combat fixes
1) make two-weapon combat perform two attacks instead of always either hitting twice or missing twice; 2) address <Someone>'s report of weapon skill to-hit adjustment being ignored for bare-handed and martial arts attacks; 3) address newsgroup complaints about the intrusive "your armor is rather cumbersome" message given every time a monk wearing a suit attacks; this implements the suggestion that it only occur for those times where you miss because of the penalty involved, suppressing it when you miss due to other reasons and when you successfully hit; 4) bonus fix: a side-effect of #3 is that the order of the messages "your armor is cumbersome" and Stormbringer's "bloodthirsty blade attacks" is inverted, making a sensible sequence instead of implying precognition.
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@@ -16,6 +16,11 @@ paper, straw and wood golems resist cold
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the options lootabc, showrace, travelcmd, and runmode are now saved
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use mons[] array offsets in mnum field in save file rather than storing
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the ptr and calculating the distance from beginning of array
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two-weapon combat makes two attacks instead of having one attack hit with
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each weapon
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apply weapon skill to-hit bonus or penalty to bare-handed attacks
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only give monk's "cumbersome armor" message when the armor penalty causes
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an attack to miss
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Platform- and/or Interface-Specific Fixes
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