fix obscure secret corridor bug
magic_map_background() would overwrite remembered objects and traps. That meant discovery of secret corridors by secret door detection or ^E would forget embedded objects at their locations.
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@@ -1460,6 +1460,10 @@ region expiration could report "the gas cloud around you dissipates" and also
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"you see a gas cloud dissipate" for the same cloud spot
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reduce shopkeeper's innate speed from 18 to 16 so that a hasted shopkeeper
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doesn't always get 2 moves per turn
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when a secret corridor was discovered by wand of secret door detection or by
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wizard mode ^E and converted into a regular corridor, if there was a
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formerly embbered object at the spot, presence of the object would be
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forgotten unless within range of a light source
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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