statue patch (trunk only)
Pat wrote: > <Someone> has a patch (we've added a couple of > his earlier ones) which changes the statue display from a single > one size fits all "`" to a gray monster symbol instead. > But I think the idea is a good one, and along with the > bouldersym option could make the fairly hard to > distinguish back-tick character go away. Sources tagged before applying NETHACK_PRE_STATUE, and afterwards with NETHACK_POST_STATUE for easy rollback.
This commit is contained in:
@@ -276,7 +276,8 @@
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#define GLYPH_ZAP_OFF ((MAXEXPCHARS * EXPL_MAX) + GLYPH_EXPLODE_OFF)
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#define GLYPH_SWALLOW_OFF ((NUM_ZAP << 2) + GLYPH_ZAP_OFF)
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#define GLYPH_WARNING_OFF ((NUMMONS << 3) + GLYPH_SWALLOW_OFF)
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#define MAX_GLYPH (WARNCOUNT + GLYPH_WARNING_OFF)
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#define GLYPH_STATUE_OFF (WARNCOUNT + GLYPH_WARNING_OFF)
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#define MAX_GLYPH (NUMMONS + GLYPH_STATUE_OFF)
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#define NO_GLYPH MAX_GLYPH
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@@ -290,7 +291,22 @@
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/* This has the unfortunate side effect of needing a global variable */
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/* to store a result. 'otg_temp' is defined and declared in decl.{ch}. */
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#define random_obj_to_glyph() \
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((otg_temp = random_object()) == CORPSE ? \
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random_monster() + GLYPH_BODY_OFF : \
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otg_temp + GLYPH_OBJ_OFF)
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#define obj_to_glyph(obj) \
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((obj)->otyp == STATUE ? \
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statue_to_glyph(obj) : \
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Hallucination ? \
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random_obj_to_glyph() : \
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(obj)->otyp == CORPSE ? \
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(int) (obj)->corpsenm + GLYPH_BODY_OFF : \
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(int) (obj)->otyp + GLYPH_OBJ_OFF)
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#define obj_to_glyph_vanilla(obj) \
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(Hallucination ? \
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((otg_temp = random_object()) == CORPSE ? \
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random_monster() + GLYPH_BODY_OFF : \
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@@ -299,6 +315,15 @@
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(int) (obj)->corpsenm + GLYPH_BODY_OFF : \
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(int) (obj)->otyp + GLYPH_OBJ_OFF))
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/* MRKR: Statues now have glyphs corresponding to the monster they */
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/* brepresent and look like monsters when you are hallucinating. */
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#define statue_to_glyph(obj) \
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(Hallucination ? \
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random_monster() + GLYPH_MON_OFF : \
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(int) (obj)->corpsenm + GLYPH_STATUE_OFF)
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#define cmap_to_glyph(cmap_idx) ((int) (cmap_idx) + GLYPH_CMAP_OFF)
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#define explosion_to_glyph(expltype,idx) \
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((((expltype) * MAXEXPCHARS) + ((idx) - S_explode1)) + GLYPH_EXPLODE_OFF)
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@@ -307,6 +332,7 @@
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cmap_to_glyph(trap_to_defsym(what_trap((trap)->ttyp)))
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/* Not affected by hallucination. Gives a generic body for CORPSE */
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/* MRKR: ...and the generic statue */
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#define objnum_to_glyph(onum) ((int) (onum) + GLYPH_OBJ_OFF)
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#define monnum_to_glyph(mnum) ((int) (mnum) + GLYPH_MON_OFF)
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#define detected_monnum_to_glyph(mnum) ((int) (mnum) + GLYPH_DETECT_OFF)
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@@ -338,9 +364,11 @@
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glyph_is_pet(glyph) ? ((glyph)-GLYPH_PET_OFF) : \
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glyph_is_detected_monster(glyph) ? ((glyph)-GLYPH_DETECT_OFF) : \
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glyph_is_ridden_monster(glyph) ? ((glyph)-GLYPH_RIDDEN_OFF) : \
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glyph_is_statue(glyph) ? ((glyph)-GLYPH_STATUE_OFF) : \
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NO_GLYPH)
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#define glyph_to_obj(glyph) \
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(glyph_is_body(glyph) ? CORPSE : \
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glyph_is_statue(glyph) ? STATUE : \
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glyph_is_normal_object(glyph) ? ((glyph)-GLYPH_OBJ_OFF) : \
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NO_GLYPH)
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#define glyph_to_trap(glyph) \
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@@ -372,6 +400,12 @@
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((glyph) >= GLYPH_PET_OFF && (glyph) < (GLYPH_PET_OFF+NUMMONS))
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#define glyph_is_body(glyph) \
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((glyph) >= GLYPH_BODY_OFF && (glyph) < (GLYPH_BODY_OFF+NUMMONS))
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#define glyph_is_statue(glyph) \
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((glyph) >= GLYPH_STATUE_OFF && (glyph) < (GLYPH_STATUE_OFF+NUMMONS))
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#define GLYPH_STATUE_VANILLA ((int) GLYPH_OBJ_OFF + STATUE)
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#define glyph_is_statue_vanilla(glyph) ( glyph == GLYPH_STATUE_VANILLA)
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#define glyph_is_ridden_monster(glyph) \
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((glyph) >= GLYPH_RIDDEN_OFF && (glyph) < (GLYPH_RIDDEN_OFF+NUMMONS))
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#define glyph_is_detected_monster(glyph) \
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@@ -381,6 +415,7 @@
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((glyph) >= GLYPH_OBJ_OFF && (glyph) < (GLYPH_OBJ_OFF+NUM_OBJECTS))
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#define glyph_is_object(glyph) \
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(glyph_is_normal_object(glyph) \
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|| glyph_is_statue(glyph) \
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|| glyph_is_body(glyph))
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#define glyph_is_trap(glyph) \
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((glyph) >= (GLYPH_CMAP_OFF+trap_to_defsym(1)) && \
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@@ -53,6 +53,7 @@
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#define MG_DETECT 0x04
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#define MG_PET 0x08
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#define MG_RIDDEN 0x10
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#define MG_STATUE 0x20
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/* sellobj_state() states */
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#define SELL_NORMAL (0)
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@@ -256,8 +256,18 @@ map_object(obj, show)
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register int x = obj->ox, y = obj->oy;
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register int glyph = obj_to_glyph(obj);
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if (level.flags.hero_memory)
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if (level.flags.hero_memory) {
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/* MRKR: While hallucinating, statues are seen as random monsters */
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/* but remembered as random objects. */
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if (Hallucination && obj->otyp == STATUE) {
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levl[x][y].glyph = random_obj_to_glyph();
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}
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else {
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levl[x][y].glyph = glyph;
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}
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}
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if (show) show_glyph(x, y, glyph);
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}
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@@ -1250,7 +1260,8 @@ show_glyph(x,y,glyph)
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* the definition.
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*/
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if (glyph >= GLYPH_WARNING_OFF) { /* a warning */
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if (glyph >= GLYPH_WARNING_OFF
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&& glyph < GLYPH_STATUE_OFF) { /* a warning */
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text = "warning"; offset = glyph - GLYPH_WARNING_OFF;
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} else if (glyph >= GLYPH_SWALLOW_OFF) { /* swallow border */
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text = "swallow border"; offset = glyph - GLYPH_SWALLOW_OFF;
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)mapglyph.c 3.5 2006/09/17 */
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/* SCCS Id: @(#)mapglyph.c 3.5 2006/10/01 */
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/* Copyright (c) David Cohrs, 1991 */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -82,7 +82,16 @@ unsigned *ospecial;
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* Warning: For speed, this makes an assumption on the order of
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* offsets. The order is set in display.h.
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*/
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if ((offset = (glyph - GLYPH_WARNING_OFF)) >= 0) { /* a warning flash */
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if ((offset = (glyph - GLYPH_STATUE_OFF)) >= 0) { /* a statue */
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idx = mons[offset].mlet + SYM_OFF_M;
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# ifdef ROGUE_COLOR
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if (has_rogue_color)
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color = CLR_RED;
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else
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# endif
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obj_color(STATUE);
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special |= MG_STATUE;
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} else if ((offset = (glyph - GLYPH_WARNING_OFF)) >= 0) { /* a warning flash */
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idx = offset + SYM_OFF_W;
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# ifdef ROGUE_COLOR
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if (has_rogue_color)
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@@ -545,6 +545,8 @@ do_look(mode, click_cc)
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sym = showsyms[glyph_to_cmap(glyph)];
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} else if (glyph_is_trap(glyph)) {
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sym = showsyms[trap_to_defsym(glyph_to_trap(glyph))];
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} else if (glyph_is_statue(glyph)) {
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sym = showsyms[(int)mons[glyph_to_mon(glyph)].mlet + SYM_OFF_M];
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} else if (glyph_is_object(glyph)) {
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sym = showsyms[(int)objects[glyph_to_obj(glyph)].oc_class + SYM_OFF_O];
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if (sym == '`' && iflags.bouldersym && (int)glyph_to_obj(glyph) == BOULDER)
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@@ -89,6 +89,8 @@ void FDECL( amii_setpens, (int) ); /* use colors from save file */
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extern int amii_numcolors;
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#endif
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#include "display.h"
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boolean restoring = FALSE;
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static NEARDATA struct fruit *oldfruit;
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static NEARDATA long omoves;
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@@ -124,6 +126,15 @@ find_lev_obj()
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fobjtmp = otmp->nobj;
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place_object(otmp, otmp->ox, otmp->oy);
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}
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/* statue patch: imagine we're loading a vanilla nh file */
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for(x=0; x<COLNO; x++)
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for(y=0; y<ROWNO; y++)
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if ( level.objects[x][y] != 0 &&
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level.objects[x][y]->otyp == STATUE &&
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glyph_is_statue_vanilla(levl[x][y].glyph)) {
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levl[x][y].glyph = obj_to_glyph(level.objects[x][y]);
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}
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}
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/* Things that were marked "in_use" when the game was saved (ex. via the
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20
src/save.c
20
src/save.c
@@ -85,6 +85,23 @@ static long nulls[10];
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#define HUP
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#endif
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/* compute object glyphs for vanilla nethack -- statue patch */
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void
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make_glyphs_vanilla(lev)
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xchar lev;
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{
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int x,y;
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for (x = 0; x < COLNO; x++)
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for (y = 0; y < ROWNO; y++)
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if ( level.objects[x][y] != 0 &&
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level.objects[x][y]->otyp == STATUE &&
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glyph_is_statue(levl[x][y].glyph))
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levl[x][y].glyph = obj_to_glyph_vanilla(level.objects[x][y]);
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}
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/* need to preserve these during save to avoid accessing freed memory */
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static unsigned ustuck_id = 0, usteed_id = 0;
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@@ -511,6 +528,9 @@ int mode;
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short tlev;
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#endif
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/* make remembered glyphs correct fo rloading into vanilla nh */
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make_glyphs_vanilla(lev);
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/* if we're tearing down the current level without saving anything
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(which happens upon entrance to the endgame or after an aborted
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restore attempt) then we don't want to do any actual I/O */
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17
src/sounds.c
17
src/sounds.c
@@ -959,6 +959,23 @@ dochat()
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tx = u.ux+u.dx; ty = u.uy+u.dy;
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mtmp = m_at(tx, ty);
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if ((!mtmp || mtmp->mundetected) &&
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(otmp = vobj_at(tx, ty)) && otmp->otyp == STATUE) {
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/* Talking to a statue */
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if (!Blind) {
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if (Hallucination) {
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/* if you're hallucinating, you can't tell it's a statue */
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pline_The("%s seems not to notice you.", rndmonnam());
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}
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else {
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pline_The("statue seems not to notice you.");
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}
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}
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return(0);
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}
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if (!mtmp || mtmp->mundetected ||
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mtmp->m_ap_type == M_AP_FURNITURE ||
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mtmp->m_ap_type == M_AP_OBJECT)
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@@ -508,6 +508,8 @@ int *fail_reason;
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(mon != shkp || carried(statue))) ? xname(statue) :
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"statue");
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pline("%s %s!", upstart(statuename), comes_to_life);
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} else if (Hallucination) { /* They don't know it's a statue */
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pline_The("%s suddenly seems more animated.", rndmonnam());
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} else if (cause == ANIMATE_SHATTER) {
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if (cansee(x, y))
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Sprintf(statuename, "%s%s", shk_your(tmpbuf, statue),
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20
src/zap.c
20
src/zap.c
@@ -1633,9 +1633,23 @@ struct obj *obj, *otmp;
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(the sound could be implicit) */
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maybelearnit = cansee(obj->ox, obj->oy) || !Deaf;
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if (obj->otyp == BOULDER) {
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fracture_rock(obj);
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} else if (obj->otyp == STATUE) {
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(void) break_statue(obj);
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if (cansee(obj->ox, obj->oy))
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pline_The("boulder falls apart.");
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else if (!Deaf)
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You_hear("a crumbling sound.");
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fracture_rock(obj);
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}
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else if (obj->otyp == STATUE) {
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if (break_statue(obj)) {
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if (cansee(obj->ox, obj->oy)) {
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if (Hallucination)
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pline_The("%s shatters.", rndmonnam());
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else
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pline_The("statue shatters.");
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} else if (!Deaf) {
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You_hear("a crumbling sound.");
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}
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}
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} else {
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if (context.mon_moving ?
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!breaks(obj, obj->ox, obj->oy) :
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@@ -395,6 +395,12 @@ init_tilemap()
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tilenum++;
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}
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/* statue patch: statues still use the same glyph as in vanilla */
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for ( i = 0; i < NUMMONS; i++) {
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tilemap[GLYPH_STATUE_OFF+i] = tilemap[GLYPH_OBJ_OFF+STATUE];
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}
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lastothtile = tilenum - 1;
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}
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