fix typos

This commit is contained in:
RainRat
2024-02-28 20:15:56 -08:00
parent b53a43027f
commit a3658f85ac
167 changed files with 320 additions and 320 deletions

View File

@@ -514,10 +514,10 @@ display_monster(
mgendercode = mon->female ? FEMALE : MALE;
/*
* We must do the mimic check first. If the mimic is mimicing something,
* We must do the mimic check first. If the mimic is mimicking something,
* and the location is in sight, we have to change the hero's memory
* so that when the position is out of sight, the hero remembers what
* the mimic was mimicing.
* the mimic was mimicking.
*/
if (mon_mimic && (sightflags == PHYSICALLY_SEEN)) {
switch (M_AP_TYPE(mon)) {
@@ -558,7 +558,7 @@ display_monster(
obj.ox = x;
obj.oy = y;
obj.otyp = mon->mappearance;
/* might be mimicing a corpse or statue */
/* might be mimicking a corpse or statue */
obj.corpsenm = has_mcorpsenm(mon) ? MCORPSENM(mon) : PM_TENGU;
map_object(&obj, !sensed);
break;
@@ -573,7 +573,7 @@ display_monster(
} /* switch M_AP_TYPE() */
}
/* If mimic is unsuccessfully mimicing something, display the monster. */
/* If mimic is unsuccessfully mimicking something, display the monster. */
if (!mon_mimic || sensed) {
int num;
@@ -1485,7 +1485,7 @@ mimic_light_blocking(struct monst *mtmp)
}
/*
* Block/unblock light depending on what a mimic is mimicing and if it's
* Block/unblock light depending on what a mimic is mimicking and if it's
* invisible or not. Should be called only when the state of See_invisible
* changes.
*/