fix typos
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@@ -25,7 +25,7 @@
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* sensemon()
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*
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* Returns true if the hero can sense the given monster. This includes
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* monsters that are hiding or mimicing other monsters.
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* monsters that are hiding or mimicking other monsters.
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*
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* [3.7] Note: the map doesn't display any monsters when hero is swallowed
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* (or display non-adjacent, non-submerged ones when hero is underwater),
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@@ -656,7 +656,7 @@ enum glyph_offsets {
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(Ugender))
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/*
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* Change the given glyph into it's given type. Note:
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* Change the given glyph into its given type. Note:
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* 1) Pets, detected, and ridden monsters are animals and are converted
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* to the proper monster number.
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* 2) Bodies are all mapped into the generic CORPSE object
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