savefile changes - part 1

This is the first of several savefile-related changes to
follow later. This one is groundwork for those later changes.

Remove internal compression schemes (RLECOMP and ZEROCOMP)
and discard the savefile_info struct that was primarily used to
convey which internal compression schemes had been in use.

Relocate some struct definitions into appropriate header files
for use by code to come in later changes.

Remove the two struct size-related fields from version_info and
from the nmakedefs_s. Instead, include a series of bytes near the
beginning of the savefile, representing the size of each
struct or base data type that impacts the historical savefile
content. Those are referred to as the "critical bytes".
(Related note: the "you" struct required two bytes, low and high,
due to its size).

Compare those critical bytes in a savefile against the NetHack
build that is reading the savefile. This allows mismatch detection
early in the savefile-reading process, and a clean exit, rather than
proceeding to read nonsensical values from the file. Include some
feedback on what the first mismatch was when encountering
one.

For arrays stored in the savefile, use loop-logic in the core
to write/read the array elements one at a time, rather than in
a single blob. This will be required for changes to follow later.
(impacts artiexist[], artidisco[], svd.dungeons[], svl.level_info[],
svl.level.locations[][], msrooms[] field of mapseen, svb.bases[],
svb.disco[] objects[], svm.mvitals[], svs.spl_book[], svd.doors[],
go.oracle_loc[], utrack[], wgrowtime[])

This also adds data model to the long version information.

This invalidates existing save and bones files due to the changes in
the information at the start of the file.
This commit is contained in:
nhmall
2025-04-15 15:35:17 -04:00
parent af3e601ff7
commit a3e12550ea
32 changed files with 962 additions and 752 deletions

View File

@@ -4258,7 +4258,6 @@ recover_savefile(void)
struct version_info version_data;
int processed[256];
char savename[SAVESIZE], errbuf[BUFSZ], indicator;
struct savefile_info sfi;
char tmpplbuf[PL_NSIZ_PLUS];
const char *savewrite_failure = (const char *) 0;
@@ -4269,7 +4268,6 @@ recover_savefile(void)
* pid of creating process (ignored here)
* level number for current level of save file
* name of save file nethack would have created
* savefile info
* player name
* and game state
*/
@@ -4304,7 +4302,6 @@ recover_savefile(void)
!= sizeof filecmc)
|| (read(gnhfp->fd, (genericptr_t) &version_data, sizeof version_data)
!= sizeof version_data)
|| (read(gnhfp->fd, (genericptr_t) &sfi, sizeof sfi) != sizeof sfi)
|| (read(gnhfp->fd, (genericptr_t) &pltmpsiz, sizeof pltmpsiz)
!= sizeof pltmpsiz) || (pltmpsiz > PL_NSIZ_PLUS)
|| (read(gnhfp->fd, (genericptr_t) &tmpplbuf, pltmpsiz)
@@ -4317,8 +4314,8 @@ recover_savefile(void)
/* save file should contain:
* format indicator and cmc
* version info
* savefile info
* player name
* plnametmp = player name size (int, 2 bytes)
* player name (PL_NSIZ_PLUS)
* current level (including pets)
* (non-level-based) game state
* other levels
@@ -4347,17 +4344,7 @@ recover_savefile(void)
return FALSE;
}
/*
* Our savefile output format might _not_ be structlevel.
* We have to check and use the correct output routine here.
*/
/*store_formatindicator(snhfp); */
store_version(snhfp);
if (snhfp->structlevel) {
if (write(snhfp->fd, (genericptr_t) &sfi, sizeof sfi) != sizeof sfi)
savewrite_failure = "savefileinfo";
}
if (savewrite_failure)
goto cleanup;