Remove mention of compile-time AUTOPICKUP_EXCEPTIONS

This commit is contained in:
Pasi Kallinen
2015-03-01 12:03:51 +02:00
parent f56b880e0a
commit a156f98de0

View File

@@ -1882,8 +1882,7 @@ the character position in the current font to be used in displaying
each entry. Such a sequence can be continued to multiple lines by putting a `\e'
at the end of each line to be continued.
.pg
If your copy of the game included the compile time AUTOPICKUP_EXCEPTIONS
option, then any line starting with ``AUTOPICKUP_EXCEPTION='' is taken
Any line starting with ``AUTOPICKUP_EXCEPTION='' is taken
as defining an exception to the
.op pickup_types
option.
@@ -2234,8 +2233,7 @@ or match an autopickup exception. Default is on.
.lp pickup_types
Specify the object types to be picked up when
.op autopickup
is on. Default is all types. If your copy of the game has the
compile time option AUTOPICKUP_EXCEPTIONS included, you may be able to use
is on. Default is all types. You can use
.op autopickup_exception
configuration file lines to further refine
.op autopickup
@@ -2540,9 +2538,7 @@ Cannot be set with the `O' command.
.hn 2
Configuring autopickup exceptions
.pg
There is a compile time option called AUTOPICKUP_EXCEPTIONS.
If your copy of the game was built with that option defined, you can
further refine the behavior of the
You can further refine the behavior of the
.op autopickup
option beyond what is available through the
.op pickup_types