statue patch (trunk only)

Pat wrote:
> <Someone> has a patch (we've added a couple of
> his earlier ones) which changes the statue display from a single
> one size fits all "`" to a gray monster symbol instead.
> But I think the idea is a good one, and along with the
> bouldersym option could make the fairly hard to
> distinguish back-tick character go away.

Sources tagged before applying NETHACK_PRE_STATUE,
and afterwards with NETHACK_POST_STATUE for easy
rollback.
This commit is contained in:
nethack.allison
2006-10-01 21:17:38 +00:00
parent 374e9fbbb4
commit a0986b1e30
11 changed files with 136 additions and 8 deletions

View File

@@ -276,7 +276,8 @@
#define GLYPH_ZAP_OFF ((MAXEXPCHARS * EXPL_MAX) + GLYPH_EXPLODE_OFF)
#define GLYPH_SWALLOW_OFF ((NUM_ZAP << 2) + GLYPH_ZAP_OFF)
#define GLYPH_WARNING_OFF ((NUMMONS << 3) + GLYPH_SWALLOW_OFF)
#define MAX_GLYPH (WARNCOUNT + GLYPH_WARNING_OFF)
#define GLYPH_STATUE_OFF (WARNCOUNT + GLYPH_WARNING_OFF)
#define MAX_GLYPH (NUMMONS + GLYPH_STATUE_OFF)
#define NO_GLYPH MAX_GLYPH
@@ -290,7 +291,22 @@
/* This has the unfortunate side effect of needing a global variable */
/* to store a result. 'otg_temp' is defined and declared in decl.{ch}. */
#define random_obj_to_glyph() \
((otg_temp = random_object()) == CORPSE ? \
random_monster() + GLYPH_BODY_OFF : \
otg_temp + GLYPH_OBJ_OFF)
#define obj_to_glyph(obj) \
((obj)->otyp == STATUE ? \
statue_to_glyph(obj) : \
Hallucination ? \
random_obj_to_glyph() : \
(obj)->otyp == CORPSE ? \
(int) (obj)->corpsenm + GLYPH_BODY_OFF : \
(int) (obj)->otyp + GLYPH_OBJ_OFF)
#define obj_to_glyph_vanilla(obj) \
(Hallucination ? \
((otg_temp = random_object()) == CORPSE ? \
random_monster() + GLYPH_BODY_OFF : \
@@ -299,6 +315,15 @@
(int) (obj)->corpsenm + GLYPH_BODY_OFF : \
(int) (obj)->otyp + GLYPH_OBJ_OFF))
/* MRKR: Statues now have glyphs corresponding to the monster they */
/* brepresent and look like monsters when you are hallucinating. */
#define statue_to_glyph(obj) \
(Hallucination ? \
random_monster() + GLYPH_MON_OFF : \
(int) (obj)->corpsenm + GLYPH_STATUE_OFF)
#define cmap_to_glyph(cmap_idx) ((int) (cmap_idx) + GLYPH_CMAP_OFF)
#define explosion_to_glyph(expltype,idx) \
((((expltype) * MAXEXPCHARS) + ((idx) - S_explode1)) + GLYPH_EXPLODE_OFF)
@@ -307,6 +332,7 @@
cmap_to_glyph(trap_to_defsym(what_trap((trap)->ttyp)))
/* Not affected by hallucination. Gives a generic body for CORPSE */
/* MRKR: ...and the generic statue */
#define objnum_to_glyph(onum) ((int) (onum) + GLYPH_OBJ_OFF)
#define monnum_to_glyph(mnum) ((int) (mnum) + GLYPH_MON_OFF)
#define detected_monnum_to_glyph(mnum) ((int) (mnum) + GLYPH_DETECT_OFF)
@@ -338,9 +364,11 @@
glyph_is_pet(glyph) ? ((glyph)-GLYPH_PET_OFF) : \
glyph_is_detected_monster(glyph) ? ((glyph)-GLYPH_DETECT_OFF) : \
glyph_is_ridden_monster(glyph) ? ((glyph)-GLYPH_RIDDEN_OFF) : \
glyph_is_statue(glyph) ? ((glyph)-GLYPH_STATUE_OFF) : \
NO_GLYPH)
#define glyph_to_obj(glyph) \
(glyph_is_body(glyph) ? CORPSE : \
glyph_is_statue(glyph) ? STATUE : \
glyph_is_normal_object(glyph) ? ((glyph)-GLYPH_OBJ_OFF) : \
NO_GLYPH)
#define glyph_to_trap(glyph) \
@@ -372,6 +400,12 @@
((glyph) >= GLYPH_PET_OFF && (glyph) < (GLYPH_PET_OFF+NUMMONS))
#define glyph_is_body(glyph) \
((glyph) >= GLYPH_BODY_OFF && (glyph) < (GLYPH_BODY_OFF+NUMMONS))
#define glyph_is_statue(glyph) \
((glyph) >= GLYPH_STATUE_OFF && (glyph) < (GLYPH_STATUE_OFF+NUMMONS))
#define GLYPH_STATUE_VANILLA ((int) GLYPH_OBJ_OFF + STATUE)
#define glyph_is_statue_vanilla(glyph) ( glyph == GLYPH_STATUE_VANILLA)
#define glyph_is_ridden_monster(glyph) \
((glyph) >= GLYPH_RIDDEN_OFF && (glyph) < (GLYPH_RIDDEN_OFF+NUMMONS))
#define glyph_is_detected_monster(glyph) \
@@ -381,6 +415,7 @@
((glyph) >= GLYPH_OBJ_OFF && (glyph) < (GLYPH_OBJ_OFF+NUM_OBJECTS))
#define glyph_is_object(glyph) \
(glyph_is_normal_object(glyph) \
|| glyph_is_statue(glyph) \
|| glyph_is_body(glyph))
#define glyph_is_trap(glyph) \
((glyph) >= (GLYPH_CMAP_OFF+trap_to_defsym(1)) && \