catch up fixes with some recent changes; also add 'community patch' section
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@@ -987,7 +987,6 @@ allow digging an adjacent pit with wand of digging while trapped in a pit
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#terrain command to show unobstructed view of map (w/o mons, objs, traps)
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digging can activate or disarm some types of traps
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some monsters can eat tins in addition to corpses to cure some ailments
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add Roderick Schertler's pickup_thrown patch
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add ability to sort the list when viewing known spells with '+' command
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describe magic cancellation from worn armor in enlightment/end-of-game feedback
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disclose half physical and/or spell damage in enlightment/end-of-game feedback
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@@ -1001,7 +1000,6 @@ new config file keyword: SYMBOLS for overriding character symbol values by name
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opening magic frees from bear traps and webs, activates trap doors
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closing magic activates bear traps and webs
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locking converts a hole into a trap door; striking does the opposite
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add Malcolm Ryan's Statue Glyphs patch
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lembas and cram never rot unless cursed
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multiple squeaks for squeaky boards
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include time, user ID, and play mode in paniclog entries
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@@ -1045,15 +1043,6 @@ chatting to a gecko or shopkeeper while hallucinating gives alternate message
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mimic posing as door might steal hero's key when [un]locking is attempted
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polymorphing into a dragon while wearing dragon scale mail will cause that
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mail to revert to dragon scales
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adopt/adapt/improve the Paranoid_Quit patch; default is paranoid_confirm:pray
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paranoid_confirm:Confirm when requiring "yes" instead of y to confirm,
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also require explicit "no" to reject
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paranoid_confirm:quit yes vs y to quit or to enter explore mode
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paranoid_confirm:die yes vs y to die in explore or wizard mode
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paranoid_confirm:bones yes vs y to save bones when dying in wizard mode
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paranoid_confirm:attack yes vs y to attack a peaceful monster
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paranoid_confirm:pray y to confirm #pray; supersedes prayconfirm
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paranoid_confirm:Remove always pick from inventory for 'R' and 'T'
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flexibility for specifying "detect <foo>" vs "<foo> detection" when wishing
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when a sokoban puzzle has been completed (last pit or hole filled in),
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stop assessing luck penalties and lift most movement restrictions
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@@ -1088,6 +1077,22 @@ smartphone: fixed F command to prompt for direction
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unix,vms: altmeta option to handle terminals which send "ESC c" for Alt+c
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NetHack Community Patches (or Variation) Included
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-------------------------------------------------
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Roderick Schertler's pickup_thrown patch
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Malcolm Ryan's Statue Glyphs patch
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adopt/adapt/improve the Paranoid_Quit patch; default is paranoid_confirm:pray
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paranoid_confirm:Confirm when requiring "yes" instead of y to confirm,
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also require explicit "no" to reject
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paranoid_confirm:quit yes vs y to quit or to enter explore mode
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paranoid_confirm:die yes vs y to die in explore or wizard mode
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paranoid_confirm:bones yes vs y to save bones when dying in wizard mode
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paranoid_confirm:attack yes vs y to attack a peaceful monster
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paranoid_confirm:pray y to confirm #pray; supersedes prayconfirm
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paranoid_confirm:Remove always pick from inventory for 'R' and 'T'
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adopt/adapt/improve Dungeon Overview
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Code Cleanup and Reorganization
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-------------------------------
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removed OVLx section dividers previously used for TRAMPOLINE overlay system
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@@ -1106,3 +1111,17 @@ drawing symbols for DECGraphics, IBMGraphics, MACgraphics are now stored in an
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new hints-based configuration system
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allow documentation to be specialized to the options in the game binary
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add param to winsys ini routines to allow cleaner shifting during startup
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make STEED unconditional
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make EXP_ON_BOTL unconditional
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make REDO unconditional
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make AUTOPICKUP_EXCEPTIONS unconditional
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make SEDUCE compile-time unconditional but still removable through SYSCF
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clean up some DEBUG conditional code
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make GOLDOBJ unconditional
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make WIZARD unconditional
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make SINKS
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make REINCARNATION
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make TOURIST unconditional
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make KOPS unconditional
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make ELBERETH unconditional
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