Remove melting ice timer when breaking digging wand
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@@ -4015,6 +4015,8 @@ do_break_wand(struct obj *obj)
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if (*in_rooms(x, y, SHOPBASE))
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shop_damage = TRUE;
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}
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if (levl[x][y].typ == ICE)
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spot_stop_timers(x, y, MELT_ICE_AWAY);
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/*
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* Let liquid flow into the newly created pits.
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* Adjust corresponding code in music.c for
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