fix typos
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@@ -85,7 +85,7 @@
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* defined to force it back into effect
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* update_inventory() after leash goes slack
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* player assigned name for monsters, specific objects, or object types could be
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longer than what was intented to be allowed; for 'curses', much longer
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longer than what was intended to be allowed; for 'curses', much longer
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* windows: added winflexbison to travis-ci configuration to permit full build of
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* levcomp and dgncomp
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* windows: a bad chdir specified in win/win32/dgnstuff.mak caused full build to
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@@ -155,7 +155,7 @@
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* Fixed stale 'thrownobj' pointer for returning thrown aklys while engulfed
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* Fixed uarmh null pointer dereference if a helm of opposite alignment came
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* off due to being polymorphed
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* Fixed 'object lost' panic when attempting to crawl of of the water during
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* Fixed 'object lost' panic when attempting to crawl out of the water during
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* emergency disrobing/dropping
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* Running now stops when moving over engravings so you can tell where they are
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* Fixed detection of unseen/secret doors which failed to find monsters hiding
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