number pad changes from pull request #247
Below is the accompanying text from the pull request on GitHub https://github.com/NetHack/NetHack/pull/247: > This fixes the issue brought up in https://www.reddit.com/r/nethack/comments/dv3pae/curses_and_the_numberpad/?st=k3hgply6&sh=dbc2bf7d . > > I don't know why the "regular" (tty) method doesn't seem to work for him, > but I'm going to chalk it up to a PDCurses oddity. What I do know, however, > is that the alternate method I added a year ago or maybe longer, that allows > numpad usage even with number_pad:0 (to retain the default keybindings in case > an user is used to them, while keeping number pad behaviour making sense, > similar to NetHack4+friends) was only partially implemented, for some reason. > This adds the rest of the keys, meaning that this means of key interpretation > should be more realible. KEY_A2/B1/B3/C2 are not standard keys in the Curses > documentation, and is thus behind an ifdef -- but PDCurses, amongst other > implementations, makes use of them. > > As a side effect, Home/End/PgUp/PgDn are now interpreted as diagonal movement, > since some terminals interpret number_pad keys that way. I do not consider this > a problem since they went unused in normal gameplay anyway (This does not > interfere with menus or similar). Closes #247
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@@ -479,6 +479,7 @@ add a couple of engraving suggestions in pull request #79
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chasonr's faster method to write characters to msdos VGA in pull request #220
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chasonr's msdos Makefile.gcc pdcurses build changes in pull request #243
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autopickup exception priority change in pull request #226
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FIQ's curses (PDCurses) number pad changes in pull request #247
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Code Cleanup and Reorganization
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