stuck_in_wall tweak
When divine aid granted temporary Passes_walls ability to stuck hero, it was giving 4d4 turns (4..16, avg 10). But the first warning that it's timing out is given at 4 turns left so wouldn't be seen if the random amount of time picked was the minimum. Switch to 4d4+4 (8..20, avg 14) so that the message at 4 turns left will always happen.
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@@ -421,7 +421,7 @@ int trouble;
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Without something like this, fix_all_troubles can get
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stuck in an infinite loop trying to fix STUCK_IN_WALL
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and repeatedly failing. */
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set_itimeout(&HPasses_walls, (long) d(4, 4));
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set_itimeout(&HPasses_walls, (long) (d(4, 4) + 4)); /* 8..20 */
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/* how else could you move between packed rocks or among
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lattice forming "solid" rock? */
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You_feel("much slimmer.");
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