B08018 - vision when breaking closed doors
Do vision_recalc immediately when blasting a door so that all the subsequent messages for the same blast hitting other things are all evaluated with the same vision in effect.
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@@ -847,6 +847,8 @@ int x, y;
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}
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unblock_point(x,y);
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newsym(x,y);
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/* force vision recalc before printing more messages */
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if (vision_full_recalc) vision_recalc(0);
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loudness = 20;
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} else res = FALSE;
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break;
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