fix typos
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@@ -811,7 +811,7 @@ engulf_target(struct monst *magr, struct monst *mdef)
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return FALSE;
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/* if attacker is phasing in solid rock and defender can't move there,
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or vice versa, don't allow engulf to succeeed; otherwise expelling
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or vice versa, don't allow engulf to succeed; otherwise expelling
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might not be able to place attacker and defender both back on map;
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when defender is the hero, a sanity_check complaint about placing
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the hero on top of a monster can occur */
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@@ -886,7 +886,7 @@ gulpmm(
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dx = mdef->mx;
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dy = mdef->my;
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/*
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* Leave the defender in the monster chain at it's current position,
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* Leave the defender in the monster chain at its current position,
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* but don't leave it on the screen. Move the aggressor to the
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* defender's position.
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*/
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