generic obj addition broke obj entity count use
yet another EDITLEVEL bump
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@@ -17,7 +17,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 100
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#define EDITLEVEL 101
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/*
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* Development status possibilities.
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@@ -306,11 +306,9 @@ make_version(void)
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for (i = 1; artifact_names[i]; i++)
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continue;
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version.entity_count = (unsigned long) (i - 1);
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for (i = 1; objects[i].oc_class != ILLOBJ_CLASS; i++)
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continue;
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i = NUM_OBJECTS;
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version.entity_count = (version.entity_count << 12) | (unsigned long) i;
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for (i = 0; mons[i].mlet; i++)
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continue;
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i = NUMMONS;
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version.entity_count = (version.entity_count << 12) | (unsigned long) i;
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/*
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* Value used for compiler (word size/field alignment/padding) check.
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