boulder display bug
If you first pushed an undiscovered boulder while blind with ESP and there's a monster behind it, you'd get a message referring to the boulder but the boulder wasn't displayed. Move the feel_location test. Also, improved the grammar of the message a bit.
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@@ -92,6 +92,8 @@ crocodiles legs are not designed for kicking open doors, chests, et al.
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walls of one of the luckstone locations in minend-3 were diggable
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minetn-6 could place downstairs in a cut-off location
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corpses in bones files don't retain their role characteristic
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boulder was not displayed if blind and discovered with a monster known via
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ESP behind it
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Platform- and/or Interface-Specific Fixes
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@@ -114,10 +114,10 @@ moverock()
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(!mtmp->mtrapped ||
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!(ttmp && ((ttmp->ttyp == PIT) ||
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(ttmp->ttyp == SPIKED_PIT))))) {
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if (Blind) feel_location(sx, sy);
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if (canspotmon(mtmp))
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pline("There's %s on the other side.", mon_nam(mtmp));
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pline("There's %s on the other side.", a_monnam(mtmp));
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else {
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if (Blind) feel_location(sx, sy);
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You_hear("a monster behind %s.", the(xname(otmp)));
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map_invisible(rx, ry);
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}
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