Lua: Add contents function to room and map

The function will get the map/room width and height as a parameter.
This commit is contained in:
Pasi Kallinen
2020-03-04 20:04:01 +02:00
parent 12c2f84f64
commit a6dfbfca2f
2 changed files with 87 additions and 14 deletions

View File

@@ -316,12 +316,33 @@ Example:
=== map
Construct a piece of the level from text map. Takes one parameter, either a text string
describing the map, or a table with multiple parameters.
[options="header"]
|===
| parameter | description
| x, y | Coordinates on the level.
| coord | Coordinates in table format.
| halign | Horizontal alignment on a rough 3x3 grid.
| valign | Vertical alignment on a rough 3x3 grid.
| map | Multi-line string describing the map.
| contents | A function called with one parameter, a table with "width" and "height", the map width and height. All coordinates in the function will be relative to the map.
|===
Example:
des.map({ x = 10, y = 10, map = [[...]] });
des.map({ coord = {10, 10}, map = [[...]] });
des.map({ halign = "center", valign = "center", map = [[...]] });
des.map([[...]])
des.map([[...]]);
des.map({ halign = "center", valign = "center", map = [[
....
....
....]], contents = function(map)
des.terrain(0,0, "L");
des.terrain(map.width-1, map.height-1, "T");
end });
=== mazewalk
@@ -409,10 +430,34 @@ Example:
=== room
Create a room of certain type and size. Takes one parameter, a table with the following
fields:
[options="header"]
|===
| parameter | description
| type | The room type. Default is "ordinary"
| chance | Percentage chance this room is of type, otherwise it will be created as ordinary room. Default is 100.
| x,y | Room coordinates.
| coord | Room coordinates, in table format.
| w, h | Width and height. Both default to -1 (random). If one is set, then both must be set.
| xalign | Horizontal alignment on a rough 3x3 grid. Default is "random".
| yalign | Vertical alignment on a rough 3x3 grid. Default is "random".
| lit | Is the room lit or unlit? Defaults to -1 (random).
| filled | Is the room filled as per the room type. Defaults to 1 (filled).
| joined | Is the room joined to the rest of the level with corridors? Default is 1 (joined).
| contents | A function called with one parameter, a table with "width" and "height", the room width and height, excluding the walls. All coordinates in the function will be relative to the room.
|===
Example:
des.room({ type="ordinary", lit=1, x=3,y=3, xalign="center",yalign="center", w=11,h=9 });
des.room({ lit=1, coord={3,3}, xalign="center",yalign="center", w=11,h=9 });
des.room({ type="ordinary", contents=function(room)
des.terrain(0,0, "L");
des.terrain(room.width, room.height, "T");
end });
=== stair

View File

@@ -99,6 +99,7 @@ static int FDECL(get_table_region, (lua_State *, const char *,
static void FDECL(set_wallprop_in_selection, (lua_State *, int));
static int FDECL(floodfillchk_match_under, (int, int));
static int FDECL(floodfillchk_match_accessible, (int, int));
static void FDECL(l_push_wid_hei_table, (lua_State *, int, int));
/* lua_CFunction prototypes */
int FDECL(lspo_altar, (lua_State *));
@@ -2799,6 +2800,23 @@ spo_pop_container()
}
}
/* push a table on lua stack: {width=wid, height=hei} */
static void
l_push_wid_hei_table(L, wid, hei)
lua_State *L;
int wid, hei;
{
lua_newtable(L);
lua_pushstring(L, "width");
lua_pushinteger(L, wid);
lua_rawset(L, -3);
lua_pushstring(L, "height");
lua_pushinteger(L, hei);
lua_rawset(L, -3);
}
/* message("What a strange feeling!"); */
int
lspo_message(L)
@@ -3570,6 +3588,7 @@ int defval;
/* room({ type="ordinary", lit=1, x=3,y=3, xalign="center",yalign="center", w=11,h=9 }); */
/* room({ lit=1, coord={3,3}, xalign="center",yalign="center", w=11,h=9 }); */
/* room({ coord={3,3}, xalign="center",yalign="center", w=11,h=9, contents=function(room) ... end }); */
int
lspo_room(L)
lua_State *L;
@@ -3627,7 +3646,8 @@ lua_State *L;
lua_getfield(L, 1, "contents");
if (lua_type(L, -1) == LUA_TFUNCTION) {
lua_remove(L, -2);
lua_call(L, 0, 0);
l_push_wid_hei_table(L, tmpcr->hx - tmpcr->lx, tmpcr->hy - tmpcr->ly);
lua_call(L, 1, 0);
} else
lua_pop(L, 1);
spo_endroom(g.coder);
@@ -5851,6 +5871,7 @@ lua_State *L UNUSED;
/* map({ x = 10, y = 10, map = [[...]] }); */
/* map({ coord = {10, 10}, map = [[...]] }); */
/* map({ halign = "center", valign = "center", map = [[...]] }); */
/* map({ map = [[...]], contents = function(map) ... end }); */
/* map([[...]]) */
int
lspo_map(L)
@@ -5874,9 +5895,10 @@ TODO: g.coder->croom needs to be updated
"top", "center", "bottom", "none", NULL
};
static const int t_or_b2i[] = { TOP, CENTER, BOTTOM, -1, -1 };
int lr, tb, keepregion = 1, x = -1, y = -1;
int lr, tb, x = -1, y = -1;
struct mapfragment *mf;
int argc = lua_gettop(L);
boolean has_contents = FALSE;
create_des_coder();
@@ -5890,9 +5912,15 @@ TODO: g.coder->croom needs to be updated
lcheck_param_table(L);
lr = l_or_r2i[get_table_option(L, "halign", "none", left_or_right)];
tb = t_or_b2i[get_table_option(L, "valign", "none", top_or_bot)];
keepregion = get_table_boolean_opt(L, "keepregion", 1); /* TODO: maybe rename? */
get_table_xy_or_coord(L, &x, &y);
tmpstr = get_table_str(L, "map");
lua_getfield(L, 1, "contents");
if (lua_type(L, -1) == LUA_TFUNCTION) {
lua_remove(L, -2);
has_contents = TRUE;
} else {
lua_pop(L, 1);
}
mf = mapfrag_fromstr(tmpstr);
free(tmpstr);
}
@@ -5902,15 +5930,11 @@ TODO: g.coder->croom needs to be updated
return 0;
}
/* keepregion restricts the coordinates of the commands coming after
the map into the map region */
/* for keepregion */
tmpxsize = g.xsize;
tmpysize = g.ysize;
tmpxstart = g.xstart;
tmpystart = g.ystart;
g.xsize = mf->wid;
g.ysize = mf->hei;
@@ -6033,15 +6057,19 @@ TODO: g.coder->croom needs to be updated
remove_rooms(g.xstart, g.ystart,
g.xstart + g.xsize, g.ystart + g.ysize);
}
if (!keepregion) {
g.xstart = tmpxstart;
g.ystart = tmpystart;
g.xsize = tmpxsize;
g.ysize = tmpysize;
}
mapfrag_free(&mf);
if (has_contents) {
l_push_wid_hei_table(L, g.xsize, g.ysize);
lua_call(L, 1, 0);
}
tmpxsize = g.xsize;
tmpysize = g.ysize;
tmpxstart = g.xstart;
tmpystart = g.ystart;
return 0;
}