Prevent monsters from picking up locked containers
This commit is contained in:
+2
-1
@@ -2407,7 +2407,8 @@ struct obj *obj;
|
|||||||
&& mon->data != &mons[PM_KI_RIN]);
|
&& mon->data != &mons[PM_KI_RIN]);
|
||||||
if (typ == FROST_HORN || typ == FIRE_HORN)
|
if (typ == FROST_HORN || typ == FIRE_HORN)
|
||||||
return (obj->spe > 0 && can_blow(mon));
|
return (obj->spe > 0 && can_blow(mon));
|
||||||
if (Is_container(obj) && !(Is_mbag(obj) && obj->cursed))
|
if (Is_container(obj) && !(Is_mbag(obj) && obj->cursed)
|
||||||
|
&& !obj->olocked)
|
||||||
return TRUE;
|
return TRUE;
|
||||||
break;
|
break;
|
||||||
case FOOD_CLASS:
|
case FOOD_CLASS:
|
||||||
|
|||||||
Reference in New Issue
Block a user