fix typos

This commit is contained in:
RainRat
2024-02-28 20:15:56 -08:00
parent b53a43027f
commit a3658f85ac
167 changed files with 320 additions and 320 deletions

View File

@@ -690,7 +690,7 @@ typedef unsigned char uchar;
/* #define DUMPLOG */ /* End-of-game dump logs */
#define USE_ISAAC64 /* Use cross-plattform, bundled RNG */
#define USE_ISAAC64 /* Use cross-platform, bundled RNG */
/* TEMPORARY - MAKE UNCONDITIONAL BEFORE RELEASE */
/* undef this to check if sandbox breaks something */
@@ -716,7 +716,7 @@ typedef unsigned char uchar;
#include "global.h" /* Define everything else according to choices above */
/* Place the following after #include [platform]conf.h in global.h so that
overrides are possible in there, for things like unix-specfic file
overrides are possible in there, for things like unix-specific file
paths. */
#ifdef LIVELOG

View File

@@ -747,7 +747,7 @@ struct instance_globals_o {
boolean opt_need_promptstyle;
/* pickup.c */
int oldcap; /* last encumberance */
int oldcap; /* last encumbrance */
/* restore.c */
struct fruit *oldfruit;

View File

@@ -25,7 +25,7 @@
* sensemon()
*
* Returns true if the hero can sense the given monster. This includes
* monsters that are hiding or mimicing other monsters.
* monsters that are hiding or mimicking other monsters.
*
* [3.7] Note: the map doesn't display any monsters when hero is swallowed
* (or display non-adjacent, non-submerged ones when hero is underwater),
@@ -656,7 +656,7 @@ enum glyph_offsets {
(Ugender))
/*
* Change the given glyph into it's given type. Note:
* Change the given glyph into its given type. Note:
* 1) Pets, detected, and ridden monsters are animals and are converted
* to the proper monster number.
* 2) Bodies are all mapped into the generic CORPSE object

View File

@@ -517,7 +517,7 @@ typedef struct color_and_attr {
#define LL_DIVINEGIFT 0x0008L /* Sacrifice gifts, crowning */
#define LL_LIFESAVE 0x0010L /* Use up amulet of lifesaving */
#define LL_CONDUCT 0x0020L /* Break conduct - not reported early-game */
#define LL_ARTIFACT 0x0040L /* bestowed, found, or manifactured */
#define LL_ARTIFACT 0x0040L /* bestowed, found, or manufactured */
#define LL_GENOCIDE 0x0080L /* Logging of genocides */
#define LL_KILLEDPET 0x0100L /* Killed a tame monster */
#define LL_ALIGNMENT 0x0200L /* changed alignment, temporary or permanent */

View File

@@ -61,7 +61,7 @@
/* bitmask flags for corpse_xname();
PFX_THE takes precedence over ARTICLE, NO_PFX takes precedence over both */
#define CXN_NORMAL 0 /* no special handling */
#define CXN_SINGULAR 1 /* override quantity if greather than 1 */
#define CXN_SINGULAR 1 /* override quantity if greater than 1 */
#define CXN_NO_PFX 2 /* suppress "the" from "the Unique Monst */
#define CXN_PFX_THE 4 /* prefix with "the " (unless pname) */
#define CXN_ARTICLE 8 /* include a/an/the prefix */
@@ -682,7 +682,7 @@ enum optset_restrictions {
set_viaprog = 2, /* may be set via extern program, not seen in game */
set_gameview = 3, /* may be set via extern program, displayed in game */
set_in_game = 4, /* may be set via extern program or set in the game */
set_wizonly = 5, /* may be set set in the game if wizmode */
set_wizonly = 5, /* may be set in the game if wizmode */
set_wiznofuz = 6, /* wizard-mode only, but not by fuzzer */
set_hidden = 7 /* placeholder for prefixed entries, never show it */
};
@@ -769,9 +769,9 @@ struct sinfo {
int saving; /* creating a save file */
int restoring; /* reloading a save file */
int in_moveloop; /* normal gameplay in progress */
int in_impossible; /* reportig a warning */
int in_impossible; /* reporting a warning */
int in_docrt; /* in docrt(): redrawing the whole screen */
int in_self_recover; /* processsing orphaned level files */
int in_self_recover; /* processing orphaned level files */
int in_checkpoint; /* saving insurance checkpoint */
int in_parseoptions; /* in parseoptions */
int in_role_selection; /* role/race/&c selection menus in progress */
@@ -786,7 +786,7 @@ struct sinfo {
used in the curses interface to avoid arrow keys when user is doing
something other than entering a command or direction and in the Qt
interface to suppress menu commands in similar conditions;
readchar() alrways resets it to 'otherInp' prior to returning */
readchar() always resets it to 'otherInp' prior to returning */
int input_state; /* whether next key pressed will be entering a command */
#ifdef TTY_GRAPHICS
/* resize_pending only matters when handling a SIGWINCH signal for tty;
@@ -926,7 +926,7 @@ typedef struct {
long count; /* holds current line count for default style file,
field count for binary style */
boolean structlevel; /* traditional structure binary saves */
boolean fieldlevel; /* fieldlevel saves saves each field individually */
boolean fieldlevel; /* fieldlevel saves each field individually */
boolean addinfo; /* if set, some additional context info from core */
boolean eof; /* place to mark eof reached */
boolean bendian; /* set to true if executing on big-endian machine */
@@ -1204,7 +1204,7 @@ typedef uint32_t mmflags_nht; /* makemon MM_ flags */
#define ONAME_RANDOM 0x0080U /* something created an artifact randomly
* with mk_artifact() (mksboj or mk_player)
* or m_initweap() (lawful Angel) */
/* flag congrolling potential livelog event of finding an artifact */
/* flag controlling potential livelog event of finding an artifact */
#define ONAME_KNOW_ARTI 0x0100U /* hero is already aware of this artifact */
/* flag for suppressing perm_invent update when name gets assigned */
#define ONAME_SKIP_INVUPD 0x0200U /* don't call update_inventory() */

View File

@@ -5,7 +5,7 @@
/* integer.h -- provide sized integer types
*
* We try to sort out a way to provide sized integer types
* in here. The strong preference is to try and let a
* in here. The strong preference is to try to let a
* compiler-supplied header file set up the types.
*
* If your compiler is C99 conforming and sets a value of

View File

@@ -161,7 +161,7 @@
#define is_rider(ptr) \
((ptr) == &mons[PM_DEATH] || (ptr) == &mons[PM_FAMINE] \
|| (ptr) == &mons[PM_PESTILENCE])
/* note: placeholder monsters are used for corposes of zombies and mummies;
/* note: placeholder monsters are used for corpses of zombies and mummies;
PM_DWARF and PM_GNOME are normal monsters, not placeholders */
#define is_placeholder(ptr) \
((ptr) == &mons[PM_ORC] || (ptr) == &mons[PM_GIANT] \

View File

@@ -37,10 +37,10 @@
* then the value(s) can be plugged in here and monstr.c deleted.
* [Note that some monsters might warrant manually calculated
* difficulty, on a case by case basis, instead of blindly using
* the default value produced by makedefs. Or fix the algoritm
* the default value produced by makedefs. Or fix the algorithm
* used by makedefs to generate a more appropriate value....]
*
* TODO: difficulty is closely releated to level; its field ought
* TODO: difficulty is closely related to level; its field ought
* to be moved sooner in the permonst struct so that it can become
* part of LVL() instead of remaining an orphan near the end.
*
@@ -3276,7 +3276,7 @@
M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
M2_HOSTILE, 0,
4, CLR_BROWN, BABY_CROCODILE),
/* trivia: before monster corspes were implemented, "lizard corpse"
/* trivia: before monster corpses were implemented, "lizard corpse"
was a specific type of item */
MON(NAM("lizard"), S_LIZARD,
LVL(5, 6, 6, 10, 0), (G_GENO | 5),
@@ -3797,7 +3797,7 @@
M3_INFRAVISION | M3_INFRAVISIBLE,
7, HI_DOMESTIC, HIGH_ELF),
#endif
/* attendants used to be lawful but have been changed to netural because
/* attendants used to be lawful but have been changed to neutral because
grow_up() promotes them to healer and the latter is always neutral */
MON(NAM("attendant"), S_HUMAN,
LVL(5, 12, 10, 10, 0), G_NOGEN,

View File

@@ -66,7 +66,7 @@ struct objclass {
Bitfield(oc_tough, 1); /* hard gems/rings */
Bitfield(oc_spare1, 6); /* padding to align oc_dir + oc_material;
* can be canabalized for other use;
* can be cannibalized for other use;
* aka 6 free bits */
Bitfield(oc_dir, 3);

View File

@@ -1015,7 +1015,7 @@ OBJECT(OBJ("Bell of Opening", "silver bell"),
FOOD_CLASS, prob, delay, wt, nutrition / 20 + 5, 0, 0, 0, 0, \
nutrition, color, sn)
/* All types of food (except tins & corpses) must have a delay of at least 1.
* Delay on corpses is computed and is weight dependant.
* Delay on corpses is computed and is weight dependent.
* Domestic pets prefer tripe rations above all others.
* Fortune cookies can be read, using them up without ingesting them.
* Carrots improve your vision.
@@ -1037,7 +1037,7 @@ FOOD("meat stick", 0, 1, 1, 0, FLESH, 5, CLR_BROWN,
/* formerly "huge chunk of meat" */
FOOD("enormous meatball", 0, 20,400, 0, FLESH,2000, CLR_BROWN,
ENORMOUS_MEATBALL),
/* special case because it's not mergable */
/* special case because it's not mergeable */
OBJECT(OBJ("meat ring", NoDes),
BITS(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, FLESH),
0, FOOD_CLASS, 0, 1, 5, 1, 0, 0, 0, 0, 5, CLR_BROWN, MEAT_RING),

View File

@@ -85,7 +85,7 @@
* defined to force it back into effect
* update_inventory() after leash goes slack
* player assigned name for monsters, specific objects, or object types could be
longer than what was intented to be allowed; for 'curses', much longer
longer than what was intended to be allowed; for 'curses', much longer
* windows: added winflexbison to travis-ci configuration to permit full build of
* levcomp and dgncomp
* windows: a bad chdir specified in win/win32/dgnstuff.mak caused full build to
@@ -155,7 +155,7 @@
* Fixed stale 'thrownobj' pointer for returning thrown aklys while engulfed
* Fixed uarmh null pointer dereference if a helm of opposite alignment came
* off due to being polymorphed
* Fixed 'object lost' panic when attempting to crawl of of the water during
* Fixed 'object lost' panic when attempting to crawl out of the water during
* emergency disrobing/dropping
* Running now stops when moving over engravings so you can tell where they are
* Fixed detection of unseen/secret doors which failed to find monsters hiding

View File

@@ -269,7 +269,7 @@ struct rm {
/*
* Add wall angle viewing by defining "modes" for each wall type. Each
* mode describes which parts of a wall are finished (seen as as wall)
* mode describes which parts of a wall are finished (seen as wall)
* and which are unfinished (seen as rock).
*
* We use the bottom 3 bits of the flags field for the mode. This comes
@@ -356,7 +356,7 @@ struct rm {
#define looted flags /* used for throne, tree, fountain, sink, door */
#define icedpool flags /* used for ice (in case it melts) */
#define emptygrave flags /* no corpse in grave */
/* horizonal applies to walls, doors (including sdoor); also to iron bars
/* horizontal applies to walls, doors (including sdoor); also to iron bars
even though they don't have separate symbols for horizontal and vertical */
#define blessedftn horizontal /* a fountain that grants attribs */
#define disturbed horizontal /* kicking or engraving on a grave's headstone

View File

@@ -82,7 +82,7 @@ enum p_skills {
/*
* These are the standard weapon skill levels. It is important that
* the lowest "valid" skill be be 1. The code calculates the
* the lowest "valid" skill be 1. The code calculates the
* previous amount to practice by calling practice_needed_to_advance()
* with the current skill-1. To work out for the UNSKILLED case,
* a value of 0 needed.

View File

@@ -96,7 +96,7 @@
/* #define DEF_PAGER "/usr/bin/less" */
/*
* Define PORT_HELP to be the name of the port-specfic help file.
* Define PORT_HELP to be the name of the port-specific help file.
* This file is found in HACKDIR.
* Normally, you shouldn't need to change this.
* There is currently no port-specific help for Unix systems.

View File

@@ -94,7 +94,7 @@ typedef struct glyph_map_entry {
/* glyph plus additional info
if you add fields or change the ordering, fix up the following:
g_info initialization in display.c
nul_glyphinfo initialization in diplay.c
nul_glyphinfo initialization in display.c
*/
typedef struct gi {
int glyph; /* the display entity */