some Makefile.nmake fixups

This commit is contained in:
nhmall
2023-01-30 19:24:21 -05:00
parent 5bf0bc3ba4
commit a7b8099ecb

View File

@@ -49,7 +49,7 @@ GAMEDIR = ..\binary # Default game build directory
#
# windsound uses built-in Microsoft API's, no 3rd party download is required.
SOUND_LIBRARIES = windsound
#SOUND_LIBRARIES = windsound
#
#------------------------------------------------------------------------------
@@ -758,15 +758,6 @@ SNDTEMP=
# SOUND Support
#=================================================================
!IF "$(HAVE_SOUNDLIB)" == "Y"
!IF "$(NEED_USERSOUNDS)" == "Y"
SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DUSER_SOUNDS
!ENDIF
!IF "$(NEED_SEAUTOMAP)" == "Y"
SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DSND_SOUNDEFFECTS_AUTOMAP
!ENDIF
!IF "$(NEED_WAV)" == "Y"
WAVS = $(SndWavDir)\se_squeak_A.wav $(SndWavDir)\se_squeak_B.wav \
$(SndWavDir)\se_squeak_B_flat.wav $(SndWavDir)\se_squeak_C.wav \
$(SndWavDir)\se_squeak_D.wav $(SndWavDir)\se_squeak_D_flat.wav \
@@ -798,6 +789,13 @@ WAVS = $(SndWavDir)\se_squeak_A.wav $(SndWavDir)\se_squeak_B.wav \
$(SndWavDir)\sound_Wooden_Harp_C.wav $(SndWavDir)\sound_Wooden_Harp_D.wav \
$(SndWavDir)\sound_Wooden_Harp_E.wav $(SndWavDir)\sound_Wooden_Harp_F.wav \
$(SndWavDir)\sound_Wooden_Harp_G.wav
!IF "$(HAVE_SOUNDLIB)" == "Y"
!IF "$(NEED_USERSOUNDS)" == "Y"
SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DUSER_SOUNDS
!ENDIF
!IF "$(NEED_SEAUTOMAP)" == "Y"
SOUNDLIBDEFS = $(SOUNDLIBDEFS) -DSND_SOUNDEFFECTS_AUTOMAP
!ENDIF
!ENDIF #HAVE_SOUNDLIB
@@ -1146,6 +1144,10 @@ DLB =
{$(MSWSYS)}.c{$(OBJGUI)}.o:
$(Q)$(CC) $(CFLAGS) -I$(MSWSYS) $(GUIDEF) -Fo$@ $<
{$(MSWSYS)}.uu{$(MSWSYS)}.bmp:
$(U)uudecode.exe $<
move $(SRC)\$(@B).bmp $@
#==========================================
# Rules for files in util
#==========================================
@@ -1180,6 +1182,10 @@ DLB =
{$(MSWIN)}.c{$(OBJGUI)}.o:
$(Q)$(CC) $(CFLAGS) $(GUIDEF) -I$(MSWSYS) -I$(MSWIN) $(CROSSCOMPILE) $(CROSSCOMPILE_TARGET) -Fo$@ $<
{$(MSWIN)}.uu{$(MSWIN)}.bmp:
$(U)uudecode.exe $<
move $(SRC)\$(@B).bmp $@
#==========================================
# Rules for files in win\curses
#==========================================
@@ -1213,9 +1219,8 @@ DLB =
#===============================================================================
{$(SndWavDir)}.uu{$(SndWavDir)}.wav:
cd $(SndWavDir)
..\..\util\uudecode.exe $(@B).uu
cd ..\..\src
$(U)uudecode.exe $(SndWavDir)\$(@B).uu
move $(SRC)\$(@B).wav $(SndWavDir)\$(@B).wav
#==========================================
# Rules for files in sound\windsound
@@ -1449,11 +1454,11 @@ $(OGUI)NetHackW.res: $(SRC)\tiles.bmp $(MSWIN)\NetHackW.rc \
$(MSWIN)\petmark.bmp $(MSWIN)\pilemark.bmp $(MSWIN)\NetHack.ico \
$(MSWIN)\rip.bmp $(MSWIN)\splash.bmp $(WAVS)
@echo Building resource file $@ from $**
@$(rc) -nologo -r -fo$@ -i$(MSWIN) -dNDEBUG -I..\sound\wav $(MSWIN)\NetHackW.rc
$(rc) -nologo -r -fo$@ -i$(MSWIN) -i$(SndWavDir) -dNDEBUG $(MSWIN)\NetHackW.rc
$(OTTY)console.res: $(MSWSYS)\console.rc $(MSWSYS)\NetHack.ico $(WAVS)
@echo Building resource file $@ from $**
@$(rc) -nologo -r -fo$@ -i$(MSWSYS) -dNDEBUG -I..\sound\wav $(MSWSYS)\console.rc
$(rc) -nologo -r -fo$@ -i$(MSWSYS) -i$(SndWavDir) -dNDEBUG $(MSWSYS)\console.rc
#
# Secondary Targets.
@@ -1556,50 +1561,21 @@ $(U)uudecode.exe: $(OUTL)uudecode.o
$(OUTL)uudecode.o: $(SSYS)\uudecode.c
$(Q)$(CC) $(CFLAGS) $(TTYDEF) $(CROSSCOMPILE) /D_CRT_SECURE_NO_DEPRECATE -Fo$@ $(SSYS)\uudecode.c
$(MSWSYS)\NetHack.ico : $(U)uudecode.exe $(MSWSYS)\nhico.uu
@chdir $(MSWSYS)
@..\..\util\uudecode.exe nhico.uu
@chdir ..\..\src
$(MSWIN)\NetHack.ico : $(U)uudecode.exe $(MSWSYS)\nhico.uu
@chdir $(MSWIN)
@..\..\util\uudecode.exe ../../sys/windows/nhico.uu
@chdir ..\..\src
$(MSWIN)\mnsel.bmp: $(U)uudecode.exe $(MSWIN)\mnsel.uu
@chdir $(MSWIN)
@..\..\util\uudecode.exe mnsel.uu
@chdir ..\..\src
$(MSWIN)\mnselcnt.bmp: $(U)uudecode.exe $(MSWIN)\mnselcnt.uu
@chdir $(MSWIN)
@..\..\util\uudecode.exe mnselcnt.uu
@chdir ..\..\src
$(MSWIN)\mnunsel.bmp: $(U)uudecode.exe $(MSWIN)\mnunsel.uu
@chdir $(MSWIN)
@..\..\util\uudecode.exe mnunsel.uu
@chdir ..\..\src
$(MSWIN)\petmark.bmp: $(U)uudecode.exe $(MSWIN)\petmark.uu
@chdir $(MSWIN)
@..\..\util\uudecode.exe petmark.uu
@chdir ..\..\src
$(MSWIN)\pilemark.bmp: $(U)uudecode.exe $(MSWIN)\pilemark.uu
@chdir $(MSWIN)
@..\..\util\uudecode.exe pilemark.uu
@chdir ..\..\src
$(MSWIN)\rip.bmp: $(U)uudecode.exe $(MSWIN)\rip.uu
@chdir $(MSWIN)
@..\..\util\uudecode.exe rip.uu
@chdir ..\..\src
$(MSWIN)\splash.bmp: $(U)uudecode.exe $(MSWIN)\splash.uu
@chdir $(MSWIN)
@..\..\util\uudecode.exe splash.uu
@chdir ..\..\src
$(MSWIN)\NetHack.ico: $(U)uudecode.exe $(MSWSYS)\nhico.uu
$(U)uudecode.exe $(MSWSYS)\nhico.uu
move nethack.ico $@
$(MSWSYS)\NetHack.ico: $(U)uudecode.exe $(MSWSYS)\nhico.uu
$(U)uudecode.exe $(MSWSYS)\nhico.uu
move nethack.ico $@
#=================================================
# Create directories for holding output files
@@ -2109,65 +2085,65 @@ $(DAT)\bogusmon: $(U)makedefs.exe $(DAT)\bogusmon.txt
#===============================================================================
# Integrated sound files
#===============================================================================
$(SndWavDir)se_squeak_A.wav: $(SndWavDir)se_squeak_A.uu $(U)uudecode.exe
$(SndWavDir)se_squeak_B.wav: $(SndWavDir)se_squeak_B.uu $(U)uudecode.exe
$(SndWavDir)se_squeak_B_flat.wav: $(SndWavDir)se_squeak_B_flat.uu $(U)uudecode.exe
$(SndWavDir)se_squeak_C.wav: $(SndWavDir)se_squeak_C.uu $(U)uudecode.exe
$(SndWavDir)se_squeak_D.wav: $(SndWavDir)se_squeak_D.uu $(U)uudecode.exe
$(SndWavDir)se_squeak_D_flat.wav: $(SndWavDir)se_squeak_D_flat.uu $(U)uudecode.exe
$(SndWavDir)se_squeak_E.wav: $(SndWavDir)se_squeak_E.uu $(U)uudecode.exe
$(SndWavDir)se_squeak_E_flat.wav: $(SndWavDir)se_squeak_E_flat.uu $(U)uudecode.exe
$(SndWavDir)se_squeak_F.wav: $(SndWavDir)se_squeak_F.uu $(U)uudecode.exe
$(SndWavDir)se_squeak_F_sharp.wav: $(SndWavDir)se_squeak_F_sharp.uu $(U)uudecode.exe
$(SndWavDir)se_squeak_G.wav: $(SndWavDir)se_squeak_G.uu $(U)uudecode.exe
$(SndWavDir)se_squeak_G_sharp.wav: $(SndWavDir)se_squeak_G_sharp.uu $(U)uudecode.exe
$(SndWavDir)sound_Bell.wav: $(SndWavDir)sound_Bell.uu $(U)uudecode.exe
$(SndWavDir)sound_Bugle_A.wav: $(SndWavDir)sound_Bugle_A.uu $(U)uudecode.exe
$(SndWavDir)sound_Bugle_B.wav: $(SndWavDir)sound_Bugle_B.uu $(U)uudecode.exe
$(SndWavDir)sound_Bugle_C.wav: $(SndWavDir)sound_Bugle_C.uu $(U)uudecode.exe
$(SndWavDir)sound_Bugle_D.wav: $(SndWavDir)sound_Bugle_D.uu $(U)uudecode.exe
$(SndWavDir)sound_Bugle_E.wav: $(SndWavDir)sound_Bugle_E.uu $(U)uudecode.exe
$(SndWavDir)sound_Bugle_F.wav: $(SndWavDir)sound_Bugle_F.uu $(U)uudecode.exe
$(SndWavDir)sound_Bugle_G.wav: $(SndWavDir)sound_Bugle_G.uu $(U)uudecode.exe
$(SndWavDir)sound_Drum_Of_Earthquake.wav: $(SndWavDir)sound_Drum_Of_Earthquake.uu $(U)uudecode.exe
$(SndWavDir)sound_Fire_Horn.wav: $(SndWavDir)sound_Fire_Horn.uu $(U)uudecode.exe
$(SndWavDir)sound_Frost_Horn.wav: $(SndWavDir)sound_Frost_Horn.uu $(U)uudecode.exe
$(SndWavDir)sound_Leather_Drum.wav: $(SndWavDir)sound_Leather_Drum.uu $(U)uudecode.exe
$(SndWavDir)sound_Magic_Harp_A.wav: $(SndWavDir)sound_Magic_Harp_A.uu $(U)uudecode.exe
$(SndWavDir)sound_Magic_Harp_B.wav: $(SndWavDir)sound_Magic_Harp_B.uu $(U)uudecode.exe
$(SndWavDir)sound_Magic_Harp_C.wav: $(SndWavDir)sound_Magic_Harp_C.uu $(U)uudecode.exe
$(SndWavDir)sound_Magic_Harp_D.wav: $(SndWavDir)sound_Magic_Harp_D.uu $(U)uudecode.exe
$(SndWavDir)sound_Magic_Harp_E.wav: $(SndWavDir)sound_Magic_Harp_E.uu $(U)uudecode.exe
$(SndWavDir)sound_Magic_Harp_F.wav: $(SndWavDir)sound_Magic_Harp_F.uu $(U)uudecode.exe
$(SndWavDir)sound_Magic_Harp_G.wav: $(SndWavDir)sound_Magic_Harp_G.uu $(U)uudecode.exe
$(SndWavDir)sound_Magic_Flute_A.wav: $(SndWavDir)sound_Magic_Flute_A.uu $(U)uudecode.exe
$(SndWavDir)sound_Magic_Flute_B.wav: $(SndWavDir)sound_Magic_Flute_B.uu $(U)uudecode.exe
$(SndWavDir)sound_Magic_Flute_C.wav: $(SndWavDir)sound_Magic_Flute_C.uu $(U)uudecode.exe
$(SndWavDir)sound_Magic_Flute_D.wav: $(SndWavDir)sound_Magic_Flute_D.uu $(U)uudecode.exe
$(SndWavDir)sound_Magic_Flute_E.wav: $(SndWavDir)sound_Magic_Flute_E.uu $(U)uudecode.exe
$(SndWavDir)sound_Magic_Flute_F.wav: $(SndWavDir)sound_Magic_Flute_F.uu $(U)uudecode.exe
$(SndWavDir)sound_Magic_Flute_G.wav: $(SndWavDir)sound_Magic_Flute_G.uu $(U)uudecode.exe
$(SndWavDir)sound_Tooled_Horn_A.wav: $(SndWavDir)sound_Tooled_Horn_A.uu $(U)uudecode.exe
$(SndWavDir)sound_Tooled_Horn_B.wav: $(SndWavDir)sound_Tooled_Horn_B.uu $(U)uudecode.exe
$(SndWavDir)sound_Tooled_Horn_C.wav: $(SndWavDir)sound_Tooled_Horn_C.uu $(U)uudecode.exe
$(SndWavDir)sound_Tooled_Horn_D.wav: $(SndWavDir)sound_Tooled_Horn_D.uu $(U)uudecode.exe
$(SndWavDir)sound_Tooled_Horn_E.wav: $(SndWavDir)sound_Tooled_Horn_E.uu $(U)uudecode.exe
$(SndWavDir)sound_Tooled_Horn_F.wav: $(SndWavDir)sound_Tooled_Horn_F.uu $(U)uudecode.exe
$(SndWavDir)sound_Tooled_Horn_G.wav: $(SndWavDir)sound_Tooled_Horn_G.uu $(U)uudecode.exe
$(SndWavDir)sound_Wooden_Flute_A.wav: $(SndWavDir)sound_Wooden_Flute_A.uu $(U)uudecode.exe
$(SndWavDir)sound_Wooden_Flute_B.wav: $(SndWavDir)sound_Wooden_Flute_B.uu $(U)uudecode.exe
$(SndWavDir)sound_Wooden_Flute_C.wav: $(SndWavDir)sound_Wooden_Flute_C.uu $(U)uudecode.exe
$(SndWavDir)sound_Wooden_Flute_D.wav: $(SndWavDir)sound_Wooden_Flute_D.uu $(U)uudecode.exe
$(SndWavDir)sound_Wooden_Flute_E.wav: $(SndWavDir)sound_Wooden_Flute_E.uu $(U)uudecode.exe
$(SndWavDir)sound_Wooden_Flute_F.wav: $(SndWavDir)sound_Wooden_Flute_F.uu $(U)uudecode.exe
$(SndWavDir)sound_Wooden_Flute_G.wav: $(SndWavDir)sound_Wooden_Flute_G.uu $(U)uudecode.exe
$(SndWavDir)sound_Wooden_Harp_A.wav: $(SndWavDir)sound_Wooden_Harp_A.uu $(U)uudecode.exe
$(SndWavDir)sound_Wooden_Harp_B.wav: $(SndWavDir)sound_Wooden_Harp_B.uu $(U)uudecode.exe
$(SndWavDir)sound_Wooden_Harp_C.wav: $(SndWavDir)sound_Wooden_Harp_C.uu $(U)uudecode.exe
$(SndWavDir)sound_Wooden_Harp_D.wav: $(SndWavDir)sound_Wooden_Harp_D.uu $(U)uudecode.exe
$(SndWavDir)sound_Wooden_Harp_E.wav: $(SndWavDir)sound_Wooden_Harp_E.uu $(U)uudecode.exe
$(SndWavDir)sound_Wooden_Harp_F.wav: $(SndWavDir)sound_Wooden_Harp_F.uu $(U)uudecode.exe
$(SndWavDir)sound_Wooden_Harp_G.wav: $(SndWavDir)sound_Wooden_Harp_G.uu $(U)uudecode.exe
$(SndWavDir)\se_squeak_A.wav: $(SndWavDir)\se_squeak_A.uu $(U)uudecode.exe
$(SndWavDir)\se_squeak_B.wav: $(SndWavDir)\se_squeak_B.uu $(U)uudecode.exe
$(SndWavDir)\se_squeak_B_flat.wav: $(SndWavDir)\se_squeak_B_flat.uu $(U)uudecode.exe
$(SndWavDir)\se_squeak_C.wav: $(SndWavDir)\se_squeak_C.uu $(U)uudecode.exe
$(SndWavDir)\se_squeak_D.wav: $(SndWavDir)\se_squeak_D.uu $(U)uudecode.exe
$(SndWavDir)\se_squeak_D_flat.wav: $(SndWavDir)\se_squeak_D_flat.uu $(U)uudecode.exe
$(SndWavDir)\se_squeak_E.wav: $(SndWavDir)\se_squeak_E.uu $(U)uudecode.exe
$(SndWavDir)\se_squeak_E_flat.wav: $(SndWavDir)\se_squeak_E_flat.uu $(U)uudecode.exe
$(SndWavDir)\se_squeak_F.wav: $(SndWavDir)\se_squeak_F.uu $(U)uudecode.exe
$(SndWavDir)\se_squeak_F_sharp.wav: $(SndWavDir)\se_squeak_F_sharp.uu $(U)uudecode.exe
$(SndWavDir)\se_squeak_G.wav: $(SndWavDir)\se_squeak_G.uu $(U)uudecode.exe
$(SndWavDir)\se_squeak_G_sharp.wav: $(SndWavDir)\se_squeak_G_sharp.uu $(U)uudecode.exe
$(SndWavDir)\sound_Bell.wav: $(SndWavDir)\sound_Bell.uu $(U)uudecode.exe
$(SndWavDir)\sound_Bugle_A.wav: $(SndWavDir)\sound_Bugle_A.uu $(U)uudecode.exe
$(SndWavDir)\sound_Bugle_B.wav: $(SndWavDir)\sound_Bugle_B.uu $(U)uudecode.exe
$(SndWavDir)\sound_Bugle_C.wav: $(SndWavDir)\sound_Bugle_C.uu $(U)uudecode.exe
$(SndWavDir)\sound_Bugle_D.wav: $(SndWavDir)\sound_Bugle_D.uu $(U)uudecode.exe
$(SndWavDir)\sound_Bugle_E.wav: $(SndWavDir)\sound_Bugle_E.uu $(U)uudecode.exe
$(SndWavDir)\sound_Bugle_F.wav: $(SndWavDir)\sound_Bugle_F.uu $(U)uudecode.exe
$(SndWavDir)\sound_Bugle_G.wav: $(SndWavDir)\sound_Bugle_G.uu $(U)uudecode.exe
$(SndWavDir)\sound_Drum_Of_Earthquake.wav: $(SndWavDir)\sound_Drum_Of_Earthquake.uu $(U)uudecode.exe
$(SndWavDir)\sound_Fire_Horn.wav: $(SndWavDir)\sound_Fire_Horn.uu $(U)uudecode.exe
$(SndWavDir)\sound_Frost_Horn.wav: $(SndWavDir)\sound_Frost_Horn.uu $(U)uudecode.exe
$(SndWavDir)\sound_Leather_Drum.wav: $(SndWavDir)\sound_Leather_Drum.uu $(U)uudecode.exe
$(SndWavDir)\sound_Magic_Harp_A.wav: $(SndWavDir)\sound_Magic_Harp_A.uu $(U)uudecode.exe
$(SndWavDir)\sound_Magic_Harp_B.wav: $(SndWavDir)\sound_Magic_Harp_B.uu $(U)uudecode.exe
$(SndWavDir)\sound_Magic_Harp_C.wav: $(SndWavDir)\sound_Magic_Harp_C.uu $(U)uudecode.exe
$(SndWavDir)\sound_Magic_Harp_D.wav: $(SndWavDir)\sound_Magic_Harp_D.uu $(U)uudecode.exe
$(SndWavDir)\sound_Magic_Harp_E.wav: $(SndWavDir)\sound_Magic_Harp_E.uu $(U)uudecode.exe
$(SndWavDir)\sound_Magic_Harp_F.wav: $(SndWavDir)\sound_Magic_Harp_F.uu $(U)uudecode.exe
$(SndWavDir)\sound_Magic_Harp_G.wav: $(SndWavDir)\sound_Magic_Harp_G.uu $(U)uudecode.exe
$(SndWavDir)\sound_Magic_Flute_A.wav: $(SndWavDir)\sound_Magic_Flute_A.uu $(U)uudecode.exe
$(SndWavDir)\sound_Magic_Flute_B.wav: $(SndWavDir)\sound_Magic_Flute_B.uu $(U)uudecode.exe
$(SndWavDir)\sound_Magic_Flute_C.wav: $(SndWavDir)\sound_Magic_Flute_C.uu $(U)uudecode.exe
$(SndWavDir)\sound_Magic_Flute_D.wav: $(SndWavDir)\sound_Magic_Flute_D.uu $(U)uudecode.exe
$(SndWavDir)\sound_Magic_Flute_E.wav: $(SndWavDir)\sound_Magic_Flute_E.uu $(U)uudecode.exe
$(SndWavDir)\sound_Magic_Flute_F.wav: $(SndWavDir)\sound_Magic_Flute_F.uu $(U)uudecode.exe
$(SndWavDir)\sound_Magic_Flute_G.wav: $(SndWavDir)\sound_Magic_Flute_G.uu $(U)uudecode.exe
$(SndWavDir)\sound_Tooled_Horn_A.wav: $(SndWavDir)\sound_Tooled_Horn_A.uu $(U)uudecode.exe
$(SndWavDir)\sound_Tooled_Horn_B.wav: $(SndWavDir)\sound_Tooled_Horn_B.uu $(U)uudecode.exe
$(SndWavDir)\sound_Tooled_Horn_C.wav: $(SndWavDir)\sound_Tooled_Horn_C.uu $(U)uudecode.exe
$(SndWavDir)\sound_Tooled_Horn_D.wav: $(SndWavDir)\sound_Tooled_Horn_D.uu $(U)uudecode.exe
$(SndWavDir)\sound_Tooled_Horn_E.wav: $(SndWavDir)\sound_Tooled_Horn_E.uu $(U)uudecode.exe
$(SndWavDir)\sound_Tooled_Horn_F.wav: $(SndWavDir)\sound_Tooled_Horn_F.uu $(U)uudecode.exe
$(SndWavDir)\sound_Tooled_Horn_G.wav: $(SndWavDir)\sound_Tooled_Horn_G.uu $(U)uudecode.exe
$(SndWavDir)\sound_Wooden_Flute_A.wav: $(SndWavDir)\sound_Wooden_Flute_A.uu $(U)uudecode.exe
$(SndWavDir)\sound_Wooden_Flute_B.wav: $(SndWavDir)\sound_Wooden_Flute_B.uu $(U)uudecode.exe
$(SndWavDir)\sound_Wooden_Flute_C.wav: $(SndWavDir)\sound_Wooden_Flute_C.uu $(U)uudecode.exe
$(SndWavDir)\sound_Wooden_Flute_D.wav: $(SndWavDir)\sound_Wooden_Flute_D.uu $(U)uudecode.exe
$(SndWavDir)\sound_Wooden_Flute_E.wav: $(SndWavDir)\sound_Wooden_Flute_E.uu $(U)uudecode.exe
$(SndWavDir)\sound_Wooden_Flute_F.wav: $(SndWavDir)\sound_Wooden_Flute_F.uu $(U)uudecode.exe
$(SndWavDir)\sound_Wooden_Flute_G.wav: $(SndWavDir)\sound_Wooden_Flute_G.uu $(U)uudecode.exe
$(SndWavDir)\sound_Wooden_Harp_A.wav: $(SndWavDir)\sound_Wooden_Harp_A.uu $(U)uudecode.exe
$(SndWavDir)\sound_Wooden_Harp_B.wav: $(SndWavDir)\sound_Wooden_Harp_B.uu $(U)uudecode.exe
$(SndWavDir)\sound_Wooden_Harp_C.wav: $(SndWavDir)\sound_Wooden_Harp_C.uu $(U)uudecode.exe
$(SndWavDir)\sound_Wooden_Harp_D.wav: $(SndWavDir)\sound_Wooden_Harp_D.uu $(U)uudecode.exe
$(SndWavDir)\sound_Wooden_Harp_E.wav: $(SndWavDir)\sound_Wooden_Harp_E.uu $(U)uudecode.exe
$(SndWavDir)\sound_Wooden_Harp_F.wav: $(SndWavDir)\sound_Wooden_Harp_F.uu $(U)uudecode.exe
$(SndWavDir)\sound_Wooden_Harp_G.wav: $(SndWavDir)\sound_Wooden_Harp_G.uu $(U)uudecode.exe
#===============================================================================
# Housekeeping