fixes entry for pull request #598 - baalz level

If the baalz level got transposed during creation, the fixup for
a decorative portion of the map didn't work properly.  Monsters
eligible to be created at pool locations could end up trapped in
a couple of inaccessible locations.

[To be fair, the baalz hackery predates level flipping....]

Closes #598
This commit is contained in:
PatR
2021-10-27 15:52:01 -07:00
parent 00b3b955af
commit a5d3e03b3e

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@@ -671,6 +671,8 @@ when creating random contents for a container, explicitly exclude artifacts
(already implicitly excluded because randomly generated artifacts are
all weapons and containers don't start with any weapons in them)
don't give lance or mattock as starting equipment when creating soldiers
fixup for the insect "legs" (some extraneous walls inside solid stone) on the
baalz level didn't work as intended if that level was flipped
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository