timed_delay doc bits
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@@ -95,7 +95,7 @@ color use different colors for objects on screen [True for micros]
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hilite_pet display pets in a highlighted manner [False]
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hilite_pile display item piles in a highlighted manner [False]
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Boolean option if TIMED_DELAY was set at compile time (tty interface only):
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Boolean option if TIMED_DELAY was set at compile time (tty or curses only):
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timed_delay on unix and VMS, use a timer instead of sending [True]
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extra screen output when attempting to pause for
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display effect. on MSDOS without the termcap
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@@ -4401,7 +4401,7 @@ Persistent.
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When pausing momentarily for display effect, such as with explosions and
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moving objects, use a timer rather than sending extra characters to the
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screen.
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(Applies to \(lqtty\(rq interface only; \(lqX11\(rq interface always
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(Applies to \(lqtty\(rq and \(lqcurses\(rq interfaces only; \(lqX11\(rq interface always
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uses a timer based delay.
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The default is on if configured into the program.)
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Persistent.
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@@ -4819,7 +4819,7 @@ Show the elapsed game time in turns on bottom line (default off). Persistent.
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\item[\ib{timed\verb+_+delay}]
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When pausing momentarily for display effect, such as with explosions and
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moving objects, use a timer rather than sending extra characters to the
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screen. (Applies to ``tty'' interface only; ``X11'' interface always
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screen. (Applies to ``tty'' and ``curses'' interfaces only; ``X11'' interface always
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uses a timer based delay. The default is on if configured into the
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program.) Persistent.
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%.lp
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