Boost HP of some golems
Idea from SporkHack by Derek Ray, but values are different.
This commit is contained in:
@@ -526,6 +526,7 @@ change touch of death from instadeath to maxhp reduction and damage
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dying from being level-drained below level 1 killed hero without saying so
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dying from being level-drained below level 1 killed hero without saying so
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and jumped straight to "do you want your possessions identified?"
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and jumped straight to "do you want your possessions identified?"
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conflict will now consider your charisma and requires line of sight
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conflict will now consider your charisma and requires line of sight
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boost hit points of some golems
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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+5
-5
@@ -1991,19 +1991,19 @@ golemhp(int type)
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case PM_LEATHER_GOLEM:
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case PM_LEATHER_GOLEM:
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return 40;
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return 40;
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case PM_GOLD_GOLEM:
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case PM_GOLD_GOLEM:
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return 40;
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return 60;
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case PM_WOOD_GOLEM:
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case PM_WOOD_GOLEM:
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return 50;
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return 50;
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case PM_FLESH_GOLEM:
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case PM_FLESH_GOLEM:
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return 40;
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return 40;
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case PM_CLAY_GOLEM:
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case PM_CLAY_GOLEM:
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return 50;
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return 70;
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case PM_STONE_GOLEM:
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case PM_STONE_GOLEM:
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return 60;
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return 100;
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case PM_GLASS_GOLEM:
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case PM_GLASS_GOLEM:
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return 60;
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case PM_IRON_GOLEM:
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return 80;
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return 80;
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case PM_IRON_GOLEM:
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return 120;
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default:
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default:
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return 0;
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return 0;
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}
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}
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