fix typos
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@@ -269,7 +269,7 @@ struct rm {
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/*
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* Add wall angle viewing by defining "modes" for each wall type. Each
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* mode describes which parts of a wall are finished (seen as as wall)
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* mode describes which parts of a wall are finished (seen as wall)
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* and which are unfinished (seen as rock).
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*
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* We use the bottom 3 bits of the flags field for the mode. This comes
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@@ -356,7 +356,7 @@ struct rm {
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#define looted flags /* used for throne, tree, fountain, sink, door */
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#define icedpool flags /* used for ice (in case it melts) */
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#define emptygrave flags /* no corpse in grave */
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/* horizonal applies to walls, doors (including sdoor); also to iron bars
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/* horizontal applies to walls, doors (including sdoor); also to iron bars
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even though they don't have separate symbols for horizontal and vertical */
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#define blessedftn horizontal /* a fountain that grants attribs */
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#define disturbed horizontal /* kicking or engraving on a grave's headstone
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