fix typos
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@@ -514,10 +514,10 @@ display_monster(
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mgendercode = mon->female ? FEMALE : MALE;
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/*
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* We must do the mimic check first. If the mimic is mimicing something,
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* We must do the mimic check first. If the mimic is mimicking something,
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* and the location is in sight, we have to change the hero's memory
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* so that when the position is out of sight, the hero remembers what
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* the mimic was mimicing.
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* the mimic was mimicking.
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*/
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if (mon_mimic && (sightflags == PHYSICALLY_SEEN)) {
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switch (M_AP_TYPE(mon)) {
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@@ -558,7 +558,7 @@ display_monster(
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obj.ox = x;
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obj.oy = y;
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obj.otyp = mon->mappearance;
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/* might be mimicing a corpse or statue */
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/* might be mimicking a corpse or statue */
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obj.corpsenm = has_mcorpsenm(mon) ? MCORPSENM(mon) : PM_TENGU;
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map_object(&obj, !sensed);
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break;
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@@ -573,7 +573,7 @@ display_monster(
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} /* switch M_AP_TYPE() */
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}
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/* If mimic is unsuccessfully mimicing something, display the monster. */
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/* If mimic is unsuccessfully mimicking something, display the monster. */
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if (!mon_mimic || sensed) {
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int num;
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@@ -1485,7 +1485,7 @@ mimic_light_blocking(struct monst *mtmp)
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}
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/*
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* Block/unblock light depending on what a mimic is mimicing and if it's
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* Block/unblock light depending on what a mimic is mimicking and if it's
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* invisible or not. Should be called only when the state of See_invisible
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* changes.
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*/
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