fix typos
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@@ -50,11 +50,11 @@ differences are primarily visual. This windowport supports dymanic
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resizing of the terminal window, so you can play with it to see how it
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looks best to you during a game. Also, the align_status and
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align_message options may be set during the game, so you can experiment
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to see what arraingement looks best to you.
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to see what arrangement looks best to you.
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For menus, in addition to the normal configurable keybindings for menu
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navigation descrived in the Guidebook, you can use the right and left
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arrows to to forward or backward one page, respectively, and the home
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arrows to forward or backward one page, respectively, and the home
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and end keys to go to the first and last pages, respectively.
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Some configuration options that are specific to or relevant to the
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@@ -105,7 +105,7 @@ CONTACT
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Please send any bug reports, suggestions, patches, or miscellaneous
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feedback to me (Karl Garrison) at: kgarrison@pobox.com. Note that as
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of this writing, I only have sporatic Internet access, so I may not get
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of this writing, I only have sporadic Internet access, so I may not get
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back to you right away.
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Happy Hacking!
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@@ -36,7 +36,7 @@ DISPLAY
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* Animation effects do not display properly - this could probably be
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fixed with a correct implementation of the curses_delay_output function.
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* Support option to set forground and background colors for individual
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* Support option to set foreground and background colors for individual
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windows
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@@ -45,7 +45,7 @@ MENUS
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(cursdial.c)
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* Menus need to be able to accept a count as input, e.g. to specifiy
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* Menus need to be able to accept a count as input, e.g. to specify
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how many items to drop.
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* Currently the "preselected" flag for an individual menu item is
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@@ -79,7 +79,7 @@ MAP WINDOW
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* The map window would probably benefit from a total redesign. Right
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now, it uses a pad instead of a regular curses window, which causes a
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number of special cases in the code to account for it, and a seperate
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number of special cases in the code to account for it, and a separate
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window behind it just to draw the border. It feels kludgy and
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annoying!
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@@ -95,7 +95,7 @@ STATUS WINDOW
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Gnomish Mines) and perhaps show thermometer bars for hit points and
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magical power.
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* Conversely, if we have a narrower dislay, compress some of the
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* Conversely, if we have a narrower display, compress some of the
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labels to save space, and do not display some items that never or
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rarely change (e.g. name, level and title, and alignment). Perhaps
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display changes to these fields in the message window if they do
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@@ -132,7 +132,7 @@ MISC
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* Update documentation and in-game help to describe the newly-added
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options: cursesgraphics, term_rows, term_cols, and windowborders.
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* Recognize "Alt" key in a platform-independant way to allow its use
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* Recognize "Alt" key in a platform-independent way to allow its use
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to select extended commands. Currently this works for PDCurses. For
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Ncurses, the Alt key works in an xterm or rxvt if the -meta8 flag is
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passed, but I'd like to see a general way of detecting it.
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@@ -1097,7 +1097,7 @@ menu_win_size(nhmenu *menu)
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}
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/* avoid a tiny popup window; when it's shown over the endings of
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old messsages rather than over the map, it is fairly easy for
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old messages rather than over the map, it is fairly easy for
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the player to overlook it, particularly when walking around and
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stepping on a pile of 2 items; also, multi-page menus need enough
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room for "(Page M of N) => " even if all entries are narrower
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@@ -1669,7 +1669,7 @@ menu_select_deselect(
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/* Perform the selected operation (select, unselect, invert selection)
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on the given menu page. If menu_page is 0, then perform opetation on
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on the given menu page. If menu_page is 0, then perform operation on
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all pages in menu. Returns last page displayed. */
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static int
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@@ -207,7 +207,7 @@ curses_create_main_windows(void)
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boolean msg_vertical = (message_orientation == ALIGN_LEFT
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|| message_orientation == ALIGN_RIGHT);
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/* Vertical windows have priority. Otherwise, priotity is:
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/* Vertical windows have priority. Otherwise, priority is:
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status > inv > msg */
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if (status_vertical)
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set_window_position(&status_x, &status_y,
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@@ -752,7 +752,7 @@ curses_init_options(void)
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#ifdef PDCURSES
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/* PDCurses for SDL, win32 and OS/2 has the ability to set the
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terminal size programatically. If the user does not specify a
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terminal size programmatically. If the user does not specify a
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size in the config file, we will set it to a nice big 32x110 to
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take advantage of some of the nice features of this windowport. */
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if (iflags.wc2_term_cols == 0)
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@@ -372,7 +372,7 @@ curses_uncurse_terminal(void)
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{
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/* also called by panictrace_handler(), a signal handler, so somewhat
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iffy in that situation; but without this, newlines behave as raw
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line feeds so subseqent backtrace gets scrawled all over the screen
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line feeds so subsequent backtrace gets scrawled all over the screen
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and is nearly useless */
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curses_cleanup();
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curs_set(orig_cursor);
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@@ -1249,7 +1249,7 @@ curs_vert_status_vals(int win_width)
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Sprintf(status_vals_long[BL_VERS],
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"%*s%s", win_width - txtlen, " ", text);
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} else if ((fldidx == BL_HUNGER || fldidx == BL_CAP) && *text) {
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/* hunger and enbumbrance are shown side-by-side in
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/* hunger and encumbrance are shown side-by-side in
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a 26 character or wider window; if leading space is
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present, get rid of it, then add one we're sure about */
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if (*text == ' ')
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@@ -1783,7 +1783,7 @@ draw_bar(boolean is_hp, int cur, int max, const char *title)
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}
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/* Update the status win - this is called when NetHack would normally
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write to the status window, so we know somwthing has changed. We
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write to the status window, so we know something has changed. We
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override the write and update what needs to be updated ourselves. */
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void
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curses_update_stats(void)
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@@ -2105,7 +2105,7 @@ draw_vertical(int x, int y, int hp, int hpmax)
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wmove(win, y++, x);
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wprintw(win, "%s", dungeons[u.uz.dnum].dname);
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y++; /* Blank line inbetween */
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y++; /* Blank line in-between */
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wmove(win, y++, x);
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/* Attributes. Old vertical order is preserved */
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@@ -21,7 +21,7 @@ typedef struct nhw {
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int width; /* Usable width not counting border */
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int height; /* Usable height not counting border */
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int x; /* start of window on terminal (left) */
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int y; /* start of window on termial (top) */
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int y; /* start of window on terminal (top) */
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int orientation; /* Placement of window relative to map */
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boolean border; /* Whether window has a visible border */
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} nethack_window;
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