fix typos
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@@ -37,10 +37,10 @@
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* then the value(s) can be plugged in here and monstr.c deleted.
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* [Note that some monsters might warrant manually calculated
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* difficulty, on a case by case basis, instead of blindly using
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* the default value produced by makedefs. Or fix the algoritm
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* the default value produced by makedefs. Or fix the algorithm
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* used by makedefs to generate a more appropriate value....]
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*
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* TODO: difficulty is closely releated to level; its field ought
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* TODO: difficulty is closely related to level; its field ought
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* to be moved sooner in the permonst struct so that it can become
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* part of LVL() instead of remaining an orphan near the end.
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*
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@@ -3276,7 +3276,7 @@
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M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
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M2_HOSTILE, 0,
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4, CLR_BROWN, BABY_CROCODILE),
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/* trivia: before monster corspes were implemented, "lizard corpse"
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/* trivia: before monster corpses were implemented, "lizard corpse"
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was a specific type of item */
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MON(NAM("lizard"), S_LIZARD,
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LVL(5, 6, 6, 10, 0), (G_GENO | 5),
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@@ -3797,7 +3797,7 @@
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M3_INFRAVISION | M3_INFRAVISIBLE,
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7, HI_DOMESTIC, HIGH_ELF),
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#endif
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/* attendants used to be lawful but have been changed to netural because
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/* attendants used to be lawful but have been changed to neutral because
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grow_up() promotes them to healer and the latter is always neutral */
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MON(NAM("attendant"), S_HUMAN,
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LVL(5, 12, 10, 10, 0), G_NOGEN,
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