fixes entry for pull request #598 - baalz level
If the baalz level got transposed during creation, the fixup for a decorative portion of the map didn't work properly. Monsters eligible to be created at pool locations could end up trapped in a couple of inaccessible locations. [To be fair, the baalz hackery predates level flipping....] Closes #598
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@@ -671,6 +671,8 @@ when creating random contents for a container, explicitly exclude artifacts
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(already implicitly excluded because randomly generated artifacts are
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(already implicitly excluded because randomly generated artifacts are
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all weapons and containers don't start with any weapons in them)
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all weapons and containers don't start with any weapons in them)
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don't give lance or mattock as starting equipment when creating soldiers
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don't give lance or mattock as starting equipment when creating soldiers
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fixup for the insect "legs" (some extraneous walls inside solid stone) on the
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baalz level didn't work as intended if that level was flipped
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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