fix typos
This commit is contained in:
@@ -66,7 +66,7 @@ II. There once was a time when people built NetHack right on their DOS machine.
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CROSS_TO_MSDOS=1
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on your make command line.
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Note: Both the fetch-cross-compiler.sh script and and the msdos
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Note: Both the fetch-cross-compiler.sh script and the msdos
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cross-compile and package procedures require unzip and zip to be available
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on your host build system.
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@@ -111,7 +111,7 @@ typedef long clock_t;
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#include <dos.h> /* needed for delay() */
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#endif
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#ifdef SCREEN_DJGPPFAST /* parts of this block may be unecessary now */
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#ifdef SCREEN_DJGPPFAST /* parts of this block may be unnecessary now */
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#define get_cursor(x, y) ScreenGetCursor(y, x)
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#endif
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@@ -134,7 +134,7 @@ int attrib_gr_normal; /* graphics mode normal attribute */
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int attrib_text_intense; /* text mode intense attribute */
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int attrib_gr_intense; /* graphics mode intense attribute */
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uint32 curframecolor = NO_COLOR; /* current background text color */
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boolean traditional = FALSE; /* traditonal TTY character mode */
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boolean traditional = FALSE; /* traditional TTY character mode */
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boolean inmap = FALSE; /* in the map window */
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char ttycolors[CLR_MAX]; /* also used/set in options.c */
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@@ -1340,7 +1340,7 @@ vesa_FontPtrs(void)
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}
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/*
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* This will verify the existance of a VGA adapter on the machine.
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* This will verify the existence of a VGA adapter on the machine.
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* Video function call 0x4F00 returns 0x004F in AX if successful, and
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* returns a VbeInfoBlock describing the features of the VESA BIOS.
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*/
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@@ -1628,7 +1628,7 @@ vesa_WriteCharXY(uint32 chr, int pixx, int pixy, uint32 colour)
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/*
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* Draw a character with a transparent background
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* Don't bother cacheing; only the position bar and the cursor use this
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* Don't bother caching; only the position bar and the cursor use this
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*/
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static void
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vesa_WriteCharTransparent(int chr, int pixx, int pixy, int colour)
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@@ -917,7 +917,7 @@ vga_FontPtrs(void)
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}
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/*
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* This will verify the existance of a VGA adapter on the machine.
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* This will verify the existence of a VGA adapter on the machine.
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* Video function call 0x1a returns 0x1a in AL if successful, and
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* returns the following values in BL for the active display:
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*
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