobj_at(rn2(2) ? LEASH : BULLWHIP, x, y, TRUE, FALSE);
|
||||
}
|
||||
free_mgivenname(mtmp);
|
||||
break;
|
||||
case PM_LEATHER_GOLEM:
|
||||
num = d(2, 4);
|
||||
while (num--)
|
||||
|
||||
Reference in New Issue
Block a user