fix typos

This commit is contained in:
RainRat
2024-02-28 20:15:56 -08:00
parent b53a43027f
commit a3658f85ac
167 changed files with 320 additions and 320 deletions

View File

@@ -173,7 +173,7 @@ does_block(int x, int y, struct rm *lev)
if (obj->otyp == BOULDER)
return 1;
/* Mimics mimicing a door or boulder or ... block light. */
/* Mimics mimicking a door or boulder or ... block light. */
if ((mon = m_at(x, y)) && (!mon->minvis || See_invisible)
&& is_lightblocker_mappear(mon))
return 1;
@@ -797,7 +797,7 @@ vision_recalc(int control)
/*
* At this point we know that the row position is *not* in normal
* sight. That is, the position is could be seen, but is dark
* sight. That is, the position could be seen, but is dark
* or LOS is just plain blocked.
*
* Update the position if:
@@ -805,7 +805,7 @@ vision_recalc(int control)
* the glyph -- E.g. darken room spot, etc.
* o If we now could see the location (yet the location is not
* lit), but previously we couldn't see the location, or vice
* versa. Update the spot because there there may be an
* versa. Update the spot because there may be an
* infrared monster there.
*/
} else {