Remove mention of compile-time AUTOPICKUP_EXCEPTIONS
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@@ -1882,8 +1882,7 @@ the character position in the current font to be used in displaying
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each entry. Such a sequence can be continued to multiple lines by putting a `\e'
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at the end of each line to be continued.
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.pg
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If your copy of the game included the compile time AUTOPICKUP_EXCEPTIONS
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option, then any line starting with ``AUTOPICKUP_EXCEPTION='' is taken
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Any line starting with ``AUTOPICKUP_EXCEPTION='' is taken
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as defining an exception to the
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.op pickup_types
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option.
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@@ -2234,8 +2233,7 @@ or match an autopickup exception. Default is on.
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.lp pickup_types
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Specify the object types to be picked up when
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.op autopickup
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is on. Default is all types. If your copy of the game has the
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compile time option AUTOPICKUP_EXCEPTIONS included, you may be able to use
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is on. Default is all types. You can use
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.op autopickup_exception
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configuration file lines to further refine
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.op autopickup
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@@ -2540,9 +2538,7 @@ Cannot be set with the `O' command.
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.hn 2
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Configuring autopickup exceptions
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.pg
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There is a compile time option called AUTOPICKUP_EXCEPTIONS.
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If your copy of the game was built with that option defined, you can
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further refine the behavior of the
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You can further refine the behavior of the
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.op autopickup
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option beyond what is available through the
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.op pickup_types
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