win32 (from Yitzhak)

>The attached is a patch for the makefiles and .rc that makes
>Borland compile. Files modified: sys/winnt/Makefile.bcc - changes
>Makefile so dependencies on dlls are removed for console, adds
>gamedir.tag sys/winnt/Makefile.msc - changes the Makefile a bit to
>make it dependent on gamedir.tag in both gui and console, and make
>the dlls a dependency only in console but without the !IF for
>$(GAMEFILE). The .rc format is made workable for both Borland and
>MSC. win/win32/winhack.rc - makes FONT format Borland compatible
This commit is contained in:
nethack.allison
2003-06-03 10:09:07 +00:00
parent 974bab3a32
commit a091428423
3 changed files with 34 additions and 31 deletions

View File

@@ -207,23 +207,25 @@ PRECOMPHEAD = N # set to Y if you want to use precomp. headers
################################################
!IF "$(GRAPHICAL)" == "Y"
WINPORT = $(O)tile.o $(O)mhaskyn.o $(O)mhdlg.o \
WINPORT = $(O)tile.o $(O)mhaskyn.o $(O)mhdlg.o \
$(O)mhfont.o $(O)mhinput.o $(O)mhmain.o $(O)mhmap.o \
$(O)mhmenu.o $(O)mhmsgwnd.o $(O)mhrip.o $(O)mhsplash.o \
$(O)mhstatus.o $(O)mhtext.o $(O)mswproc.o $(O)winhack.o
WINPFLAG = -DTILES -DMSWIN_GRAPHICS
NHRES = $(O)winhack.res
WINPINC = -I$(WIN32)
WINPHDR = $(WIN32)\mhaskyn.h $(WIN32)\mhdlg.h $(WIN32)\mhfont.h \
WINPHDR = $(WIN32)\mhaskyn.h $(WIN32)\mhdlg.h $(WIN32)\mhfont.h \
$(WIN32)\mhinput.h $(WIN32)\mhmain.h $(WIN32)\mhmap.h $(WIN32)\mhmenu.h \
$(WIN32)\mhmsg.h $(WIN32)\mhmsgwnd.h $(WIN32)\mhrip.h $(WIN32)\mhstatus.h \
$(WIN32)\mhtext.h $(WIN32)\resource.h $(WIN32)\winMS.h
WINDLLS =
WINPFLAG= -DTILES -DMSWIN_GRAPHICS
NHRES = $(O)winhack.res
WINPINC = -I$(WIN32)
!ELSE
WINPORT = $(O)nttty.o
WINPFLAG = -DWIN32CON
WINPHDR =
NHRES = $(O)console.res
WINPINC =
WINPORT = $(O)nttty.o
WINPHDR =
WINDLLS = $(GAMEDIR)\nhdefkey.dll $(GAMEDIR)\nh340key.dll $(GAMEDIR)\nhraykey.dll
WINPFLAG= -DWIN32CON
NHRES = $(O)console.res
WINPINC =
!ENDIF
TILEUTIL16 = $(UTIL)\tile2bmp.exe
@@ -611,13 +613,17 @@ $(NHRES): $(NTSYS)\console.rc $(NTSYS)\NetHack.ico
$(SRC)\uuid.lib: $(bcclib)\uuid.lib
@copy $(bcclib)\uuid.lib $@
$(GAMEFILE) : $(ALLOBJ) $(NHRES) $(SRC)\uuid.lib \
$(GAMEDIR)\nhdefkey.dll $(GAMEDIR)\nh340key.dll $(GAMEDIR)\nhraykey.dll
$(GAMEFILE) : $(ALLOBJ) $(NHRES) $(SRC)\uuid.lib $(O)gamedir.tag $(WINDLLS)
@echo Linking....
@$(link) $(lflags) $(startobjg) $(ALLOBJ), $@, $(GAME).map,$(libsmt),,$(NHRES)
@if exist $(O)install.tag del $(O)install.tag
@if exist $(GAMEDIR)\$(GAME).bak del $(GAMEDIR)\$(GAME).bak
$(O)gamedir.tag:
@if not exist $(GAMEDIR)\*.* echo creating directory $(GAMEDIR)
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
@echo directory created > $@
$(GAME)_.ico : $(NTSYS)\$(GAME).ico
@copy $(NTSYS)\$(GAME).ico $@

View File

@@ -137,23 +137,25 @@ PRECOMPHEAD = N # set to Y if you want to use precomp. headers
################################################
!IF "$(GRAPHICAL)" == "Y"
WINPORT = $(O)tile.o $(O)mhaskyn.o $(O)mhdlg.o \
WINPORT = $(O)tile.o $(O)mhaskyn.o $(O)mhdlg.o \
$(O)mhfont.o $(O)mhinput.o $(O)mhmain.o $(O)mhmap.o \
$(O)mhmenu.o $(O)mhmsgwnd.o $(O)mhrip.o $(O)mhsplash.o \
$(O)mhstatus.o $(O)mhtext.o $(O)mswproc.o $(O)winhack.o
WINPFLAG = -DTILES -DMSWIN_GRAPHICS
NHRES = $(O)winhack.res
WINPINC = -I$(WIN32)
WINPHDR = $(WIN32)\mhaskyn.h $(WIN32)\mhdlg.h $(WIN32)\mhfont.h \
WINPHDR = $(WIN32)\mhaskyn.h $(WIN32)\mhdlg.h $(WIN32)\mhfont.h \
$(WIN32)\mhinput.h $(WIN32)\mhmain.h $(WIN32)\mhmap.h $(WIN32)\mhmenu.h \
$(WIN32)\mhmsg.h $(WIN32)\mhmsgwnd.h $(WIN32)\mhrip.h $(WIN32)\mhstatus.h \
$(WIN32)\mhtext.h $(WIN32)\resource.h $(WIN32)\winMS.h
WINDLLS =
WINPFLAG= -DTILES -DMSWIN_GRAPHICS
NHRES = $(O)winhack.res
WINPINC = -I$(WIN32)
!ELSE
WINPORT = $(O)nttty.o
WINPFLAG = -DWIN32CON
WINPHDR =
NHRES = $(O)console.res
WINPINC =
WINPORT = $(O)nttty.o
WINPHDR =
WINDLLS = $(GAMEDIR)\nhdefkey.dll $(GAMEDIR)\nh340key.dll $(GAMEDIR)\nhraykey.dll
WINPFLAG= -DWIN32CON
NHRES = $(O)console.res
WINPINC =
!ENDIF
TILEUTIL16 = $(UTIL)\tile2bmp.exe
@@ -572,12 +574,7 @@ $(NHRES): $(NTSYS)\console.rc $(NTSYS)\NetHack.ico
# DO NOT INDENT THE << below!
#
!IF "$(GRAPHICAL)"=="Y"
$(GAMEFILE) : $(ALLOBJ) $(NHRES)
!ELSE
$(GAMEFILE) : $(ALLOBJ) $(NHRES) $(O)gamedir.tag \
$(GAMEDIR)\nhdefkey.dll $(GAMEDIR)\nh340key.dll $(GAMEDIR)\nhraykey.dll
!ENDIF
$(GAMEFILE) : $(ALLOBJ) $(NHRES) $(O)gamedir.tag $(WINDLLS)
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
@echo Linking....
$(link) $(LFLAGS) user32.lib winmm.lib -out:$@ @<<$(GAME).lnk

View File

@@ -120,7 +120,7 @@ END
IDD_NHTEXT DIALOGEX 0, 0, 172, 178
STYLE DS_SETFOREGROUND | WS_CHILD | WS_THICKFRAME
EXSTYLE WS_EX_CLIENTEDGE
FONT 8, "MS Sans Serif", 0, 0, 0x1
FONT 8, "MS Sans Serif", 0, 0
BEGIN
DEFPUSHBUTTON "OK",IDOK,54,163,50,14
EDITTEXT IDC_TEXT_CONTROL,0,0,172,160,ES_MULTILINE |
@@ -130,7 +130,7 @@ END
IDD_MENU DIALOGEX 0, 0, 187, 153
STYLE WS_CHILD | WS_CLIPSIBLINGS | WS_THICKFRAME
EXSTYLE WS_EX_CLIENTEDGE | WS_EX_CONTROLPARENT
FONT 8, "MS Sans Serif", 0, 0, 0x1
FONT 8, "MS Sans Serif", 0, 0
BEGIN
DEFPUSHBUTTON "OK",IDOK,7,132,50,14,BS_FLAT | NOT WS_TABSTOP
PUSHBUTTON "Cancel",IDCANCEL,130,132,50,14,BS_FLAT | NOT WS_TABSTOP
@@ -195,7 +195,7 @@ END
IDD_NHRIP DIALOGEX 0, 0, 281, 209
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Here lies..."
FONT 8, "MS Sans Serif", 0, 0, 0x1
FONT 8, "MS Sans Serif", 0, 0
BEGIN
DEFPUSHBUTTON "OK",IDOK,82,188,50,14
END