fix typos
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@@ -173,7 +173,7 @@ does_block(int x, int y, struct rm *lev)
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if (obj->otyp == BOULDER)
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return 1;
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/* Mimics mimicing a door or boulder or ... block light. */
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/* Mimics mimicking a door or boulder or ... block light. */
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if ((mon = m_at(x, y)) && (!mon->minvis || See_invisible)
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&& is_lightblocker_mappear(mon))
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return 1;
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@@ -797,7 +797,7 @@ vision_recalc(int control)
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/*
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* At this point we know that the row position is *not* in normal
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* sight. That is, the position is could be seen, but is dark
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* sight. That is, the position could be seen, but is dark
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* or LOS is just plain blocked.
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*
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* Update the position if:
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@@ -805,7 +805,7 @@ vision_recalc(int control)
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* the glyph -- E.g. darken room spot, etc.
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* o If we now could see the location (yet the location is not
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* lit), but previously we couldn't see the location, or vice
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* versa. Update the spot because there there may be an
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* versa. Update the spot because there may be an
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* infrared monster there.
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*/
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} else {
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