timed_delay doc bits

This commit is contained in:
Pasi Kallinen
2022-07-18 08:33:10 +03:00
parent 094da9b983
commit a4ef5ee533
3 changed files with 3 additions and 3 deletions

View File

@@ -95,7 +95,7 @@ color use different colors for objects on screen [True for micros]
hilite_pet display pets in a highlighted manner [False]
hilite_pile display item piles in a highlighted manner [False]
Boolean option if TIMED_DELAY was set at compile time (tty interface only):
Boolean option if TIMED_DELAY was set at compile time (tty or curses only):
timed_delay on unix and VMS, use a timer instead of sending [True]
extra screen output when attempting to pause for
display effect. on MSDOS without the termcap

View File

@@ -4401,7 +4401,7 @@ Persistent.
When pausing momentarily for display effect, such as with explosions and
moving objects, use a timer rather than sending extra characters to the
screen.
(Applies to \(lqtty\(rq interface only; \(lqX11\(rq interface always
(Applies to \(lqtty\(rq and \(lqcurses\(rq interfaces only; \(lqX11\(rq interface always
uses a timer based delay.
The default is on if configured into the program.)
Persistent.

View File

@@ -4819,7 +4819,7 @@ Show the elapsed game time in turns on bottom line (default off). Persistent.
\item[\ib{timed\verb+_+delay}]
When pausing momentarily for display effect, such as with explosions and
moving objects, use a timer rather than sending extra characters to the
screen. (Applies to ``tty'' interface only; ``X11'' interface always
screen. (Applies to ``tty'' and ``curses'' interfaces only; ``X11'' interface always
uses a timer based delay. The default is on if configured into the
program.) Persistent.
%.lp