fix typos
This commit is contained in:
+4
-4
@@ -158,7 +158,7 @@ NetHackQtBind::qt_Splash()
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capt->repaint();
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qApp->processEvents();
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} else {
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splash = 0; // caller has alrady done this...
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splash = 0; // caller has already done this...
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}
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}
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@@ -591,7 +591,7 @@ int NetHackQtBind::qt_nhgetch()
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* On OSX (possibly elsewhere), this prevents an infinite
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* loop repeatedly issuing the complaint:
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QCoreApplication::exec: The event loop is already running
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* to stderr if you syncronously start nethack from a terminal
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* to stderr if you synchronously start nethack from a terminal
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* then switch focus back to that terminal and type ^C.
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* SIGINT -> done1() -> done2() -> yn_function("Really quit?")
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* in the core asks for another keystroke.
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@@ -766,7 +766,7 @@ char NetHackQtBind::qt_yn_function(const char *question_,
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char cbuf[20];
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cbuf[0] = '\0';
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// add the prompt to the messsage window
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// add the prompt to the message window
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NetHackQtBind::qt_putstr(WIN_MESSAGE, ATR_BOLD, message);
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while (result < 0) {
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@@ -848,7 +848,7 @@ void NetHackQtBind::qt_getlin(const char *prompt, char *line)
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keybuffer.Drain();
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}
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// add the prompt with appended response to the messsage window
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// add the prompt with appended response to the message window
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char buf[BUFSZ + 20], *q; /* +20: plenty of extra room for visctrl() */
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copynchars(buf, prompt, BUFSZ - 1);
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q = eos(buf);
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+1
-1
@@ -525,7 +525,7 @@ void NetHackQtMapViewport::Clear()
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{
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for (int j = 0; j < ROWNO; ++j) {
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//
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// FIXME: map column 0 should be surpressed from being displayed
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// FIXME: map column 0 should be suppressed from being displayed
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//
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Glyph(0, j) = GLYPH_NOTHING;
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Glyphttychar(0, j) = ' ';
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+1
-1
@@ -221,7 +221,7 @@ NetHackQtGlyphs& NetHackQtSettings::glyphs()
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{
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// Caveat:
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// 'theglyphs' will be Null if the tiles file couldn't be loaded;
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// the game can still procede with an ascii map in that situation.
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// the game can still proceed with an ascii map in that situation.
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return *theglyphs;
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}
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+3
-3
@@ -48,7 +48,7 @@
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// with a separator between Cha:NN and it. Time, when active, is
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// placed after Gold. Score, if enabled and active, is shown in the
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// filler slot before Gold. When there are no Conditions to display,
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// there is an an invisible fake one (blank icon over blank text)
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// there is an invisible fake one (blank icon over blank text)
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// rendered in order to preserve the vertical space they need.
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//
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// FIXME:
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@@ -60,7 +60,7 @@
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// There are separate icons for Satiated and Hungry, but Weak, Fainting,
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// and Fainted all share the Hungry one. Weak should have its own,
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// Fainting+Fainted should have another. The current two depict
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// plates with cutlery which is a bit of an anachronism. Statiated
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// plates with cutlery which is a bit of an anachronism. Satiated
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// could be replaced by a figure in profile with a bulging belly,
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// Hungry similar but with a slightly concave belly, Weak either a
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// collapsing figure or a much larger concavity or both, Fainting/
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@@ -315,7 +315,7 @@ NetHackQtStatusWindow::NetHackQtStatusWindow() :
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statbox->addWidget(&time);
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}
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vbox->addLayout(statbox);
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vbox->addWidget(&hline3); // separtor before Time+Score or Conditions
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vbox->addWidget(&hline3); // separator before Time+Score or Conditions
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if (spreadout) {
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// when not condensed, put Time and Score on an extra row; since
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// they're both optionally displayed, their row might be empty
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+2
-2
@@ -28,14 +28,14 @@
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// be able to sort by role or by game start date or by save date.
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// The core fetches character names from inside the files; it could
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// obtain the information needed for alternate sorting. Simpler
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// enchancement: instead of just showing the character name, show
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// enhancement: instead of just showing the character name, show
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// "name-role-race-gender-alignment".
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//
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// Note:
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// The code in this file is not used if the program is built without
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// having SELECTSAVED defined or if the run-time option 'selectsaved'
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// is False. SELECTSAVED used to be forced for Qt but isn't any more.
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// Howver, we include this code unconditionally.
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// However, we include this code unconditionally.
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//
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extern "C" {
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+1
-1
@@ -22,7 +22,7 @@
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// and also because this is my first major application of Qt.
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//
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// The problem of NetHack's getkey requirement is solved by intercepting
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// key events by overiding QApplication::notify(...), and putting them in
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// key events by overriding QApplication::notify(...), and putting them in
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// a buffer. Mouse clicks on the map window are treated with a similar
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// buffer. When the NetHack engine calls for a key, one is taken from
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// the buffer, or if that is empty, QApplication::exec() is called.
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+1
-1
@@ -36,7 +36,7 @@
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// used to select the shorter while still providing opportunity to type
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// more of the longer command; (there are several such cases:
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// "#drop[type]", "#known[class]", "#takeoff[all]", "#version[short]");
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// button is left justitied (prior to addition of the filter/layout/reset
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// button is left justified (prior to addition of the filter/layout/reset
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// buttons, [Cancel] stretched all the way across the top of the widget);
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// [Filter] toggles between normal and autocomplete when playing in normal
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// or explore mode, cycles through "all", "normal", "autocomplete", and
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+1
-1
@@ -1,6 +1,6 @@
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// qt_xpms.h - static xpm arrays for use in status display
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//
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// In alhpabetical order by array name. Probably not the best ordering...
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// In alphabetical order by array name. Probably not the best ordering...
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/* clang-format off */
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+1
-1
@@ -196,7 +196,7 @@ char NetHackQtYnDialog::Exec()
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QString button_name = QString(visctrl((char) ch[i].cell()));
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if (is_yn || is_ynq || is_ynaq || is_lr) {
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// FIXME: a better way to recognize which labels should
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// use alterate text is needed
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// use alternate text is needed
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switch (ch[i].cell()) {
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case 'y':
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button_name = "Yes";
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+1
-1
@@ -20,7 +20,7 @@ private:
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QLineEdit *le;
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QPushButton *y_btn;
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// abritrary size; might need to be more sophisicated someday
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// arbitrary size; might need to be more sophisticated someday
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char alt_answer[26 + 1], alt_result[26 + 1];
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protected:
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