region boolean field [trunk only]

Since the trunk breaks savefile compatibility anyway,
remove some code that was inappropriately loading a boolean
with multiple values in order to preserve savefile compatibility in 3.4.x

[Note: this patch increments EDITLEVEL rendering existing bones
and save files obsolete]
This commit is contained in:
nethack.allison
2004-12-30 15:54:42 +00:00
parent 019868fd52
commit a5e12a3519
2 changed files with 9 additions and 18 deletions

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)patchlevel.h 3.4 2004/12/16 */
/* SCCS Id: @(#)patchlevel.h 3.4 2004/12/29 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -13,7 +13,7 @@
* Incrementing EDITLEVEL can be used to force invalidation of old bones
* and save files.
*/
#define EDITLEVEL 16
#define EDITLEVEL 17
#define COPYRIGHT_BANNER_A \
"NetHack, Copyright 1985-2004"

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)region.h 3.4 2002/10/15 */
/* SCCS Id: @(#)region.h 3.4 2004/12/29 */
/* Copyright (c) 1996 by Jean-Christophe Collet */
/* NetHack may be freely redistributed. See license for details. */
@@ -10,21 +10,12 @@
typedef boolean FDECL((*callback_proc), (genericptr_t, genericptr_t));
/*
* Overload the old player_inside field with two values, coded in such
* a way as to retain compatibility with 3.4.0 save and bones files;
* this relies on the fact that nethack's `boolean' is really stored
* in a `char' (or bigger type) rather than in a single bit.
*
* 3.4.1 save and bones files will be correct.
* 3.4.0 save files restored under 3.4.1 will be correct.
* 3.4.0 bones files used with 3.4.1 will continue to have the minor
* 3.4.0 bug of falsely claiming that the current game's hero is
* responsible for the dead former hero's stinking clouds.
* player_flags
*/
#define REG_HERO_INSIDE 1
#define REG_NOT_HEROS 2
#define hero_inside(r) ((unsigned)(r)->player_flags & REG_HERO_INSIDE)
#define heros_fault(r) (!((unsigned)(r)->player_flags & REG_NOT_HEROS))
#define REG_HERO_INSIDE 0x01
#define REG_NOT_HEROS 0x02
#define hero_inside(r) ((r)->player_flags & REG_HERO_INSIDE)
#define heros_fault(r) (!((r)->player_flags & REG_NOT_HEROS))
#define set_hero_inside(r) ((r)->player_flags |= REG_HERO_INSIDE)
#define clear_hero_inside(r) ((r)->player_flags &= ~REG_HERO_INSIDE)
#define set_heros_fault(r) ((r)->player_flags &= ~REG_NOT_HEROS)
@@ -49,7 +40,7 @@ typedef struct {
short leave_f; /* Function to call when the player leaves */
short inside_f; /* Function to call every turn if player's
inside */
boolean player_flags; /* (see above) */
unsigned int player_flags; /* (see above) */
unsigned int* monsters; /* Monsters currently inside this region */
short n_monst; /* Number of monsters inside this region */
short max_monst; /* Maximum number of monsters that can be