Windows nmake build - separate x86 and x64 objs
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@@ -137,12 +137,6 @@ X11 = ..\win\X11 # X11 support files
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LIBDIR = ..\lib # libraries and external bits
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SUBM = ..\submodules # NetHack git submodules
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#
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# Object directory.
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#
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OBJ = o
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#==============================================================================
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# Sanity checks for prerequisite Lua and pdcurses
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#
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@@ -226,6 +220,30 @@ ADD_CURSES=Y
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!MESSAGE NetHack 3.7 will be built without support for the curses window-port.
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!ENDIF
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#These will be in the environment variables with one of the Visual Studio
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#developer command prompts.
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#VSCMD_ARG_HOST_ARCH=x64
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#VSCMD_ARG_TGT_ARCH=x86
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# We need to do this here, so some output files can
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# incorporate TARGET_CPU into their names.
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#
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!IFDEF VSCMD_ARG_HOST_ARCH
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!MESSAGE Host architecture is $(VSCMD_ARG_HOST_ARCH)
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!MESSAGE Target architecture is $(VSCMD_ARG_TGT_ARCH)
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! IFNDEF TARGET_CPU
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! IF "$(VSCMD_ARG_TGT_ARCH)"=="x64"
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TARGET_CPU=x64
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! ELSE
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TARGET_CPU=x86
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! ENDIF
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! ENDIF
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!ENDIF
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!IF "$(TARGET_CPU)" == ""
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TARGET_CPU=x86
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!ENDIF
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#TEST_CROSSCOMPILE=Y
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#
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@@ -271,6 +289,12 @@ DLBDEF =
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# This section creates shorthand macros for many objects
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# referenced later on in the Makefile.
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#
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#
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# Object directory.
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#
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OBJ = o\$(TARGET_CPU)
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#
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# Shorten up the location for some files
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#
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@@ -313,8 +337,8 @@ CROSSCOMPILE=
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LUAVER=5.4.4
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!ENDIF
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LUALIB = $(LIBDIR)\lua$(LUAVER)-static.lib
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LUADLL = $(LIBDIR)\lua$(LUAVER).dll
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LUALIB = $(LIBDIR)\lua$(LUAVER)-$(TARGET_CPU)-static.lib
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LUADLL = $(LIBDIR)\lua$(LUAVER)-$(TARGET_CPU).dll
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LUAINCL = /I$(LUASRC)
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LUATARGETS = lua.exe $(LUADLL) $(LUALIB)
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@@ -366,7 +390,7 @@ PDCLIBOBJS = $(O)addch.o $(O)addchstr.o $(O)addstr.o $(O)attr.o $(O)beep.o \
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PDCOBJS = $(O)pdcclip.o $(O)pdcdisp.o $(O)pdcgetsc.o $(O)pdckbd.o $(O)pdcscrn.o \
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$(O)pdcsetsc.o $(O)pdcutil.o
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PDCLIB = $(LIBDIR)\pdcurses.lib
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PDCLIB = $(LIBDIR)\pdcurses-$(TARGET_CPU).lib
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PDCINCL = /I$(PDCURSES_TOP) /I$(PDCSRC) /I$(PDCWINCON)
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@@ -662,27 +686,6 @@ VSVER=2999 #untested future version
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!include <win32.mak>
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! ENDIF
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#These will be in the environment variables with one of the Visual Studio
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#developer command prompts.
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#VSCMD_ARG_HOST_ARCH=x64
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#VSCMD_ARG_TGT_ARCH=x86
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!IFDEF VSCMD_ARG_HOST_ARCH
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!MESSAGE Host architecture is $(VSCMD_ARG_HOST_ARCH)
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!MESSAGE Target architecture is $(VSCMD_ARG_TGT_ARCH)
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! IFNDEF TARGET_CPU
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! IF "$(VSCMD_ARG_TGT_ARCH)"=="x64"
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TARGET_CPU=x64
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! ELSE
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TARGET_CPU=x86
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! ENDIF
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! ENDIF
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!ENDIF
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!IF "$(TARGET_CPU)" == ""
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TARGET_CPU=x86
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!ENDIF
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!IF ($(VSVER) == 2010)
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CL_RECENT=
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!ELSE
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@@ -1526,7 +1529,7 @@ $(SRC)\x11tiles: $(U)tile2x11.exe $(WSHR)\monsters.txt $(WSHR)\objects.txt \
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# PDCurses
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#===============================================================================
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$(LIBDIR)\pdcurses.lib : $(PDCLIBOBJS) $(PDCOBJS)
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$(LIBDIR)\pdcurses-$(TARGET_CPU).lib : $(PDCLIBOBJS) $(PDCOBJS)
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@echo Building library $@ from $**
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@$(librarian) -nologo /out:$@ $(PDCLIBOBJS) $(PDCOBJS)
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@@ -1546,11 +1549,11 @@ lua.exe: $(O)lua.o $(LUALIB)
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# @echo Linking $(@:\=/)
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# @$(link) /OUT:$@ $(O)luac.o $(LUALIB)
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$(LIBDIR)\lua$(LUAVER).dll: $(LUAOBJFILES)
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$(LIBDIR)\lua$(LUAVER)-$(TARGET_CPU).dll: $(LUAOBJFILES)
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@echo Linking $(@:\=/)
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@$(link) /DLL /IMPLIB:$(LIBDIR)\lua$(LUAVER).lib /OUT:$@ $(LUAOBJFILES)
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$(LIBDIR)\lua$(LUAVER)-static.lib: $(LUAOBJFILES)
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$(LIBDIR)\lua$(LUAVER)-$(TARGET_CPU)-static.lib: $(LUAOBJFILES)
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@echo Building library $@ from $**
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@$(librarian) /OUT:$@ $(LUAOBJFILES)
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@@ -1568,6 +1571,7 @@ $(O)win10.o: $(MSWSYS)\win10.c $(WINDHDR) $(HACK_H)
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$(O)windsys.o: $(MSWSYS)\windsys.c $(WINDHDR) $(HACK_H)
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$(O)ntsound.o: $(MSWSYS)\ntsound.c $(WINDHDR) $(HACK_H)
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$(O)windmain.o: $(MSWSYS)\windmain.c $(WINDHDR) $(HACK_H)
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$(O)safeproc.o: $(WSHR)\safeproc.c $(WINDHDR) $(HACK_H)
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#if you aren't linking in the full gui then
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#include the following stub for proper linkage.
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@@ -1611,8 +1615,8 @@ $(O)ttystub.o: $(WINDHDR) $(HACK_H) $(MSWSYS)\stubs.c
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# sys/share dependencies
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#===================================================================
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(O)cppregex.o: $(O)cppregex.cpp $(HACK_H)
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@$(CC) $(cppflagsBuild) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ ..\sys\share\cppregex.cpp
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$(O)cppregex.o: $(SSYS)\cppregex.cpp $(HACK_H)
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@$(CC) $(cppflagsBuild) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $(SSYS)\cppregex.cpp
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#===================================================================
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# curses window port dependencies
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@@ -1957,7 +1961,7 @@ $(TARGETPFX)winval.o: ..\win\X11\winval.c $(HACK_H) $(INCL)\winX.h
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#$(TARGETPFX)tile.o: tile.c $(HACK_H)
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$(TARGETPFX)winshim.o: ..\win\shim\winshim.c $(HACK_H)
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# $(TARGET_CC) $(TARGET_CFLAGS) -Fo$@ ..\win\shim\winshim.c
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$(TARGETPFX)cppregex.o: ..\sys\share\cppregex.cpp
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#$(TARGETPFX)cppregex.o: ..\sys\share\cppregex.cpp
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# $(TARGET_CXX) $(TARGET_CXXFLAGS) -Fo$@ ..\sys\share\cppregex.cpp
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$(TARGETPFX)qt_bind.o: ..\win\Qt\qt_bind.cpp $(HACK_H) ..\win\Qt\qt_pre.h \
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..\win\Qt\qt_post.h ..\win\Qt\qt_bind.h ..\win\Qt\qt_main.h \
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