catch up fixes with some recent changes; also add 'community patch' section

This commit is contained in:
nhmall
2015-03-01 09:28:09 -05:00
parent d7c9abe0f8
commit a609bda996

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@@ -987,7 +987,6 @@ allow digging an adjacent pit with wand of digging while trapped in a pit
#terrain command to show unobstructed view of map (w/o mons, objs, traps)
digging can activate or disarm some types of traps
some monsters can eat tins in addition to corpses to cure some ailments
add Roderick Schertler's pickup_thrown patch
add ability to sort the list when viewing known spells with '+' command
describe magic cancellation from worn armor in enlightment/end-of-game feedback
disclose half physical and/or spell damage in enlightment/end-of-game feedback
@@ -1001,7 +1000,6 @@ new config file keyword: SYMBOLS for overriding character symbol values by name
opening magic frees from bear traps and webs, activates trap doors
closing magic activates bear traps and webs
locking converts a hole into a trap door; striking does the opposite
add Malcolm Ryan's Statue Glyphs patch
lembas and cram never rot unless cursed
multiple squeaks for squeaky boards
include time, user ID, and play mode in paniclog entries
@@ -1045,15 +1043,6 @@ chatting to a gecko or shopkeeper while hallucinating gives alternate message
mimic posing as door might steal hero's key when [un]locking is attempted
polymorphing into a dragon while wearing dragon scale mail will cause that
mail to revert to dragon scales
adopt/adapt/improve the Paranoid_Quit patch; default is paranoid_confirm:pray
paranoid_confirm:Confirm when requiring "yes" instead of y to confirm,
also require explicit "no" to reject
paranoid_confirm:quit yes vs y to quit or to enter explore mode
paranoid_confirm:die yes vs y to die in explore or wizard mode
paranoid_confirm:bones yes vs y to save bones when dying in wizard mode
paranoid_confirm:attack yes vs y to attack a peaceful monster
paranoid_confirm:pray y to confirm #pray; supersedes prayconfirm
paranoid_confirm:Remove always pick from inventory for 'R' and 'T'
flexibility for specifying "detect <foo>" vs "<foo> detection" when wishing
when a sokoban puzzle has been completed (last pit or hole filled in),
stop assessing luck penalties and lift most movement restrictions
@@ -1088,6 +1077,22 @@ smartphone: fixed F command to prompt for direction
unix,vms: altmeta option to handle terminals which send "ESC c" for Alt+c
NetHack Community Patches (or Variation) Included
-------------------------------------------------
Roderick Schertler's pickup_thrown patch
Malcolm Ryan's Statue Glyphs patch
adopt/adapt/improve the Paranoid_Quit patch; default is paranoid_confirm:pray
paranoid_confirm:Confirm when requiring "yes" instead of y to confirm,
also require explicit "no" to reject
paranoid_confirm:quit yes vs y to quit or to enter explore mode
paranoid_confirm:die yes vs y to die in explore or wizard mode
paranoid_confirm:bones yes vs y to save bones when dying in wizard mode
paranoid_confirm:attack yes vs y to attack a peaceful monster
paranoid_confirm:pray y to confirm #pray; supersedes prayconfirm
paranoid_confirm:Remove always pick from inventory for 'R' and 'T'
adopt/adapt/improve Dungeon Overview
Code Cleanup and Reorganization
-------------------------------
removed OVLx section dividers previously used for TRAMPOLINE overlay system
@@ -1106,3 +1111,17 @@ drawing symbols for DECGraphics, IBMGraphics, MACgraphics are now stored in an
new hints-based configuration system
allow documentation to be specialized to the options in the game binary
add param to winsys ini routines to allow cleaner shifting during startup
make STEED unconditional
make EXP_ON_BOTL unconditional
make REDO unconditional
make AUTOPICKUP_EXCEPTIONS unconditional
make SEDUCE compile-time unconditional but still removable through SYSCF
clean up some DEBUG conditional code
make GOLDOBJ unconditional
make WIZARD unconditional
make SINKS
make REINCARNATION
make TOURIST unconditional
make KOPS unconditional
make ELBERETH unconditional