remove unused variable from getobj() split

and do a bit of reformatting.
This commit is contained in:
PatR
2020-11-27 17:59:46 -08:00
parent 36d977f61f
commit 9ecbee4a4c

View File

@@ -1,4 +1,4 @@
/* NetHack 3.7 invent.c $NHDT-Date: 1601595710 2020/10/01 23:41:50 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.302 $ */
/* NetHack 3.7 invent.c $NHDT-Date: 1606528765 2020/11/28 01:59:25 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.307 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Derek S. Ray, 2015. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1586,7 +1586,7 @@ char let;
or accessory (ring) covered by cursed worn armor (gloves) */
|| (taking_off(word)
&& inaccessible_equipment(otmp, (const char *) 0,
(boolean) (otmp->oclass == RING_CLASS)))
(boolean) (otmp->oclass == RING_CLASS)))
|| (!strcmp(word, "write on")
&& (!(otyp == SCR_BLANK_PAPER || otyp == SPE_BLANK_PAPER)
|| !otmp->dknown || !objects[otyp].oc_name_known)));
@@ -1697,26 +1697,23 @@ register const char *let, *word;
if (!*let || index(let, otmp->oclass)
|| (usegold && otmp->invlet == GOLD_SYM)
|| (useboulder && otmp->otyp == BOULDER)) {
register int otyp = otmp->otyp;
bp[foo++] = otmp->invlet;
/* remove inappropriate things */
if (getobj_obj_exclude(word, otmp)) {
foo--;
foox++;
}
/* remove inappropriate thing, but unlike the first it won't
* trigger an "else" in "you don't have anything else to ___".
*/
else if (getobj_obj_exclude_too(word, otmp)
|| (!strcmp(word, "adjust") && otmp->oclass == COIN_CLASS
&& !usegold)) {
/* remove more inappropriate things, but unlike the first it won't
trigger an "else" in "you don't have anything else to ___" */
} else if (getobj_obj_exclude_too(word, otmp)
|| (!strcmp(word, "adjust")
&& otmp->oclass == COIN_CLASS && !usegold)) {
foo--;
}
else if (getobj_obj_acceptable_unlisted(word, otmp, *let)) {
/* acceptable but not listed as likely candidates in the prompt
* or in the inventory subset if player responds with '?'.
*/
/* acceptable but not listed as likely candidates in the prompt
or in the inventory subset if player responds with '?' */
} else if (getobj_obj_acceptable_unlisted(word, otmp, *let)) {
foo--;
allowall = TRUE;
*ap++ = otmp->invlet;
@@ -1729,9 +1726,9 @@ register const char *let, *word;
}
unsortloot(&sortedinvent);
bp[foo] = 0;
bp[foo] = '\0';
if (foo == 0 && bp > buf && bp[-1] == ' ')
*--bp = 0;
*--bp = '\0';
Strcpy(lets, bp); /* necessary since we destroy buf */
if (foo > 5) /* compactify string */
compactify(bp);