Merge branch 'NetHack-3.6' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.6
This commit is contained in:
+6
-3
@@ -57,7 +57,7 @@ Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC.
|
||||
Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David
|
||||
Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke,
|
||||
and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for
|
||||
MPW. Building on their development, Barton House added a Think C port.
|
||||
MPW. Building on their development, Bart House added a Think C port.
|
||||
|
||||
Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1
|
||||
to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible
|
||||
@@ -195,7 +195,7 @@ Unix flavors as well as maintaining the X11 interface.
|
||||
Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick maintained the port
|
||||
of NetHack 3.6.1 for Mac OSX.
|
||||
|
||||
Michael Allison, David Cohrs, Barton House, Pasi Kallinen, Alex Kompel,
|
||||
Michael Allison, David Cohrs, Bart House, Pasi Kallinen, Alex Kompel,
|
||||
Dion Nicolaas, Derek S. Ray and Yitzhak Sapir maintained the port of
|
||||
NetHack 3.6 for Microsoft Windows.
|
||||
|
||||
@@ -217,6 +217,9 @@ Derek S. Ray, Alex Smith, Mike Stephenson, Janet Walz and Paul Winner.
|
||||
In early May 2019, another 320 bug fixes along with some enhancements and
|
||||
the adopted curses window port, were released as 3.6.2.
|
||||
|
||||
Bart House, who had contributed to the game as a porting team participant
|
||||
for decades, joined the NetHack Development Team in late May 2019.
|
||||
|
||||
The official NetHack web site is maintained by Ken Lorber at
|
||||
http://www.nethack.org/.
|
||||
|
||||
@@ -241,7 +244,7 @@ of these miscreants in this, the list of Dungeoneers:
|
||||
Andy Church Jochen Erwied Pat Rankin
|
||||
Andy Swanson John Kallen Patric Mueller
|
||||
Ari Huttunen John Rupley Paul Winner
|
||||
Barton House John S. Bien Pierre Martineau
|
||||
Bart House John S. Bien Pierre Martineau
|
||||
Benson I. Margulies Johnny Lee Ralf Brown
|
||||
Bill Dyer Jon W{tte Ray Chason
|
||||
Boudewijn Waijers Jonathan Handler Richard Addison
|
||||
|
||||
+10
-5
@@ -1,4 +1,4 @@
|
||||
.\" $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.318 $ $NHDT-Date: 1572482202 2019/10/31 00:36:42 $
|
||||
.\" $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.319 $ $NHDT-Date: 1572525093 2019/10/31 12:31:33 $
|
||||
.\"
|
||||
.\" This is an excerpt from the 'roff' man page from the 'groff' package.
|
||||
.\" NetHack's Guidebook.mn currently does *not* adhere to these guidelines.
|
||||
@@ -24,7 +24,7 @@
|
||||
.ds vr "NetHack 3.6
|
||||
.ds f0 "\*(vr
|
||||
.ds f1
|
||||
.ds f2 "October 27, 2019
|
||||
.ds f2 "October 31, 2019
|
||||
.
|
||||
.\" A note on some special characters:
|
||||
.\" \(lq = left double quote
|
||||
@@ -2683,7 +2683,9 @@ HACKDIR, must be writable.
|
||||
.lp TROUBLEDIR
|
||||
The location that a record of game aborts and self-diagnosed game problems
|
||||
is kept. Defaults to HACKDIR, must be writable.
|
||||
.\"
|
||||
.\" config file entries beyond this point are shown alphabetically
|
||||
.\"
|
||||
.lp AUTOCOMPLETE
|
||||
Enable or disable an extended command autocompletion.
|
||||
Autocompletion has no effect for the X11 windowport.
|
||||
@@ -4898,7 +4900,7 @@ and \fBPaul Winner\fP, ported NetHack 3.1 to the PC.
|
||||
\fBMike Engber\fP, \fBDavid Hairston\fP, \fBMichael Hamel\fP,
|
||||
\fBJonathan Handler\fP, \fBJohnny Lee\fP, \fBTim Lennan\fP, \fBRob Menke\fP,
|
||||
and \fBAndy Swanson\fP, developed NetHack 3.1 for the Macintosh,
|
||||
porting it for MPW. Building on their development, \fBBarton House\fP
|
||||
porting it for MPW. Building on their development, \fBBart House\fP
|
||||
added a Think C port.
|
||||
.pg
|
||||
\fBTimo Hakulinen\fP ported NetHack 3.1 to OS/2. \fBEric Smith\fP
|
||||
@@ -5057,7 +5059,7 @@ flavors and maintained the X11 interface.
|
||||
\fBKen Lorber\fP, \fBHaoyang Wang\fP, \fBPat Rankin\fP, and \fBDean Luick\fP
|
||||
maintained the port of NetHack 3.6 for Mac OSX.
|
||||
.pg
|
||||
\fBMichael Allison\fP, \fBDavid Cohrs\fP, \fBBarton House\fP,
|
||||
\fBMichael Allison\fP, \fBDavid Cohrs\fP, \fBBart House\fP,
|
||||
\fBPasi Kallinen\fP, \fBAlex Kompel\fP, \fBDion Nicolaas\fP,
|
||||
\fBDerek S. Ray\fP and \fBYitzhak Sapir\fP maintained the port of
|
||||
NetHack 3.6 for Microsoft Windows.
|
||||
@@ -5082,6 +5084,9 @@ The NetHack Development Team at the time of release of 3.6.1 consisted of
|
||||
In early May 2019, another 320 bug fixes along with some enhancements and
|
||||
the adopted curses window port, were released as 3.6.2.
|
||||
.pg
|
||||
\fBBart House\fP, who had contributed to the game as a porting team
|
||||
participant for decades, joined the NetHack Development Team in late May 2019.
|
||||
.pg
|
||||
The official NetHack web site is maintained by \fBKen Lorber\fP
|
||||
at
|
||||
.UR http://www.nethack.org/ .
|
||||
@@ -5117,7 +5122,7 @@ Andreas Dorn Jeff Bailey Pasi Kallinen
|
||||
Andy Church Jochen Erwied Pat Rankin
|
||||
Andy Swanson John Kallen Patric Mueller
|
||||
Ari Huttunen John Rupley Paul Winner
|
||||
Barton House John S. Bien Pierre Martineau
|
||||
Bart House John S. Bien Pierre Martineau
|
||||
Benson I. Margulies Johnny Lee Ralf Brown
|
||||
Bill Dyer Jon W{tte Ray Chason
|
||||
Boudewijn Waijers Jonathan Handler Richard Addison
|
||||
|
||||
+117
-96
@@ -45,7 +45,7 @@
|
||||
%.au
|
||||
\author{Original version - Eric S. Raymond\\
|
||||
(Edited and expanded for 3.6 by Mike Stephenson and others)}
|
||||
\date{October 22, 2019}
|
||||
\date{October 31, 2019}
|
||||
|
||||
\maketitle
|
||||
|
||||
@@ -1130,7 +1130,7 @@ slot to another so that it has a letter which is more meaningful for you
|
||||
or that it will appear in a particular location when inventory listings
|
||||
are displayed.
|
||||
You can move to a currently empty slot, or if the destination is
|
||||
occupied--and won't merge--the item there will swap slots with the one
|
||||
occupied---and won't merge---the item there will swap slots with the one
|
||||
being moved.
|
||||
``{\tt \#adjust}'' can also be used to split a stack of objects; when
|
||||
choosing the item to adjust, enter a count prior to its letter.\\
|
||||
@@ -2044,9 +2044,9 @@ will result in it disappearing from your map, similarly if it is the
|
||||
one who moved rather than you.
|
||||
|
||||
%.pg
|
||||
However, if you encounter a monster which you can't see or sense--
|
||||
perhaps it is invisible and has just tapped you on the noggin--
|
||||
a special ``remembered, unseen monster'' marker will be displayed at
|
||||
However, if you encounter a monster which you can't see or
|
||||
sense---perhaps it is invisible and has just tapped you on the
|
||||
noggin---a special ``remembered, unseen monster'' marker will be displayed at
|
||||
the location where you think it is.
|
||||
That will persist until you have
|
||||
proven that there is no monster there, even if the unseen monster
|
||||
@@ -2326,7 +2326,7 @@ But first you need to have a weapon in each hand.
|
||||
(Note that your two weapons are not fully equal; the one in the
|
||||
hand you normally wield with is considered primary and the other
|
||||
one is considered secondary. The most noticeable difference is
|
||||
after you stop--or before you begin, for that matter--wielding
|
||||
after you stop---or before you begin, for that matter---wielding
|
||||
two weapons at once. The primary is your wielded weapon and the
|
||||
secondary is just an item in your inventory that's been designated
|
||||
as alternate weapon.)
|
||||
@@ -2558,7 +2558,7 @@ The commands to use rings are `{\tt P}' (put on) and `{\tt R}' (remove).
|
||||
%.pg
|
||||
Spellbooks are tomes of mighty magic. When studied with the `{\tt r}' (read)
|
||||
command, they transfer to the reader the knowledge of a spell (and
|
||||
therefore eventually become unreadable) --- unless the attempt backfires.
|
||||
therefore eventually become unreadable)---unless the attempt backfires.
|
||||
Reading a cursed spellbook or one with mystic runes beyond
|
||||
your ken can be harmful to your health!
|
||||
|
||||
@@ -2701,9 +2701,9 @@ you are carrying (shopkeepers aside).
|
||||
Normally, if you have seen an object at a particular map location and
|
||||
move to another location where you can't directly see that object any
|
||||
more, if will continue to be displayed on your map.
|
||||
That remains the case even if it is not actually there any more--
|
||||
perhaps a monster has picked it up or it has rotted away--
|
||||
until you can see or feel that location again.
|
||||
That remains the case even if it is not actually there any
|
||||
more---perhaps a monster has picked it up or it has rotted
|
||||
away---until you can see or feel that location again.
|
||||
One notable exception is that if the object gets covered by the
|
||||
``remembered, unseen monster'' marker.
|
||||
When that marker is later removed
|
||||
@@ -2895,9 +2895,13 @@ Section names are case insensitive.
|
||||
|
||||
%.pg
|
||||
You can use different configuration statements in the file, some
|
||||
of which can be used multiple times. In general, the statements are
|
||||
of which can be used multiple times.
|
||||
In general, the statements are
|
||||
written in capital letters, followed by an equals sign, followed by
|
||||
settings particular to that statement. Here is a list of allowed statements:
|
||||
settings particular to that statement.
|
||||
|
||||
%.pg
|
||||
Here is a list of allowed statements:
|
||||
|
||||
%.lp
|
||||
\blist{}
|
||||
@@ -2912,7 +2916,7 @@ You can specify multiple OPTIONS statements, and multiple options
|
||||
separated by commas in a single OPTIONS statement.
|
||||
(Comma separated options are processed from right to left.)
|
||||
|
||||
%.pg
|
||||
%.lp ""
|
||||
Example:
|
||||
%.sd
|
||||
\begin{verbatim}
|
||||
@@ -2946,6 +2950,9 @@ HACKDIR, must be writable.
|
||||
\item[\bb{TROUBLEDIR}]
|
||||
The location that a record of game aborts and self-diagnosed game problems
|
||||
is kept. Defaults to HACKDIR, must be writable.
|
||||
%
|
||||
% config file entries beyond this point are shown alphabetically
|
||||
%
|
||||
%.lp
|
||||
\item[\bb{AUTOCOMPLETE}]
|
||||
Enable or disable an extended command autocompletion.
|
||||
@@ -2955,11 +2962,11 @@ autocompletion, list the extended command. Prefix the
|
||||
command with ``{{\tt !}}'' to disable the autocompletion
|
||||
for that command.
|
||||
|
||||
%.pg
|
||||
%.lp ""
|
||||
Example:
|
||||
%.sd
|
||||
\begin{verbatim}
|
||||
AUTOCOMPLETE=zap,!annotate
|
||||
AUTOCOMPLETE=zap,!annotate
|
||||
\end{verbatim}
|
||||
%.ed
|
||||
|
||||
@@ -2974,7 +2981,7 @@ extended commands. You can specify multiple bindings. Format is key
|
||||
followed by the command, separated by a colon.
|
||||
See the ``Changing Key Bindings`` section for more information.
|
||||
|
||||
%.pg
|
||||
%.lp ""
|
||||
Example:
|
||||
%.sd
|
||||
\begin{verbatim}
|
||||
@@ -2987,7 +2994,7 @@ Example:
|
||||
Chooses at random one of the comma-separated parameters as an active
|
||||
section name. Lines in other sections are ignored.
|
||||
|
||||
%.pg
|
||||
%.lp ""
|
||||
Example:
|
||||
%.sd
|
||||
\begin{verbatim}
|
||||
@@ -3000,23 +3007,39 @@ Example:
|
||||
\end{verbatim}
|
||||
%.ed
|
||||
|
||||
%.lp
|
||||
\item[\bb{MSGTYPE}]
|
||||
Change the way messages are shown in the top status line.
|
||||
See the ``Configuring Message Types`` section.
|
||||
%.lp
|
||||
\item[\bb{MENUCOLOR}]
|
||||
Highlight menu lines with different colors.
|
||||
See the ``Configuring Menu Colors`` section.
|
||||
%.lp
|
||||
\item[\bb{SYMBOLS},\bb{ROGUESYMBOLS}]
|
||||
Override one or more symbols in the symbols files.
|
||||
\item[\bb{MSGTYPE}]
|
||||
Change the way messages are shown in the top status line.
|
||||
See the ``Configuring Message Types`` section.
|
||||
%.lp
|
||||
\item[\bb{ROGUESYMBOLS}]
|
||||
Custom symbols for for the rogue level's symbol set.
|
||||
See {\it SYMBOLS} below.
|
||||
%.lp
|
||||
\item[\bb{SOUND}]
|
||||
Define a sound mapping.
|
||||
See the ``Configuring User Sounds'' section.
|
||||
%.lp
|
||||
\item[\bb{SOUNDDIR}]
|
||||
Define the directory that contains the sound files.
|
||||
See the ``Configuring User Sounds'' section.
|
||||
%.lp
|
||||
\item[\bb{SYMBOLS}]
|
||||
Override one or more symbols in the symbol set used for all dungeon
|
||||
levels except for the special rogue level.
|
||||
See the ``Modifying {\it NetHack\/} Symbols'' section.
|
||||
%.pg
|
||||
|
||||
%.lp ""
|
||||
Example:
|
||||
%.sd
|
||||
\begin{verbatim}
|
||||
SYMBOLS=S_boulder:0
|
||||
# replace small punctuation (tick marks) with digits
|
||||
SYMBOLS=S_boulder:0,S_golem:7
|
||||
\end{verbatim}
|
||||
%.ed
|
||||
|
||||
@@ -3026,22 +3049,17 @@ Debug mode only: extra items to add to initial inventory.
|
||||
Value is the name of a text file containing a list of item names,
|
||||
one per line, up to a maximum of 128 lines.
|
||||
Each line is processed by the function that handles wishing.
|
||||
%.pg
|
||||
|
||||
%.lp ""
|
||||
Example:
|
||||
%.sd
|
||||
\begin{verbatim}
|
||||
WIZKIT=~/wizkit.txt
|
||||
WIZKIT=~/wizkit.txt
|
||||
\end{verbatim}
|
||||
%.ed
|
||||
%.lp
|
||||
\item[\bb{SOUNDDIR}]
|
||||
Define the directory that contains the sound files.
|
||||
See the ``Configuring User Sounds'' section.
|
||||
%.lp
|
||||
\item[\bb{SOUND}]
|
||||
Define a sound mapping. See the ``Configuring User Sounds'' section.
|
||||
\elist
|
||||
|
||||
%.lp ""
|
||||
%.pg
|
||||
Here is a short example of config file contents:
|
||||
%.sd
|
||||
@@ -4366,158 +4384,158 @@ Below are the special commands you can rebind. Some of them can be bound to
|
||||
same keys with no problems, others are in the same ``context'', and if bound
|
||||
to same keys, only one of those commands will be available. Special command
|
||||
can only be bound to a single key.
|
||||
\elist
|
||||
|
||||
%.pg
|
||||
\blist{}
|
||||
\blist{\itemindent 10mm \labelwidth 15mm \rightmargin 20mm}
|
||||
%.lp
|
||||
\item{\bb{count}}
|
||||
\item[{\bb{count}}]
|
||||
Prefix key to start a count, to repeat a command this many times.
|
||||
With {\it number\verb+_+pad\/} only. Default is `{\tt n}'.
|
||||
%.lp
|
||||
\item{\bb{doinv}}
|
||||
\item[{\bb{doinv}}]
|
||||
Show inventory. With {\it number\verb+_+pad\/} only. Default is `{\tt 0}'.
|
||||
%.lp
|
||||
\item{\bb{fight}}
|
||||
\item[{\bb{fight}}]
|
||||
Prefix key to force fight a direction. Default is `{\tt F}'.
|
||||
%.lp
|
||||
\item{\bb{fight.numpad}}
|
||||
\item[{\bb{fight.numpad}}]
|
||||
Prefix key to force fight a direction. With {\it number\verb+_+pad\/} only.
|
||||
Default is `{\tt -}'.
|
||||
%.lp
|
||||
\item{\bb{getdir.help}}
|
||||
\item[{\bb{getdir.help}}]
|
||||
When asked for a direction, the key to show the help. Default is `{\tt ?}'.
|
||||
%.lp
|
||||
\item{\bb{getdir.self}}
|
||||
\item[{\bb{getdir.self}}]
|
||||
When asked for a direction, the key to target yourself. Default is `{\tt .}'.
|
||||
%.lp
|
||||
\item{\bb{getdir.self2}}
|
||||
\item[{\bb{getdir.self2}}]
|
||||
When asked for a direction, the key to target yourself. Default is `{\tt s}'.
|
||||
%.lp
|
||||
\item{\bb{getpos.autodescribe}}
|
||||
\item[{\bb{getpos.autodescribe}}]
|
||||
When asked for a location, the key to toggle {\it autodescribe\/}.
|
||||
Default is `{\tt \#}'.
|
||||
%.lp
|
||||
\item{\bb{getpos.all.next}}
|
||||
\item[{\bb{getpos.all.next}}]
|
||||
When asked for a location, the key to go to next closest interesting thing.
|
||||
Default is `{\tt a}'.
|
||||
%.lp
|
||||
\item{\bb{getpos.all.prev}}
|
||||
\item[{\bb{getpos.all.prev}}]
|
||||
When asked for a location, the key to go to previous closest interesting thing.
|
||||
Default is `{\tt A}'.
|
||||
%.lp
|
||||
\item{\bb{getpos.door.next}}
|
||||
\item[{\bb{getpos.door.next}}]
|
||||
When asked for a location, the key to go to next closest door or doorway.
|
||||
Default is `{\tt d}'.
|
||||
%.lp
|
||||
\item{\bb{getpos.door.prev}}
|
||||
\item[{\bb{getpos.door.prev}}]
|
||||
When asked for a location, the key to go to previous closest door or doorway.
|
||||
Default is `{\tt D}'.
|
||||
%.lp
|
||||
\item{\bb{getpos.help}}
|
||||
\item[{\bb{getpos.help}}]
|
||||
When asked for a location, the key to show help. Default is `{\tt ?}'.
|
||||
%.lp
|
||||
\item{\bb{getpos.mon.next}}
|
||||
\item[{\bb{getpos.mon.next}}]
|
||||
When asked for a location, the key to go to next closest monster.
|
||||
Default is `{\tt m}'.
|
||||
%.lp
|
||||
\item{\bb{getpos.mon.prev}}
|
||||
\item[{\bb{getpos.mon.prev}}]
|
||||
When asked for a location, the key to go to previous closest monster.
|
||||
Default is `{\tt M}'.
|
||||
%.lp
|
||||
\item{\bb{getpos.obj.next}}
|
||||
\item[{\bb{getpos.obj.next}}]
|
||||
When asked for a location, the key to go to next closest object.
|
||||
Default is `{\tt o}'.
|
||||
%.lp
|
||||
\item{\bb{getpos.obj.prev}}
|
||||
\item[{\bb{getpos.obj.prev}}]
|
||||
When asked for a location, the key to go to previous closest object.
|
||||
Default is `{\tt O}'.
|
||||
%.lp
|
||||
\item{\bb{getpos.menu}}
|
||||
\item[{\bb{getpos.menu}}]
|
||||
When asked for a location, and using one of the next or previous keys to
|
||||
cycle through targets, toggle showing a menu instead. Default is `{\tt !}'.
|
||||
%.lp
|
||||
\item{\bb{getpos.moveskip}}
|
||||
\item[{\bb{getpos.moveskip}}]
|
||||
When asked for a location, and using the shifted movement keys or
|
||||
meta-digit keys to fast-move around, move by skipping the same glyphs
|
||||
instead of by 8 units.
|
||||
Default is `{\tt *}'.
|
||||
%.lp
|
||||
\item{\bb{getpos.filter}}
|
||||
\item[{\bb{getpos.filter}}]
|
||||
When asked for a location, change the filtering mode when using one of
|
||||
the next or previous keys to cycle through targets. Toggles between no
|
||||
filtering, in view only, and in the same area only. Default is `{\tt "}'.
|
||||
%.lp
|
||||
\item{\bb{getpos.pick}}
|
||||
\item[{\bb{getpos.pick}}]
|
||||
When asked for a location, the key to choose the location, and possibly
|
||||
ask for more info. Default is `{\tt .}'.
|
||||
%.lp
|
||||
\item{\bb{getpos.pick.once}}
|
||||
\item[{\bb{getpos.pick.once}}]
|
||||
When asked for a location, the key to choose the location, and skip
|
||||
asking for more info. Default is `{\tt ,}'.
|
||||
%.lp
|
||||
\item{\bb{getpos.pick.quick}}
|
||||
\item[{\bb{getpos.pick.quick}}]
|
||||
When asked for a location, the key to choose the location, skip asking
|
||||
for more info, and exit the location asking loop. Default is `{\tt ;}'.
|
||||
%.lp
|
||||
\item{\bb{getpos.pick.verbose}}
|
||||
\item[{\bb{getpos.pick.verbose}}]
|
||||
When asked for a location, the key to choose the location, and show more
|
||||
info without asking. Default is `{\tt :}'.
|
||||
%.lp
|
||||
\item{\bb{getpos.self}}
|
||||
\item[{\bb{getpos.self}}]
|
||||
When asked for a location, the key to go to your location.
|
||||
Default is `{\tt @}'.
|
||||
%.lp
|
||||
\item{\bb{getpos.unexplored.next}}
|
||||
\item[{\bb{getpos.unexplored.next}}]
|
||||
When asked for a location, the key to go to next closest unexplored location.
|
||||
Default is `{\tt x}'.
|
||||
%.lp
|
||||
\item{\bb{getpos.unexplored.prev}}
|
||||
\item[{\bb{getpos.unexplored.prev}}]
|
||||
When asked for a location, the key to go to previous closest unexplored
|
||||
location. Default is `{\tt X}'.
|
||||
%.lp
|
||||
\item{\bb{getpos.valid}}
|
||||
\item[{\bb{getpos.valid}}]
|
||||
When asked for a location, the key to go to show valid target locations.
|
||||
Default is `{\tt \$}'.
|
||||
%.lp
|
||||
\item{\bb{getpos.valid.next}}
|
||||
\item[{\bb{getpos.valid.next}}]
|
||||
When asked for a location, the key to go to next closest valid location.
|
||||
Default is `{\tt z}'.
|
||||
%.lp
|
||||
\item{\bb{getpos.valid.prev}}
|
||||
\item[{\bb{getpos.valid.prev}}]
|
||||
When asked for a location, the key to go to previous closest valid location.
|
||||
Default is `{\tt Z}'.
|
||||
%.lp
|
||||
\item{\bb{nopickup}}
|
||||
\item[{\bb{nopickup}}]
|
||||
Prefix key to move without picking up items. Default is `{\tt m}'.
|
||||
%.lp
|
||||
\item{\bb{redraw}}
|
||||
\item[{\bb{redraw}}]
|
||||
Key to redraw the screen. Default is `{\tt \^{}R}'.
|
||||
%.lp
|
||||
\item{\bb{redraw.numpad}}
|
||||
\item[{\bb{redraw.numpad}}]
|
||||
Key to redraw the screen. With {\it number\verb+_+pad\/} only.
|
||||
Default is `{\tt \^{}L}'.
|
||||
%.lp
|
||||
\item{\bb{repeat}}
|
||||
\item[{\bb{repeat}}]
|
||||
Key to repeat previous command. Default is `{\tt \^{}A}'.
|
||||
%.lp
|
||||
\item{\bb{reqmenu}}
|
||||
\item[{\bb{reqmenu}}]
|
||||
Prefix key to request menu from some commands. Default is `{\tt m}'.
|
||||
%.lp
|
||||
\item{\bb{run}}
|
||||
\item[{\bb{run}}]
|
||||
Prefix key to run towards a direction. Default is `{\tt G}'.
|
||||
%.lp
|
||||
\item{\bb{run.nopickup}}
|
||||
\item[{\bb{run.nopickup}}]
|
||||
Prefix key to run towards a direction without picking up items on the way.
|
||||
Default is `{\tt M}'.
|
||||
%.lp
|
||||
\item{\bb{run.numpad}}
|
||||
\item[{\bb{run.numpad}}]
|
||||
Prefix key to run towards a direction. With {\it number\verb+_+pad\/} only.
|
||||
Default is `{\tt 5}'.
|
||||
%.lp
|
||||
\item{\bb{rush}}
|
||||
\item[{\bb{rush}}]
|
||||
Prefix key to rush towards a direction. Default is `{\tt g}'.
|
||||
\elist
|
||||
\elist
|
||||
|
||||
|
||||
%.hn 2
|
||||
@@ -4721,6 +4739,8 @@ combination with any of the other attributes.
|
||||
|
||||
To specify both a color and an attribute, use `\&' to combine them.
|
||||
To specify multiple attributes, use `+' to combine those.
|
||||
|
||||
%.lp ""
|
||||
For example: {\tt magenta\&inverse+dim}.
|
||||
|
||||
Note that the display may substitute or ignore particular attributes
|
||||
@@ -4773,23 +4793,19 @@ percentage or absolute number threshold, or text to match against.
|
||||
|
||||
\blist{}
|
||||
%.lp "*"
|
||||
\item{\bb{}}
|
||||
``{\tt always}'' will set the default attributes for that field.
|
||||
\item[{\tt always}] will set the default attributes for that field.
|
||||
%.lp "*"
|
||||
\item{\bb{}}
|
||||
``{\tt up}'' and ``{\tt down}'' set the field attributes for when the field
|
||||
\item[{\tt up} and ``{\tt down}''] set the field attributes for when the field
|
||||
value changes upwards or downwards. This attribute times out after
|
||||
{\tt statushilites} turns.
|
||||
%.lp "*"
|
||||
\item{\bb{}}
|
||||
``{\tt changed}'' sets the field attribute for when the field value
|
||||
\item[{\tt changed}] sets the field attribute for when the field value
|
||||
changes. This attribute times out after {\tt statushilites} turns.
|
||||
(If a field has both a ``changed'' rule and an ``up'' or ``down''
|
||||
rule which matches a change in the field's value,
|
||||
the ``up'' or ``down'' one takes precedence.)
|
||||
%.lp "*"
|
||||
\item{\bb{}}
|
||||
percentage sets the field attribute when the field value
|
||||
\item[{\tt percentage}] sets the field attribute when the field value
|
||||
matches the percentage.
|
||||
It is specified as a number between 0 and 100, followed by `{\tt \%}'
|
||||
(percent sign).
|
||||
@@ -4817,8 +4833,7 @@ exactly 1 experience point short of the next level.
|
||||
% percentage will remain at 0\% no matter have many additional experience
|
||||
% points you earn.)
|
||||
%.lp "*"
|
||||
\item{\bb{}}
|
||||
absolute value sets the attribute when the field value
|
||||
\item[{\tt absolute}] value sets the attribute when the field value
|
||||
matches that number.
|
||||
The number must be 0 or higher, except for ``{\it armor-class\/} which
|
||||
allows negative values, and may optionally be preceded by `{\tt =}'.
|
||||
@@ -4827,8 +4842,7 @@ it also matches when value is below or above.
|
||||
If the prefix is `{\tt <}' or `{\tt >}', only match when strictly
|
||||
above or below.
|
||||
%.lp "*"
|
||||
\item{\bb{}}
|
||||
text match sets the attribute when the field value matches the text.
|
||||
\item[{\tt text}] match sets the attribute when the field value matches the text.
|
||||
Text matches can only be used for ``{\it alignment\/}'',
|
||||
``{\it carrying-capacity\/}'', ``{\it hunger\/}'', ``{\it dungeon-level\/}'',
|
||||
and ``{\it title\/}''.
|
||||
@@ -4880,11 +4894,13 @@ on the rogue level.
|
||||
\elist
|
||||
|
||||
You can also override one or more symbols using the {\it SYMBOLS\/} and
|
||||
{\it ROGUESYMBOLS\/} config file options. Symbols are specified as
|
||||
{\it name:value\/} pairs. Note that {\it NetHack\/} escape-processes
|
||||
the {\it value\/} string in conventional C fashion. This means that `\verb+\+'
|
||||
is a prefix to take the following character literally. Thus `\verb+\+' needs
|
||||
to be represented as `\verb+\\+'.
|
||||
{\it ROGUESYMBOLS\/} config file options.
|
||||
Symbols are specified as {\it name:value\/} pairs.
|
||||
Note that {\it NetHack\/} escape-processes
|
||||
the {\it value\/} string in conventional C fashion.
|
||||
This means that `\verb+\+' is a prefix to take the following character
|
||||
literally.
|
||||
Thus `\verb+\+' needs to be represented as `\verb+\\+'.
|
||||
The special prefix
|
||||
`\verb+\m+' switches on the meta bit in the symbol value, and the
|
||||
`{\tt \^{}}' prefix causes the following character to be treated as a control
|
||||
@@ -5071,8 +5087,8 @@ Default & Symbol Name & Description\\
|
||||
\verb@Y@ & S\verb+_+yeti & (apelike creature)\\
|
||||
\verb@Z@ & S\verb+_+zombie & (zombie)\\
|
||||
\verb@z@ & S\verb+_+zruty & (zruty)\\
|
||||
\verb@ @ & S\verb+_+pet\verb+_+override & (pet override if sysconf accessibility is set)\\
|
||||
\verb@ @ & S\verb+_+player\verb+_+override & (player override if sysconf accessibility is set)
|
||||
\verb@ @ & S\verb+_+pet\verb+_+override & (any pet if sysconf accessibility is set)\\
|
||||
\verb@ @ & S\verb+_+player\verb+_+override & (hero if sysconf accessibility is set)
|
||||
\end{longtable}%
|
||||
}
|
||||
|
||||
@@ -5439,7 +5455,7 @@ with help from {\it Ross Brown}, {\it Mike Engber}, {\it David Hairston},
|
||||
{\it Michael Hamel}, {\it Jonathan Handler}, {\it Johnny Lee},
|
||||
{\it Tim Lennan}, {\it Rob Menke}, and {\it Andy Swanson},
|
||||
developed {\it NetHack\/} 3.1 for the Macintosh, porting it for MPW.
|
||||
Building on their development, {\it Barton House} added a Think C port.
|
||||
Building on their development, {\it Bart House} added a Think C port.
|
||||
|
||||
%.pg
|
||||
\medskip
|
||||
@@ -5652,7 +5668,7 @@ maintained the port of {\it NetHack\/} 3.6 for Mac OSX.
|
||||
|
||||
%.pg
|
||||
\medskip
|
||||
{\it Michael Allison}, {\it David Cohrs}, {\it Barton House},
|
||||
{\it Michael Allison}, {\it David Cohrs}, {\it Bart House},
|
||||
{\it Pasi Kallinen}, {\it Alex Kompel}, {\it Dion Nicolaas},
|
||||
{\it Derek S. Ray} and {\it Yitzhak Sapir}
|
||||
maintained the port of {\it NetHack\/} 3.6 for Microsoft Windows.
|
||||
@@ -5686,6 +5702,11 @@ time of release of 3.6.1 consisted of
|
||||
In early May 2019, another 320 bug fixes along with some enhancements and
|
||||
the adopted curses window port, were released as 3.6.2.
|
||||
|
||||
%.pg
|
||||
\medskip
|
||||
{\it Bart House}, who had contributed to the game as a porting team participant
|
||||
for decades, joined the {\it NetHack Development Team} in late May 2019.
|
||||
|
||||
%.pg
|
||||
\medskip
|
||||
\nd The official {\it NetHack\/} web site is maintained by {\it Ken Lorber} at
|
||||
@@ -5727,7 +5748,7 @@ Andreas Dorn & Jeff Bailey & Pasi Kallinen\\
|
||||
Andy Church & Jochen Erwied & Pat Rankin\\
|
||||
Andy Swanson & John Kallen & Patric Mueller\\
|
||||
Ari Huttunen & John Rupley & Paul Winner\\
|
||||
Barton House & John S. Bien & Pierre Martineau\\
|
||||
Bart House & John S. Bien & Pierre Martineau\\
|
||||
Benson I. Margulies & Johnny Lee & Ralf Brown\\
|
||||
Bill Dyer & Jon W\{tte & Ray Chason\\
|
||||
Boudewijn Waijers & Jonathan Handler & Richard Addison\\
|
||||
|
||||
+3
-1
@@ -1,4 +1,4 @@
|
||||
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.149 $ $NHDT-Date: 1572141706 2019/10/27 02:01:46 $
|
||||
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.151 $ $NHDT-Date: 1572530225 2019/10/31 13:57:05 $
|
||||
|
||||
This fixes36.3 file is here to capture information about updates in the 3.6.x
|
||||
lineage following the release of 3.6.2 in May 2019. Please note, however,
|
||||
@@ -208,6 +208,8 @@ parsing for the argument to 'scores' option was sloppy; "3a/o" (slash) and
|
||||
"3a 1o" (space and digit one, not lowercase L) both worked but "3a o"
|
||||
(just space) was supposed to but didn't
|
||||
wizmakemap could leave genocided monsters on map
|
||||
when entering Astral level, initial rendering of guardian angel didn't show
|
||||
it as tame; noticeable if the level was entered with 'hilite_pet' On
|
||||
|
||||
|
||||
Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
|
||||
|
||||
@@ -21,6 +21,11 @@
|
||||
* Note: 3.6.x was not verified with Symantec C.
|
||||
*/
|
||||
|
||||
#if defined(MSDOS)
|
||||
#define CONFIG_FILE "defaults.nh"
|
||||
#define GUIDEBOOK_FILE "Guidebook.txt"
|
||||
#endif
|
||||
|
||||
/*
|
||||
* The following options are somewhat configurable depending on
|
||||
* your compiler.
|
||||
|
||||
+9
-6
@@ -1,4 +1,4 @@
|
||||
/* NetHack 3.6 minion.c $NHDT-Date: 1561061319 2019/06/20 20:08:39 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.42 $ */
|
||||
/* NetHack 3.6 minion.c $NHDT-Date: 1572530226 2019/10/31 13:57:06 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.43 $ */
|
||||
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
||||
/*-Copyright (c) Robert Patrick Rankin, 2008. */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
@@ -481,15 +481,18 @@ gain_guardian_angel()
|
||||
&& (mtmp = mk_roamer(&mons[PM_ANGEL], u.ualign.type, mm.x, mm.y,
|
||||
TRUE)) != 0) {
|
||||
mtmp->mstrategy &= ~STRAT_APPEARMSG;
|
||||
/* guardian angel -- the one case mtame doesn't imply an
|
||||
* edog structure, so we don't want to call tamedog().
|
||||
* [Note: this predates mon->mextra which allows a monster
|
||||
* to have both emin and edog at the same time.]
|
||||
*/
|
||||
mtmp->mtame = 10;
|
||||
/* for 'hilite_pet'; after making tame, before next message */
|
||||
newsym(mtmp->mx, mtmp->my);
|
||||
if (!Blind)
|
||||
pline("An angel appears near you.");
|
||||
else
|
||||
You_feel("the presence of a friendly angel near you.");
|
||||
/* guardian angel -- the one case mtame doesn't
|
||||
* imply an edog structure, so we don't want to
|
||||
* call tamedog().
|
||||
*/
|
||||
mtmp->mtame = 10;
|
||||
/* make him strong enough vs. endgame foes */
|
||||
mtmp->m_lev = rn1(8, 15);
|
||||
mtmp->mhp = mtmp->mhpmax =
|
||||
|
||||
@@ -526,7 +526,8 @@ guilflags = $(lflags) -subsystem:windows,$(EXEVER)
|
||||
dlllflags = $(lflags) -entry:_DllMainCRTStartup$(DLLENTRY) -dll
|
||||
|
||||
# basic subsystem specific libraries, less the C Run-Time
|
||||
baselibs = kernel32.lib $(optlibs) $(winsocklibs) advapi32.lib gdi32.lib
|
||||
baselibs = kernel32.lib $(optlibs) $(winsocklibs) advapi32.lib gdi32.lib \
|
||||
ole32.lib Shell32.lib
|
||||
winlibs = $(baselibs) user32.lib comdlg32.lib winspool.lib
|
||||
|
||||
# for Windows applications that use the C Run-Time libraries
|
||||
|
||||
@@ -21,15 +21,17 @@ extern LONG GetCurrentPackageFullName(UINT32 *packageFullNameLength,
|
||||
PWSTR packageFullName);
|
||||
extern HRESULT SHGetKnownFolderPath(REFKNOWNFOLDERID rfid,
|
||||
DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath);
|
||||
#ifndef DEFINE_KNOWN_FOLDER
|
||||
#ifdef INITGUID
|
||||
#define DEFINE_KNOWN_FOLDER(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) const GUID DECLSPEC_SELECTANY name = { l, w1, w2,{ b1, b2, b3, b4, b5, b6, b7, b8 } }
|
||||
#else
|
||||
#define DEFINE_KNOWN_FOLDER(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) const GUID name
|
||||
#endif
|
||||
#endif /* INITGUID */
|
||||
#endif /* DEFINE_KNOWN_FOLDER */
|
||||
DEFINE_KNOWN_FOLDER (FOLDERID_ProgramData, 0x62ab5d82, 0xfdc1, 0x4dc3, 0xa9, 0xdd, 0x07, 0x0d, 0x1d, 0x49, 0x5d, 0x97);
|
||||
DEFINE_KNOWN_FOLDER (FOLDERID_LocalAppData, 0xf1b32785, 0x6fba, 0x4fcf, 0x9d, 0x55, 0x7b, 0x8e, 0x7f, 0x15, 0x70, 0x91);
|
||||
DEFINE_KNOWN_FOLDER (FOLDERID_Profile, 0x5e6c858f, 0x0e22, 0x4760, 0x9a, 0xfe, 0xea, 0x33, 0x17, 0xb6, 0x71, 0x73);
|
||||
#endif
|
||||
#endif /* __MINGW32__ */
|
||||
|
||||
#if 0
|
||||
#include "wintty.h"
|
||||
|
||||
Reference in New Issue
Block a user