vampshifting by poly'd hero

Hero polymorphed into a vampire or v.lord can use #monster to switch
to vampire bat or fog cloud [or wolf for lord] but it was a one shot
polymorph.  Remember when current form is a shape-shifted vampire and
allow #monster in shifted form to pick another shifted form or the
vampire form.

Genocide of the alternate shape forces back to base vampire.  Genocide
of base vampire does too, then reverts to human (or dwarf, &c) as
vampires go away.  Being killed while shafe-shifted reverts all the
way to human rather than to vampire.  [Just realized:  interaction
with Unchanging wasn't taken into consideration so hasn't been tested.]

Since 'youmonst' isn't saved and restored, I had to add a field to 'u'
to hold youmonst.cham during save/restore.

Tested with 3.6.2+ and seemed to be working (except saving while
shape-shifted restored as ordinary bat/cloud/wolf because new u.mcham
wasn't there to hold youmonst.cham yet).  Builds with 3.7.0- but not
execution tested yet (I didn't want to clobber my current playground).
This commit is contained in:
PatR
2019-06-06 16:51:43 -07:00
parent eebbac1c65
commit a27ca52b03
12 changed files with 107 additions and 33 deletions

View File

@@ -1439,6 +1439,7 @@ E void FDECL(restore_cham, (struct monst *));
E boolean FDECL(hideunder, (struct monst *));
E void FDECL(hide_monst, (struct monst *));
E void FDECL(mon_animal_list, (BOOLEAN_P));
E boolean FDECL(valid_vampshiftform, (int, int));
E boolean FDECL(validvamp, (struct monst *, int *, int));
E int FDECL(select_newcham_form, (struct monst *));
E void FDECL(mgender_from_permonst, (struct monst *, struct permonst *));
@@ -1708,6 +1709,7 @@ E char *FDECL(killer_xname, (struct obj *));
E char *FDECL(short_oname,
(struct obj *, char *(*)(OBJ_P), char *(*)(OBJ_P), unsigned));
E const char *FDECL(singular, (struct obj *, char *(*)(OBJ_P)));
E char *FDECL(just_an, (char *, const char *));
E char *FDECL(an, (const char *));
E char *FDECL(An, (const char *));
E char *FDECL(The, (const char *));

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@@ -184,6 +184,7 @@ struct monst {
#define is_vampshifter(mon) \
((mon)->cham == PM_VAMPIRE || (mon)->cham == PM_VAMPIRE_LORD \
|| (mon)->cham == PM_VLAD_THE_IMPALER)
#define vampshifted(mon) (is_vampshifter((mon)) && !is_vampire((mon)->data))
/* mimic appearances that block vision/light */
#define is_lightblocker_mappear(mon) \

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@@ -392,6 +392,7 @@ struct you {
xchar skill_record[P_SKILL_LIMIT]; /* skill advancements */
struct skills weapon_skills[P_NUM_SKILLS];
boolean twoweap; /* KMH -- Using two-weapon combat */
short mcham; /* vampire mndx if shapeshifted to bat/cloud */
}; /* end of `struct you' */

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@@ -821,6 +821,8 @@ struct obj *obj;
if (obj->cursed && !rn2(2)) {
if (!Blind)
pline_The("%s fogs up and doesn't reflect!", mirror);
else
pline("Nothing seems to happen.");
return 1;
}
if (!u.dx && !u.dy && !u.dz) {
@@ -841,19 +843,23 @@ struct obj *obj;
}
g.nomovemsg = 0; /* default, "you can move again" */
}
} else if (g.youmonst.data->mlet == S_VAMPIRE)
} else if (is_vampire(g.youmonst.data)
|| is_vampshifter(&g.youmonst)) {
You("don't have a reflection.");
else if (u.umonnum == PM_UMBER_HULK) {
} else if (u.umonnum == PM_UMBER_HULK) {
pline("Huh? That doesn't look like you!");
make_confused(HConfusion + d(3, 4), FALSE);
} else if (Hallucination)
} else if (Hallucination) {
You(look_str, hcolor((char *) 0));
else if (Sick)
} else if (Sick) {
You(look_str, "peaked");
else if (u.uhs >= WEAK)
} else if (u.uhs >= WEAK) {
You(look_str, "undernourished");
else
} else if (Upolyd) {
You("look like %s.", an(mons[u.umonnum].mname));
} else {
You("look as %s as ever.", uvisage);
}
}
return 1;
}
@@ -884,8 +890,8 @@ struct obj *obj;
/* couldsee(mtmp->mx, mtmp->my) is implied by the fact that bhit()
targetted it, so we can ignore possibility of X-ray vision */
vis = canseemon(mtmp);
/* ways to directly see monster (excludes X-ray vision, telepathy,
extended detection, type-specific warning) */
/* ways to directly see monster (excludes X-ray vision, telepathy,
extended detection, type-specific warning) */
#define SEENMON (MONSEEN_NORMAL | MONSEEN_SEEINVIS | MONSEEN_INFRAVIS)
how_seen = vis ? howmonseen(mtmp) : 0;
/* whether monster is able to use its vision-based capabilities */
@@ -953,7 +959,8 @@ struct obj *obj;
if (vis)
You("discern no obvious reaction from %s.", mon_nam(mtmp));
else
You_feel("a bit silly gesturing the mirror in that direction.");
You_feel(
"a bit silly gesturing the mirror in that direction.");
do_react = FALSE;
}
if (do_react) {

View File

@@ -707,12 +707,13 @@ domonability(VOID_ARGS)
pline("Unfortunately sound does not carry well through rock.");
else
aggravate();
} else if (g.youmonst.data->mlet == S_VAMPIRE)
} else if (is_vampire(g.youmonst.data) || is_vampshifter(&g.youmonst)) {
return dopoly();
else if (Upolyd)
} else if (Upolyd) {
pline("Any special ability you may have is purely reflexive.");
else
} else {
You("don't have a special ability in your normal form!");
}
return 0;
}
@@ -1830,14 +1831,19 @@ int final;
(with countdown timer appended for wizard mode); we really want
the player to know he's not a samurai at the moment... */
if (Upolyd) {
char anbuf[20]; /* includes trailing space; [4] suffices */
struct permonst *uasmon = g.youmonst.data;
boolean altphrasing = vampshifted(&g.youmonst);
tmpbuf[0] = '\0';
/* here we always use current gender, not saved role gender */
if (!is_male(uasmon) && !is_female(uasmon) && !is_neuter(uasmon))
Sprintf(tmpbuf, "%s ", genders[flags.female ? 1 : 0].adj);
Sprintf(buf, "%sin %s%s form", !final ? "currently " : "", tmpbuf,
uasmon->mname);
if (altphrasing)
Sprintf(eos(tmpbuf), "%s in ", mons[g.youmonst.cham].mname);
Sprintf(buf, "%s%s%s%s form", !final ? "currently " : "",
altphrasing ? just_an(anbuf, tmpbuf) : "in ",
tmpbuf, uasmon->mname);
you_are(buf, "");
}
@@ -2804,7 +2810,11 @@ int final;
&& !(final == ENL_GAMEOVERDEAD
&& u.umonnum == PM_GREEN_SLIME && !Unchanging)) {
/* foreign shape (except were-form which is handled below) */
Sprintf(buf, "polymorphed into %s", an(g.youmonst.data->mname));
if (!vampshifted(&g.youmonst))
Sprintf(buf, "polymorphed into %s", an(g.youmonst.data->mname));
else
Sprintf(buf, "polymorphed into %s in %s form",
an(mons[g.youmonst.cham].mname), g.youmonst.data->mname);
if (wizard)
Sprintf(eos(buf), " (%d)", u.mtimedone);
you_are(buf, "");

View File

@@ -498,7 +498,7 @@ doengrave()
maxelen = BUFSZ - 1;
if (oep)
oetype = oep->engr_type;
if (is_demon(g.youmonst.data) || g.youmonst.data->mlet == S_VAMPIRE)
if (is_demon(g.youmonst.data) || is_vampire(g.youmonst.data))
type = ENGR_BLOOD;
/* Can the adventurer engrave at all? */

View File

@@ -3414,7 +3414,21 @@ int mndx;
return TRUE; /* potential new form is ok */
}
/* prevent wizard mode user from specifying invalid vampshifter shape */
/* used for hero polyself handling */
boolean
valid_vampshiftform(base, form)
int base, form;
{
if (base >= LOW_PM && is_vampire(&mons[base])) {
if (form == PM_VAMPIRE_BAT || form == PM_FOG_CLOUD
|| (form == PM_WOLF && base != PM_VAMPIRE))
return TRUE;
}
return FALSE;
}
/* prevent wizard mode user from specifying invalid vampshifter shape
when using monpolycontrol to assign a new form to a vampshifter */
boolean
validvamp(mon, mndx_p, monclass)
struct monst *mon;

View File

@@ -19,7 +19,6 @@ STATIC_DCL void FDECL(releaseobuf, (char *));
STATIC_DCL char *FDECL(minimal_xname, (struct obj *));
STATIC_DCL void FDECL(add_erosion_words, (struct obj *, char *));
STATIC_DCL char *FDECL(doname_base, (struct obj *obj, unsigned));
STATIC_DCL char *FDECL(just_an, (char *str, const char *));
STATIC_DCL boolean FDECL(singplur_lookup, (char *, char *, BOOLEAN_P,
const char *const *));
STATIC_DCL char *FDECL(singplur_compound, (char *));
@@ -1628,7 +1627,7 @@ char *FDECL((*func), (OBJ_P));
}
/* pick "", "a ", or "an " as article for 'str'; used by an() and doname() */
STATIC_OVL char *
char *
just_an(outbuf, str)
char *outbuf;
const char *str;

View File

@@ -37,9 +37,19 @@ void
set_uasmon()
{
struct permonst *mdat = &mons[u.umonnum];
boolean was_vampshifter = valid_vampshiftform(g.youmonst.cham, u.umonnum);
set_mon_data(&g.youmonst, mdat);
if (Protection_from_shape_changers)
g.youmonst.cham = NON_PM;
else if (is_vampire(g.youmonst.data))
g.youmonst.cham = g.youmonst.mnum;
/* assume hero-as-chameleon/doppelganger/sandestin doesn't change shape */
else if (!was_vampshifter)
g.youmonst.cham = NON_PM;
u.mcham = g.youmonst.cham; /* for save/restore since youmonst isn't */
#define PROPSET(PropIndx, ON) \
do { \
if (ON) \
@@ -348,8 +358,7 @@ newman()
if (u.uhp <= 0)
u.uhp = 1;
} else {
dead: /* we come directly here if their experience level went to 0 or
less */
dead: /* we come directly here if experience level went to 0 or less */
Your("new form doesn't seem healthy enough to survive.");
g.killer.format = KILLED_BY_AN;
Strcpy(g.killer.name, "unsuccessful polymorph");
@@ -386,9 +395,13 @@ int psflags;
{
char buf[BUFSZ] = DUMMY;
int old_light, new_light, mntmp, class, tryct;
boolean forcecontrol = (psflags == 1), monsterpoly = (psflags == 2),
boolean forcecontrol = (psflags == 1),
monsterpoly = (psflags == 2),
formrevert = (psflags == 3),
draconian = (uarm && Is_dragon_armor(uarm)),
iswere = (u.ulycn >= LOW_PM), isvamp = is_vampire(g.youmonst.data),
iswere = (u.ulycn >= LOW_PM),
isvamp = (is_vampire(g.youmonst.data)
|| is_vampshifter(&g.youmonst)),
controllable_poly = Polymorph_control && !(Stunned || Unaware);
if (Unchanging) {
@@ -408,6 +421,11 @@ int psflags;
old_light = emits_light(g.youmonst.data);
mntmp = NON_PM;
if (formrevert){
mntmp = g.youmonst.cham;
monsterpoly = TRUE;
controllable_poly = FALSE;
}
if (monsterpoly && isvamp)
goto do_vampyr;
@@ -433,7 +451,7 @@ int psflags;
class = 0;
mntmp = name_to_mon(buf);
if (mntmp < LOW_PM) {
by_class:
by_class:
class = name_to_monclass(buf, &mntmp);
if (class && mntmp == NON_PM)
mntmp = mkclass_poly(class);
@@ -486,7 +504,7 @@ int psflags;
} else if (draconian || iswere || isvamp) {
/* special changes that don't require polyok() */
if (draconian) {
do_merge:
do_merge:
mntmp = armor_to_dragon(uarm->otyp);
if (!(g.mvitals[mntmp].mvflags & G_GENOD)) {
/* allow G_EXTINCT */
@@ -521,17 +539,21 @@ int psflags;
update_inventory();
}
} else if (iswere) {
do_shift:
do_shift:
if (Upolyd && were_beastie(mntmp) != u.ulycn)
mntmp = PM_HUMAN; /* Illegal; force newman() */
else
mntmp = u.ulycn;
} else if (isvamp) {
do_vampyr:
if (mntmp < LOW_PM || (mons[mntmp].geno & G_UNIQ))
mntmp = (g.youmonst.data != &mons[PM_VAMPIRE] && !rn2(10))
do_vampyr:
if (mntmp < LOW_PM || (mons[mntmp].geno & G_UNIQ)) {
mntmp = (g.youmonst.data == &mons[PM_VAMPIRE_LORD] && !rn2(10))
? PM_WOLF
: !rn2(4) ? PM_FOG_CLOUD : PM_VAMPIRE_BAT;
if (g.youmonst.cham >= LOW_PM
&& !is_vampire(g.youmonst.data) && !rn2(2))
mntmp = g.youmonst.cham;
}
if (controllable_poly) {
Sprintf(buf, "Become %s?", an(mons[mntmp].mname));
if (yn(buf) != 'y')
@@ -570,7 +592,7 @@ int psflags;
}
g.sex_change_ok--; /* reset */
made_change:
made_change:
new_light = emits_light(g.youmonst.data);
if (old_light != new_light) {
if (old_light)
@@ -780,7 +802,7 @@ int mntmp;
pline(use_thec, monsterc, "emit a mental blast");
if (g.youmonst.data->msound == MS_SHRIEK) /* worthless, actually */
pline(use_thec, monsterc, "shriek");
if (is_vampire(g.youmonst.data))
if (is_vampire(g.youmonst.data) || is_vampshifter(&g.youmonst))
pline(use_thec, monsterc, "change shape");
if (lays_eggs(g.youmonst.data) && flags.female &&
@@ -1024,6 +1046,8 @@ int alone;
}
}
/* return to original form, usually either due to polymorph timing out
or dying from loss of hit points while being polymorphed */
void
rehumanize()
{
@@ -1042,6 +1066,11 @@ rehumanize()
}
}
/*
* Right now, dying while being a shifted vampire (bat, cloud, wolf)
* reverts to human rather than to vampire.
*/
if (emits_light(g.youmonst.data))
del_light_source(LS_MONSTER, monst_to_any(&g.youmonst));
polyman("return to %s form!", g.urace.adj);
@@ -1490,7 +1519,7 @@ dopoly()
{
struct permonst *savedat = g.youmonst.data;
if (is_vampire(g.youmonst.data)) {
if (is_vampire(g.youmonst.data) || is_vampshifter(&g.youmonst)) {
polyself(2);
if (savedat != g.youmonst.data) {
You("transform into %s.", an(g.youmonst.data->mname));

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@@ -1962,7 +1962,8 @@ doturn()
return (u.uconduct.gnostic == 1);
}
if ((u.ualign.type != A_CHAOTIC
&& (is_demon(g.youmonst.data) || is_undead(g.youmonst.data)))
&& (is_demon(g.youmonst.data)
|| is_undead(g.youmonst.data) || is_vampshifter(&g.youmonst)))
|| u.ugangr > 6) { /* "Die, mortal!" */
pline("For some reason, %s seems to ignore you.", Gname);
aggravate();

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@@ -2108,6 +2108,10 @@ do_class_genocide()
kill_genocided_monsters();
update_inventory(); /* eggs & tins */
pline("Wiped out all %s.", nam);
if (Upolyd && vampshifted(&g.youmonst)
/* current shifted form or base vampire form */
&& (i == u.umonnum || i == g.youmonst.cham))
polyself(3); /* vampshifter back to vampire */
if (Upolyd && i == u.umonnum) {
u.mh = -1;
if (Unchanging) {
@@ -2226,6 +2230,10 @@ int how;
continue;
}
ptr = &mons[mndx];
/* first revert if current shifted form or base vampire form */
if (Upolyd && vampshifted(&g.youmonst)
&& (mndx == u.umonnum || mndx == g.youmonst.cham))
polyself(3); /* vampshifter (bat, &c) back to vampire */
/* Although "genus" is Latin for race, the hero benefits
* from both race and role; thus genocide affects either.
*/

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@@ -593,6 +593,7 @@ unsigned int *stuckid, *steedid;
amii_setpens(amii_numcolors); /* use colors from save file */
#endif
mread(fd, (genericptr_t) &u, sizeof(struct you));
g.youmonst.cham = u.mcham;
#define ReadTimebuf(foo) \
mread(fd, (genericptr_t) timebuf, 14); \
@@ -626,6 +627,7 @@ unsigned int *stuckid, *steedid;
sysflags = newgamesysflags;
#endif
g.context = newgamecontext;
g.youmonst = cg.zeromonst;
return FALSE;
}
/* in case hangup save occurred in midst of level change */